Glenn Maynard
e11914d4bb
LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
2006-10-09 08:24:10 +00:00
Glenn Maynard
d7776aba60
evaluate enums directly
2006-10-09 01:34:16 +00:00
Glenn Maynard
c690fdcfe4
unify registration
2006-09-29 00:01:32 +00:00
Glenn Maynard
8ef5aeb341
simpler Lua boilerplate
2006-09-27 20:10:14 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Glenn Maynard
9de17517d1
fix crash
2006-08-16 06:44:24 +00:00
Glenn Maynard
29eb1f6ccb
don't pass parent; m_pParent is used, which is set by AddChild
2006-08-15 19:16:39 +00:00
Glenn Maynard
bdb7b58250
fixup XML use
2006-08-10 21:26:57 +00:00
Glenn Maynard
a222a01508
simplify
2006-08-10 20:43:49 +00:00
Steve Checkoway
884af552ee
Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.
2006-07-28 03:34:14 +00:00
Chris Danford
9bf317e1e1
tab cleanup
2006-03-21 03:55:10 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
0b98adff15
make RadarCategory enum and Lua names consistent
2005-12-24 20:18:56 +00:00
Chris Danford
8a68930a2a
add XML loading
2005-12-05 19:09:22 +00:00
Glenn Maynard
dd16deaf23
themable "N/A"
2005-10-30 20:58:08 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
75087b00d4
fixup
2005-09-09 08:27:12 +00:00
Glenn Maynard
fbcab87acc
simplify - do this stuff in Lua
2005-09-09 08:11:31 +00:00
Glenn Maynard
9a02d19e3d
remove unused
2005-09-09 05:54:15 +00:00
Glenn Maynard
70a109c54b
fPercentDP, fSurviveSeconds
2005-08-12 02:46:58 +00:00
Glenn Maynard
2307fa23d9
hidden HighScore::sName
2005-08-12 01:52:01 +00:00
Chris Danford
c9718db4b6
add lua bindings
2005-07-29 22:59:11 +00:00
Glenn Maynard
2aa266892e
all this did was cause extranneous SetContent calls
2005-07-06 21:51:29 +00:00
Glenn Maynard
76c9fb7e6f
remove extra SetFocus call; it's up to the caller to call SetFromGameState
2005-07-06 21:48:44 +00:00
Glenn Maynard
6203bc50f8
remove unused
2005-07-06 21:26:14 +00:00
Glenn Maynard
bb8af41cb1
missing headers
2005-07-01 05:07:22 +00:00
Chris Danford
39b631da51
fix saving of machine scores for machine edits
2005-06-15 09:25:33 +00:00
Chris Danford
aeda0c6449
Don't show or save machine high scores for edits loaded from a player profile
2005-06-13 06:48:13 +00:00
Chris Danford
933e1320da
add DefaultSong, move DefaultSort into GameState, show machine scores for edits
2005-06-12 03:44:13 +00:00
Chris Danford
7374f1566e
add EmptyMachineHighScoreName
2005-06-12 00:44:59 +00:00
Chris Danford
623dc2512f
merge PlayCommand2 and PlayCommand so that Actor derivities only have to override one method to get the correct behavior
2005-06-12 00:35:08 +00:00
Glenn Maynard
934b176bda
don't use m_sID hackery
2005-05-31 07:29:58 +00:00
Chris Danford
fb1d69add3
rename: IsUsingProfile -> IsPersistentProfile
...
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford
3a726a1c9b
fix ScreenEnding shows stats when not using a memory card
...
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford
7c991e150a
show "????" for blank names
2005-04-29 21:06:13 +00:00
Chris Danford
48fcd2887f
remove the 100% hack now that the text doesn't overlap
2005-04-29 20:12:02 +00:00
Glenn Maynard
37253cca48
add rolls
...
show "100.00%" as "100%", to save space
2005-04-25 11:24:27 +00:00
Chris Danford
d67e3c618b
use PercentageDisplay::FormatPercentScore in ScreenRanking
2005-04-15 08:05:29 +00:00
Chris Danford
ad2db75e39
fix percent scores off by *100
2005-04-12 07:48:04 +00:00
Chris Danford
dd84b4ffd6
separate course popularities for each PlayMode
...
don't calculate autogen courses in best list if they're not shown
2005-04-07 08:46:40 +00:00
Chris Danford
62a2834202
format the percentDP score in PaneDisplay using the same code in PercentageDisplay
2005-04-05 09:29:05 +00:00
Chris Danford
42c5e2b3f9
allow specifying a Lua function for a command with "%funciton(self) self:blah end"
2005-02-23 19:15:24 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
4b2da16b42
remove unused stuff
...
pre-parse levels commands, instead of constantly re-parsing them
2005-01-29 23:05:21 +00:00
Glenn Maynard
8a9dd8d177
PaneDisplay::Move is never used
2005-01-29 21:13:24 +00:00
Glenn Maynard
271f14516d
PANEMODE_BATTLE is never used
2005-01-29 21:10:32 +00:00
Glenn Maynard
8d48438c15
ModeMenuAvailable metric removed; change Codes instead.
...
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00