Commit Graph

91 Commits

Author SHA1 Message Date
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard d7776aba60 evaluate enums directly 2006-10-09 01:34:16 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 8ef5aeb341 simpler Lua boilerplate 2006-09-27 20:10:14 +00:00
Glenn Maynard 7b995b8487 remove unused 2006-08-20 20:01:53 +00:00
Glenn Maynard 9de17517d1 fix crash 2006-08-16 06:44:24 +00:00
Glenn Maynard 29eb1f6ccb don't pass parent; m_pParent is used, which is set by AddChild 2006-08-15 19:16:39 +00:00
Glenn Maynard bdb7b58250 fixup XML use 2006-08-10 21:26:57 +00:00
Glenn Maynard a222a01508 simplify 2006-08-10 20:43:49 +00:00
Steve Checkoway 884af552ee Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file. 2006-07-28 03:34:14 +00:00
Chris Danford 9bf317e1e1 tab cleanup 2006-03-21 03:55:10 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 0b98adff15 make RadarCategory enum and Lua names consistent 2005-12-24 20:18:56 +00:00
Chris Danford 8a68930a2a add XML loading 2005-12-05 19:09:22 +00:00
Glenn Maynard dd16deaf23 themable "N/A" 2005-10-30 20:58:08 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard 75087b00d4 fixup 2005-09-09 08:27:12 +00:00
Glenn Maynard fbcab87acc simplify - do this stuff in Lua 2005-09-09 08:11:31 +00:00
Glenn Maynard 9a02d19e3d remove unused 2005-09-09 05:54:15 +00:00
Glenn Maynard 70a109c54b fPercentDP, fSurviveSeconds 2005-08-12 02:46:58 +00:00
Glenn Maynard 2307fa23d9 hidden HighScore::sName 2005-08-12 01:52:01 +00:00
Chris Danford c9718db4b6 add lua bindings 2005-07-29 22:59:11 +00:00
Glenn Maynard 2aa266892e all this did was cause extranneous SetContent calls 2005-07-06 21:51:29 +00:00
Glenn Maynard 76c9fb7e6f remove extra SetFocus call; it's up to the caller to call SetFromGameState 2005-07-06 21:48:44 +00:00
Glenn Maynard 6203bc50f8 remove unused 2005-07-06 21:26:14 +00:00
Glenn Maynard bb8af41cb1 missing headers 2005-07-01 05:07:22 +00:00
Chris Danford 39b631da51 fix saving of machine scores for machine edits 2005-06-15 09:25:33 +00:00
Chris Danford aeda0c6449 Don't show or save machine high scores for edits loaded from a player profile 2005-06-13 06:48:13 +00:00
Chris Danford 933e1320da add DefaultSong, move DefaultSort into GameState, show machine scores for edits 2005-06-12 03:44:13 +00:00
Chris Danford 7374f1566e add EmptyMachineHighScoreName 2005-06-12 00:44:59 +00:00
Chris Danford 623dc2512f merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior 2005-06-12 00:35:08 +00:00
Glenn Maynard 934b176bda don't use m_sID hackery 2005-05-31 07:29:58 +00:00
Chris Danford fb1d69add3 rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford 7c991e150a show "????" for blank names 2005-04-29 21:06:13 +00:00
Chris Danford 48fcd2887f remove the 100% hack now that the text doesn't overlap 2005-04-29 20:12:02 +00:00
Glenn Maynard 37253cca48 add rolls
show "100.00%" as "100%", to save space
2005-04-25 11:24:27 +00:00
Chris Danford d67e3c618b use PercentageDisplay::FormatPercentScore in ScreenRanking 2005-04-15 08:05:29 +00:00
Chris Danford ad2db75e39 fix percent scores off by *100 2005-04-12 07:48:04 +00:00
Chris Danford dd84b4ffd6 separate course popularities for each PlayMode
don't calculate autogen courses in best list if they're not shown
2005-04-07 08:46:40 +00:00
Chris Danford 62a2834202 format the percentDP score in PaneDisplay using the same code in PercentageDisplay 2005-04-05 09:29:05 +00:00
Chris Danford 42c5e2b3f9 allow specifying a Lua function for a command with "%funciton(self) self:blah end" 2005-02-23 19:15:24 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 4b2da16b42 remove unused stuff
pre-parse levels commands, instead of constantly re-parsing them
2005-01-29 23:05:21 +00:00
Glenn Maynard 8a9dd8d177 PaneDisplay::Move is never used 2005-01-29 21:13:24 +00:00
Glenn Maynard 271f14516d PANEMODE_BATTLE is never used 2005-01-29 21:10:32 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00