simpler Lua boilerplate
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@@ -96,15 +96,13 @@ void HoldJudgment::HandleMessage( const RString &sMessage )
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class LunaHoldJudgment: public Luna<HoldJudgment>
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{
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public:
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LunaHoldJudgment() { LUA->Register( Register ); }
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static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); return 0; }
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static void Register(lua_State *L)
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LunaHoldJudgment()
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{
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ADD_METHOD( LoadFromMultiPlayer );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( LoadFromMultiPlayer );
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}
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};
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@@ -125,15 +125,13 @@ void Judgment::HandleMessage( const RString &sMessage )
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class LunaJudgment: public Luna<Judgment>
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{
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public:
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LunaJudgment() { LUA->Register( Register ); }
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static int LoadFromMultiPlayer( T* p, lua_State *L ) { p->LoadFromMultiPlayer( Enum::Check<MultiPlayer>(L, 1) ); return 0; }
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static void Register(lua_State *L)
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LunaJudgment()
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{
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ADD_METHOD( LoadFromMultiPlayer );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( LoadFromMultiPlayer );
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}
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};
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@@ -319,15 +319,13 @@ void PaneDisplay::SetFocus( PaneTypes NewPane )
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class LunaPaneDisplay: public Luna<PaneDisplay>
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{
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public:
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LunaPaneDisplay() { LUA->Register( Register ); }
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
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static void Register(lua_State *L)
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LunaPaneDisplay()
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{
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ADD_METHOD( SetFromGameState );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( SetFromGameState );
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}
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};
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@@ -206,8 +206,6 @@ LuaFunction( FormatPercentScore, PercentageDisplay::FormatPercentScore( FArg(1)
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class LunaPercentageDisplay: public Luna<PercentageDisplay>
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{
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public:
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LunaPercentageDisplay() { LUA->Register( Register ); }
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static int LoadFromStats( T* p, lua_State *L )
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{
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const PlayerState *pStageStats = Luna<PlayerState>::check( L, 1 );
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@@ -216,11 +214,11 @@ public:
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return 0;
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}
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static void Register(lua_State *L)
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LunaPercentageDisplay()
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{
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ADD_METHOD( LoadFromStats );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( LoadFromStats );
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}
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};
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@@ -73,18 +73,17 @@ const RectF *RageTexture::GetTextureCoordRect( int iFrameNo ) const
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class LunaRageTexture: public Luna<RageTexture>
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{
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public:
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LunaRageTexture() { LUA->Register( Register ); }
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static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; }
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static int loop( T* p, lua_State *L ) { p->SetLooping( !!IArg(1) ); return 0; }
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static int rate( T* p, lua_State *L ) { p->SetPlaybackRate( FArg(1) ); return 0; }
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static void Register(lua_State *L) {
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LunaRageTexture()
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{
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LUA->Register( Register );
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ADD_METHOD( position );
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ADD_METHOD( loop );
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ADD_METHOD( rate );
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Luna<T>::Register( L );
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}
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};
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@@ -64,11 +64,9 @@ void ScoreDisplayAliveTime::UpdateNumber()
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class LunaScoreDisplayAliveTime: public Luna<ScoreDisplayAliveTime>
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{
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public:
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LunaScoreDisplayAliveTime() { LUA->Register( Register ); }
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static void Register(lua_State *L)
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LunaScoreDisplayAliveTime()
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{
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Luna<T>::Register( L );
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LUA->Register( Register );
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}
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};
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@@ -73,11 +73,9 @@ void ScoreDisplayCalories::UpdateNumber()
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class LunaScoreDisplayCalories: public Luna<ScoreDisplayCalories>
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{
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public:
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LunaScoreDisplayCalories() { LUA->Register( Register ); }
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static void Register(lua_State *L)
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LunaScoreDisplayCalories()
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{
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Luna<T>::Register( L );
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LUA->Register( Register );
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}
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};
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@@ -120,17 +120,15 @@ void WorkoutGraph::SetFromGameStateAndHighlightSong( int iSongIndex )
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class LunaWorkoutGraph: public Luna<WorkoutGraph>
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{
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public:
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LunaWorkoutGraph() { LUA->Register( Register ); }
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
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static int SetFromGameStateAndHighlightSong( T* p, lua_State *L ) { p->SetFromGameStateAndHighlightSong(IArg(1)); return 0; }
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static void Register(lua_State *L)
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LunaWorkoutGraph()
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{
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LUA->Register( Register );
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ADD_METHOD( SetFromGameState );
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ADD_METHOD( SetFromGameStateAndHighlightSong );
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Luna<T>::Register( L );
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}
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};
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