tab cleanup
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@@ -16,8 +16,8 @@
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#include "LuaManager.h"
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#include "XmlFile.h"
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#define SHIFT_X(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", p+1))
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#define SHIFT_Y(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", p+1))
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#define SHIFT_X(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", p+1))
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#define SHIFT_Y(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", p+1))
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enum { NEED_NOTES=1, NEED_COURSE=2, NEED_PROFILE=4 };
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struct Content_t
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@@ -29,24 +29,24 @@ struct Content_t
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static const Content_t g_Contents[NUM_PANE_CONTENTS] =
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{
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{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE },
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{ "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE },
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{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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};
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REGISTER_ACTOR_CLASS( PaneDisplay )
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@@ -152,17 +152,17 @@ void PaneDisplay::SetContent( PaneContents c )
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switch( c )
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{
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case COURSE_NUM_STEPS:
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case SONG_NUM_STEPS: val = rv[RadarCategory_TapsAndHolds]; break;
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case SONG_NUM_STEPS: val = rv[RadarCategory_TapsAndHolds]; break;
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case COURSE_JUMPS:
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case SONG_JUMPS: val = rv[RadarCategory_Jumps]; break;
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case SONG_JUMPS: val = rv[RadarCategory_Jumps]; break;
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case COURSE_HOLDS:
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case SONG_HOLDS: val = rv[RadarCategory_Holds]; break;
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case SONG_HOLDS: val = rv[RadarCategory_Holds]; break;
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case COURSE_ROLLS:
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case SONG_ROLLS: val = rv[RadarCategory_Rolls]; break;
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case SONG_ROLLS: val = rv[RadarCategory_Rolls]; break;
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case COURSE_MINES:
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case SONG_MINES: val = rv[RadarCategory_Mines]; break;
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case SONG_MINES: val = rv[RadarCategory_Mines]; break;
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case COURSE_HANDS:
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case SONG_HANDS: val = rv[RadarCategory_Hands]; break;
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case SONG_HANDS: val = rv[RadarCategory_Hands]; break;
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case SONG_PROFILE_HIGH_SCORE:
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val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSong,pSteps).GetTopScore().GetPercentDP();
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break;
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@@ -320,7 +320,7 @@ class LunaPaneDisplay: public Luna<PaneDisplay>
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public:
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LunaPaneDisplay() { LUA->Register( Register ); }
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(SORT_PREFERRED); return 0; }
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static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(SORT_PREFERRED); return 0; }
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static void Register(lua_State *L)
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{
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