Glenn Maynard
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dff267eccd
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move SoundVolume
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2007-05-24 21:35:03 +00:00 |
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Glenn Maynard
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743421f88f
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some MENU -> GAME
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2007-05-10 17:59:13 +00:00 |
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Glenn Maynard
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464356151d
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better messages
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2007-05-04 18:15:26 +00:00 |
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Glenn Maynard
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7a21217e25
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add clearcredits
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2007-05-04 17:50:28 +00:00 |
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Glenn Maynard
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0298438390
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do less work if iIndex specified
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2007-04-28 22:06:36 +00:00 |
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Steve Checkoway
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9681c7fb3f
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Then stick it some place it only gets included for the Windows build.
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2007-04-23 02:54:42 +00:00 |
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John Bauer
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ac6d86c36a
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Unremove needed include.
(VC8 definitely needs it.)
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2007-04-23 02:51:28 +00:00 |
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Steve Checkoway
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27049d68fd
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Remove unneeded include.
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2007-04-22 06:30:12 +00:00 |
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Glenn Maynard
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506d6d91aa
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semi-experimental: When a GameButton is pressed, stop repeating other keys on the same controller.
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2007-03-16 22:28:55 +00:00 |
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Glenn Maynard
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1a987c9f71
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filter in InputQueue
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2007-03-15 20:49:44 +00:00 |
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Glenn Maynard
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0a928a1e45
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fix crash. Don't reset with screens on the stack not expecting it.
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2007-03-08 03:50:45 +00:00 |
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Steve Checkoway
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3b2e02d5fe
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Error() reinits the Dialog. Shut it down afterward.
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2007-02-23 10:12:56 +00:00 |
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Glenn Maynard
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ff420be0eb
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fix default game selection
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2007-02-08 21:21:17 +00:00 |
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Steve Checkoway
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e17ccc6bdb
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Allow quitting before creating the main window.
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2007-02-04 08:17:22 +00:00 |
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Steve Checkoway
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5e15696c59
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Yes.
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2007-02-04 08:07:26 +00:00 |
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Steve Checkoway
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ea316d22a0
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The version_time variable is itself const. I.e., constant pointer to constant data.
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2007-02-04 02:08:25 +00:00 |
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Glenn Maynard
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d401a01553
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allow using CryptManager without generating global keys; remove CryptMan dependency on PrefsMan
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2007-01-31 05:31:25 +00:00 |
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Glenn Maynard
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08a4dffbe1
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disable exceptions - much smaller binary
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2007-01-24 07:51:52 +00:00 |
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Glenn Maynard
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095b6f5ba0
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GameToMenu -> GameButtonToMenuButton
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2007-01-13 01:16:00 +00:00 |
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Glenn Maynard
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0340f75745
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don't count credits added on the system menu in bookkeeping
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2006-12-19 09:09:16 +00:00 |
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Glenn Maynard
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b29f884b95
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remove old param
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2006-12-19 09:05:27 +00:00 |
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Glenn Maynard
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fd42989229
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slightly odd, but practical: handle coin counter in LightsMan
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2006-12-19 09:02:40 +00:00 |
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Glenn Maynard
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b984831d4d
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SUPPORT_OPENGL by default. (The general guideline for arch_setup
is "provide reasonable behavior by default"; arch_setup should set up
things special for that architecture, with a minimum of boilerplate.)
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2006-12-17 08:13:42 +00:00 |
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Glenn Maynard
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f2e0053c7d
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Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
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2006-12-17 08:00:03 +00:00 |
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Glenn Maynard
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17c32b90c2
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Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
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2006-12-17 07:41:21 +00:00 |
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Steve Checkoway
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32e20beefc
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manager -> handler
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2006-12-07 12:35:19 +00:00 |
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Steve Checkoway
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f299862e19
|
Update comment.
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2006-12-07 12:33:39 +00:00 |
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Glenn Maynard
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9fa7a83535
|
update comments
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2006-11-21 17:58:04 +00:00 |
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Glenn Maynard
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35fb88e5e5
|
Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
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2006-11-13 21:04:17 +00:00 |
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Steve Checkoway
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30d9410b65
|
Unneeded.
|
2006-11-01 10:45:51 +00:00 |
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Glenn Maynard
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4bb479a445
|
standard enums for some preference types
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2006-10-07 07:43:18 +00:00 |
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Glenn Maynard
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cb746be4c3
|
Invalid
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2006-10-07 03:43:41 +00:00 |
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Glenn Maynard
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be694a6f26
|
redundant
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2006-10-05 00:50:54 +00:00 |
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Glenn Maynard
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f8c8a7852e
|
StepMania::ChangeCurrentGame calls ReadGamePrefsFromDisk;
fixes theme not changed on game change
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2006-10-05 00:49:47 +00:00 |
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Glenn Maynard
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01452ecca0
|
split SwitchToLastPlayedGame and ReadGamePrefsFromDisk
|
2006-10-05 00:48:32 +00:00 |
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Glenn Maynard
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e82add1f62
|
SetInputScheme
|
2006-09-30 09:35:02 +00:00 |
|
Glenn Maynard
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3460f79f54
|
simplify
|
2006-09-30 07:48:36 +00:00 |
|
Glenn Maynard
|
09f5687615
|
simplify
|
2006-09-30 07:47:54 +00:00 |
|
Glenn Maynard
|
303ae8cfea
|
simplify
|
2006-09-30 07:45:15 +00:00 |
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Glenn Maynard
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f03cd3054a
|
This is only called by ScreenOptionsMasterPrefs, which saves prefs on its own.
|
2006-09-30 07:01:07 +00:00 |
|
Glenn Maynard
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8f0d30d709
|
fix new
|
2006-09-28 05:02:33 +00:00 |
|
Glenn Maynard
|
1cdab04b96
|
fix weird singleton init
|
2006-09-28 03:41:56 +00:00 |
|
Glenn Maynard
|
39e89b5986
|
EndGame in GameLoop
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2006-09-21 05:08:42 +00:00 |
|
Glenn Maynard
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cb288fbfba
|
cleanup
|
2006-09-21 05:04:33 +00:00 |
|
Glenn Maynard
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10f0929551
|
don't crash if SCREENMAN isn't up (this should probably be done
by the caller)
|
2006-09-21 04:57:38 +00:00 |
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Glenn Maynard
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1490cf8075
|
no longer needed
|
2006-09-21 04:45:49 +00:00 |
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Glenn Maynard
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e779328560
|
delete lua later
|
2006-09-21 04:23:31 +00:00 |
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Glenn Maynard
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8d81ef8806
|
init Lua earlier
|
2006-09-21 04:06:44 +00:00 |
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Glenn Maynard
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92ade8fa90
|
reduce THEME->UpdateLuaGlobals() to LUA->RegisterTypes
|
2006-09-21 03:55:22 +00:00 |
|
Glenn Maynard
|
7210df525b
|
remove coin debouncing; InputFilter does better generic debouncing
on all inputs
|
2006-09-19 09:42:25 +00:00 |
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