fix crash

This commit is contained in:
Glenn Maynard
2006-08-16 06:44:24 +00:00
parent 3f71e59d96
commit 9de17517d1
+2 -2
View File
@@ -74,17 +74,17 @@ void PaneDisplay::Load( const RString &sMetricsGroup, PlayerNumber pn )
if( g_Contents[p].type == NUM_PANES )
continue; /* skip, disabled */
m_ContentsFrame.AddChild( &m_textContents[p] );
m_textContents[p].LoadFromFont( THEME->GetPathF(sMetricsGroup,"text") );
m_textContents[p].SetName( ssprintf("%sText", g_Contents[p].name) );
ActorUtil::LoadAllCommands( m_textContents[p], sMetricsGroup );
ActorUtil::SetXYAndOnCommand( m_textContents[p], sMetricsGroup );
m_ContentsFrame.AddChild( &m_textContents[p] );
m_ContentsFrame.AddChild( m_Labels[p] );
m_Labels[p].Load( THEME->GetPathG(sMetricsGroup,RString(g_Contents[p].name)+" label") );
m_Labels[p]->SetName( ssprintf("%sLabel", g_Contents[p].name) );
ActorUtil::LoadAllCommands( *m_Labels[p], sMetricsGroup );
ActorUtil::SetXYAndOnCommand( m_Labels[p], sMetricsGroup );
m_ContentsFrame.AddChild( m_Labels[p] );
ActorUtil::LoadAllCommandsFromName( m_textContents[p], sMetricsGroup, g_Contents[p].name );
}