tab cleanup

This commit is contained in:
Chris Danford
2006-03-21 03:55:10 +00:00
parent 0164eb272a
commit 9bf317e1e1
+21 -21
View File
@@ -16,8 +16,8 @@
#include "LuaManager.h"
#include "XmlFile.h"
#define SHIFT_X(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", p+1))
#define SHIFT_Y(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", p+1))
#define SHIFT_X(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iX", p+1))
#define SHIFT_Y(p) THEME->GetMetricF(sMetricsGroup, ssprintf("ShiftP%iY", p+1))
enum { NEED_NOTES=1, NEED_COURSE=2, NEED_PROFILE=4 };
struct Content_t
@@ -29,24 +29,24 @@ struct Content_t
static const Content_t g_Contents[NUM_PANE_CONTENTS] =
{
{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES },
{ "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE },
{ "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE },
{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
};
REGISTER_ACTOR_CLASS( PaneDisplay )
@@ -152,17 +152,17 @@ void PaneDisplay::SetContent( PaneContents c )
switch( c )
{
case COURSE_NUM_STEPS:
case SONG_NUM_STEPS: val = rv[RadarCategory_TapsAndHolds]; break;
case SONG_NUM_STEPS: val = rv[RadarCategory_TapsAndHolds]; break;
case COURSE_JUMPS:
case SONG_JUMPS: val = rv[RadarCategory_Jumps]; break;
case SONG_JUMPS: val = rv[RadarCategory_Jumps]; break;
case COURSE_HOLDS:
case SONG_HOLDS: val = rv[RadarCategory_Holds]; break;
case SONG_HOLDS: val = rv[RadarCategory_Holds]; break;
case COURSE_ROLLS:
case SONG_ROLLS: val = rv[RadarCategory_Rolls]; break;
case SONG_ROLLS: val = rv[RadarCategory_Rolls]; break;
case COURSE_MINES:
case SONG_MINES: val = rv[RadarCategory_Mines]; break;
case SONG_MINES: val = rv[RadarCategory_Mines]; break;
case COURSE_HANDS:
case SONG_HANDS: val = rv[RadarCategory_Hands]; break;
case SONG_HANDS: val = rv[RadarCategory_Hands]; break;
case SONG_PROFILE_HIGH_SCORE:
val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSong,pSteps).GetTopScore().GetPercentDP();
break;
@@ -320,7 +320,7 @@ class LunaPaneDisplay: public Luna<PaneDisplay>
public:
LunaPaneDisplay() { LUA->Register( Register ); }
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(SORT_PREFERRED); return 0; }
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(SORT_PREFERRED); return 0; }
static void Register(lua_State *L)
{