format the percentDP score in PaneDisplay using the same code in PercentageDisplay
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#include "Command.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "Foreach.h"
|
||||
#include "PercentageDisplay.h"
|
||||
|
||||
#define SHIFT_X(p) THEME->GetMetricF(m_sName, ssprintf("ShiftP%iX", p+1))
|
||||
#define SHIFT_Y(p) THEME->GetMetricF(m_sName, ssprintf("ShiftP%iY", p+1))
|
||||
@@ -300,7 +301,7 @@ void PaneDisplay::SetContent( PaneContents c )
|
||||
case COURSE_MACHINE_HIGH_SCORE:
|
||||
case SONG_PROFILE_HIGH_SCORE:
|
||||
case COURSE_PROFILE_HIGH_SCORE:
|
||||
str = ssprintf( "%.2f%%", val );
|
||||
str = PercentageDisplay::FormatPercentScore( val, 5, 2 );
|
||||
break;
|
||||
case SONG_NUM_STEPS:
|
||||
case SONG_JUMPS:
|
||||
|
||||
@@ -121,17 +121,7 @@ void PercentageDisplay::Refresh()
|
||||
}
|
||||
else
|
||||
{
|
||||
// TRICKY: printf will round, but we want to truncate. Otherwise, we may display a percent
|
||||
// score that's too high and doesn't match up with the calculated grade.
|
||||
float fTruncInterval = powf(0.1f, (float) PERCENT_TOTAL_SIZE-1);
|
||||
|
||||
// TRICKY: ftruncf is rounding 1.0000000 to 0.99990004. Give a little boost to
|
||||
// fPercentDancePoints to correct for this.
|
||||
fPercentDancePoints += 0.000001f;
|
||||
|
||||
fPercentDancePoints = ftruncf( fPercentDancePoints, fTruncInterval );
|
||||
|
||||
sNumToDisplay = ssprintf( "%*.*f%%", (int) PERCENT_TOTAL_SIZE, (int) PERCENT_DECIMAL_PLACES, fPercentDancePoints*100 );
|
||||
sNumToDisplay = FormatPercentScore( fPercentDancePoints, PERCENT_TOTAL_SIZE, PERCENT_DECIMAL_PLACES );
|
||||
|
||||
// HACK: Use the last frame in the numbers texture as '-'
|
||||
sNumToDisplay.Replace('-','x');
|
||||
@@ -141,6 +131,21 @@ void PercentageDisplay::Refresh()
|
||||
m_textPercent.SetText( sNumToDisplay );
|
||||
}
|
||||
|
||||
CString PercentageDisplay::FormatPercentScore( float fPercentDancePoints, int iTotalSize, int iDecimalPlaces )
|
||||
{
|
||||
// TRICKY: printf will round, but we want to truncate. Otherwise, we may display a percent
|
||||
// score that's too high and doesn't match up with the calculated grade.
|
||||
float fTruncInterval = powf( 0.1f, (float)iTotalSize-1 );
|
||||
|
||||
// TRICKY: ftruncf is rounding 1.0000000 to 0.99990004. Give a little boost to
|
||||
// fPercentDancePoints to correct for this.
|
||||
fPercentDancePoints += 0.000001f;
|
||||
|
||||
fPercentDancePoints = ftruncf( fPercentDancePoints, fTruncInterval );
|
||||
|
||||
return ssprintf( "%*.*f%%", iTotalSize, iDecimalPlaces, fPercentDancePoints*100 );
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2003 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
@@ -19,6 +19,8 @@ public:
|
||||
void Update( float fDeltaTime );
|
||||
void TweenOffScreen();
|
||||
|
||||
static CString FormatPercentScore( float fPercentDancePoints, int iTotalSize, int iDecimalPlaces );
|
||||
|
||||
private:
|
||||
ThemeMetric<int> DANCE_POINT_DIGITS;
|
||||
ThemeMetric<int> PERCENT_DECIMAL_PLACES;
|
||||
|
||||
Reference in New Issue
Block a user