add DefaultSong, move DefaultSort into GameState, show machine scores for edits

This commit is contained in:
Chris Danford
2005-06-12 03:44:13 +00:00
parent 7374f1566e
commit 933e1320da
5 changed files with 19 additions and 17 deletions
+2 -1
View File
@@ -468,7 +468,6 @@ MemoryCardIcons=1
Class=ScreenSelectMusic
Fallback=ScreenWithMenuElements
MusicWheelType=MusicWheel
DefaultSort=Preferred
FOV=0
FOVCenterX=SCREEN_CENTER_X+0
FOVCenterY=SCREEN_CENTER_Y+0
@@ -4544,6 +4543,8 @@ Answer3Of3Text=CANCEL
[GameState]
UseNameBlacklist=0
DefaultSort=Preferred
DefaultSong=
[ComboGraph]
NumbersY=0
+16 -2
View File
@@ -48,6 +48,20 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
ThemeMetric<bool> USE_NAME_BLACKLIST("GameState","UseNameBlacklist");
ThemeMetric<CString> DEFAULT_SORT ("GameState","DefaultSort");
SortOrder GetDefaultSort()
{
return StringToSortOrder( DEFAULT_SORT );
}
ThemeMetric<CString> DEFAULT_SONG ("GameState","DefaultSong");
Song* GetDefaultSong()
{
SongID sid;
sid.LoadFromDir( DEFAULT_SONG );
return sid.ToSong();
}
GameState::GameState() :
m_pCurStyle( MESSAGE_CURRENT_STYLE_CHANGED ),
m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
@@ -160,7 +174,7 @@ void GameState::Reset()
m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM );
}
m_SortOrder = SORT_INVALID;
m_PreferredSortOrder = SORT_INVALID;
m_PreferredSortOrder = GetDefaultSort();
m_PlayMode = PLAY_MODE_INVALID;
m_bEditing = false;
m_bDemonstrationOrJukebox = false;
@@ -175,7 +189,7 @@ void GameState::Reset()
m_iGameSeed = rand();
m_iStageSeed = rand();
m_pCurSong.Set( NULL );
m_pCurSong.Set( GetDefaultSong() );
m_pPreferredSong = NULL;
FOREACH_PlayerNumber( p )
m_pCurSteps[p].Set( NULL );
-11
View File
@@ -28,9 +28,6 @@
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
// leaving this one under ScreenSelectMusic because that is the only place it takes effect anyway.
ThemeMetric<CString> DEFAULT_SORT ("ScreenSelectMusic","DefaultSort");
static CString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
static CString CHOICE_NAME( CString s ) { return ssprintf("Choice%s",s.c_str()); }
@@ -75,14 +72,6 @@ SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
break;
}
// if no preferred sort, fall back to theme default
if( so == SORT_INVALID )
{
so = StringToSortOrder( DEFAULT_SORT );
ASSERT( so != SORT_INVALID );
return so;
}
return so;
}
-3
View File
@@ -175,7 +175,6 @@ void PaneDisplay::SetContent( PaneContents c )
const Course *pCourse = GAMESTATE->m_pCurCourse;
const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
bool bIsEdit = pSteps && pSteps->GetDifficulty() == DIFFICULTY_EDIT;
if( (g_Contents[c].req&NEED_NOTES) && !pSteps )
goto done;
@@ -224,8 +223,6 @@ void PaneDisplay::SetContent( PaneContents c )
case SONG_MACHINE_HIGH_NAME: /* set val for color */
case SONG_MACHINE_HIGH_SCORE:
CHECKPOINT;
if( bIsEdit )
goto done; // no machine scores for edits
val = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
break;
+1
View File
@@ -46,6 +46,7 @@ public:
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
void LoadFromDir( CString _sDir ) { sDir = _sDir; }
CString ToString() const;
bool IsValid() const;
};