457 lines
14 KiB
C++
457 lines
14 KiB
C++
#include "global.h"
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#include "PaneDisplay.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "song.h"
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#include "Steps.h"
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#include "RageLog.h"
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#include "ProfileManager.h"
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#include "SongManager.h"
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#include "Course.h"
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#include "Style.h"
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#include "Command.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "PercentageDisplay.h"
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#define SHIFT_X(p) THEME->GetMetricF(sType, ssprintf("ShiftP%iX", p+1))
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#define SHIFT_Y(p) THEME->GetMetricF(sType, ssprintf("ShiftP%iY", p+1))
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#define NUM_ITEM_COLORS(s) THEME->GetMetricI(sType, ssprintf("%sNumLevels",s))
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#define ITEM_COLOR(s,n) THEME->GetMetric (sType, ssprintf("%sLevel%i",s,n+1))
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enum { NEED_NOTES=1, NEED_COURSE=2, NEED_PROFILE=4 };
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struct Content_t
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{
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const char *name;
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PaneTypes type;
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int req;
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};
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static const Content_t g_Contents[NUM_PANE_CONTENTS] =
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{
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{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "DifficultyStream", NUM_PANES, NEED_NOTES }, // hide
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{ "DifficultyChaos", NUM_PANES, NEED_NOTES },
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{ "DifficultyFreeze", NUM_PANES, NEED_NOTES },
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{ "DifficultyAir", NUM_PANES, NEED_NOTES },
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{ "DifficultyVoltage", NUM_PANES, NEED_NOTES },
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{ "MachineHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "MachineNumPlays", NUM_PANES, NEED_NOTES },
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{ "MachineRank", NUM_PANES, NEED_NOTES },
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{ "MachineHighName", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "ProfileHighScore", PANE_SONG_DIFFICULTY, NEED_NOTES|NEED_PROFILE },
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{ "ProfileNumPlays", NUM_PANES, NEED_NOTES|NEED_PROFILE },
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{ "ProfileRank", NUM_PANES, NEED_NOTES|NEED_PROFILE },
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{ "CourseMachineHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMachineNumPlays", NUM_PANES, NEED_COURSE },
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{ "CourseMachineRank", NUM_PANES, NEED_COURSE },
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{ "CourseMachineHighName", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseProfileHighScore", PANE_COURSE_MACHINE_SCORES, NEED_COURSE|NEED_PROFILE },
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{ "CourseProfileNumPlays", NUM_PANES, NEED_COURSE|NEED_PROFILE },
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{ "CourseProfileRank", NUM_PANES, NEED_COURSE|NEED_PROFILE },
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{ "CourseNumSteps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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};
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static ProfileSlot PlayerMemCard( PlayerNumber pn )
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{
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switch( pn )
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{
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case PLAYER_1: return PROFILE_SLOT_PLAYER_1;
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case PLAYER_2: return PROFILE_SLOT_PLAYER_2;
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default: ASSERT(0); return PROFILE_SLOT_MACHINE;
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};
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}
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PaneDisplay::PaneDisplay()
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{
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m_CurPane = PANE_INVALID;
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}
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void PaneDisplay::Load( const CString &sType, PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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m_sprPaneUnder.Load( THEME->GetPathG(sType,ssprintf("under p%i",pn+1)) );
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m_sprPaneUnder->SetName( "Under" );
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ActorUtil::OnCommand( m_sprPaneUnder, sType );
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this->AddChild( m_sprPaneUnder );
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FOREACH_PaneContents(p)
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{
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ArrayLevels &levels = m_Levels[p];
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levels.clear();
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if( g_Contents[p].type == NUM_PANES )
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continue;
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const int num = NUM_ITEM_COLORS( g_Contents[p].name );
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for( int c = 0; c < num; ++c )
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{
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levels.push_back( Level() );
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Level &level = levels.back();
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const CString metric = ITEM_COLOR(g_Contents[p].name, c);
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Commands cmds;
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ParseCommands( metric, cmds );
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if( cmds.v.size() < 2 )
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RageException::Throw( "Metric '%s' malformed", metric.c_str() );
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level.m_fIfLessThan = cmds.v[0].GetArg(0);
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cmds.v.erase( cmds.v.begin(), cmds.v.begin()+1 );
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// TODO: clean this up
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vector<CString> vs;
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FOREACH_CONST( Command, cmds.v, cmd )
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vs.push_back( cmd->GetOriginalCommandString() );
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level.m_Command = apActorCommands( new ActorCommands(join(";",vs)) );
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}
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}
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EMPTY_MACHINE_HIGH_SCORE_NAME.Load( sType, "EmptyMachineHighScoreName" );
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for( int p = 0; p < NUM_PANE_CONTENTS; ++p )
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{
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if( g_Contents[p].type == NUM_PANES )
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continue; /* skip, disabled */
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m_textContents[p].LoadFromFont( THEME->GetPathF(sType,"text") );
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m_textContents[p].SetName( ssprintf("%sText", g_Contents[p].name) );
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ActorUtil::SetXYAndOnCommand( m_textContents[p], sType, this );
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m_ContentsFrame.AddChild( &m_textContents[p] );
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m_Labels[p].Load( THEME->GetPathG(sType,CString(g_Contents[p].name)+" label") );
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m_Labels[p]->SetName( ssprintf("%sLabel", g_Contents[p].name) );
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ActorUtil::SetXYAndOnCommand( m_Labels[p], sType, this );
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m_ContentsFrame.AddChild( m_Labels[p] );
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}
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m_ContentsFrame.SetXY( SHIFT_X(m_PlayerNumber), SHIFT_Y(m_PlayerNumber) );
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this->AddChild( &m_ContentsFrame );
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m_sprPaneOver.Load( THEME->GetPathG(sType,ssprintf("over p%i", pn+1)) );
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m_sprPaneOver->SetName( "Over" );
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ActorUtil::OnCommand( m_sprPaneOver, sType );
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this->AddChild( m_sprPaneOver );
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type == NUM_PANES )
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continue; /* skip, disabled */
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COMMAND( m_textContents[i], "LoseFocus" );
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COMMAND( m_Labels[i], "LoseFocus" );
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m_textContents[i].FinishTweening();
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m_Labels[i]->FinishTweening();
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}
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m_CurPane = PANE_INVALID;
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SetFocus( GetPane() );
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}
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void PaneDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void PaneDisplay::SetContent( PaneContents c )
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{
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CString str = "?"; // fill this in
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float val = 0; // fill this in
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const Song *pSong = GAMESTATE->m_pCurSong;
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const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber];
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const Course *pCourse = GAMESTATE->m_pCurCourse;
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const Trail *pTrail = GAMESTATE->m_pCurTrail[m_PlayerNumber];
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const Profile *pProfile = PROFILEMAN->IsPersistentProfile(m_PlayerNumber) ? PROFILEMAN->GetProfile(m_PlayerNumber) : NULL;
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bool bIsPlayerEdit = pSteps && pSteps->IsAPlayerEdit();
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if( (g_Contents[c].req&NEED_NOTES) && !pSteps )
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goto done;
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if( (g_Contents[c].req&NEED_COURSE) && !pTrail )
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goto done;
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if( (g_Contents[c].req&NEED_PROFILE) && !pProfile )
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{
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str = "N/A";
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goto done;
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}
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{
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RadarValues rv;
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if( g_Contents[c].req&NEED_NOTES )
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rv = pSteps->GetRadarValues();
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else if( g_Contents[c].req&NEED_COURSE )
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rv = pTrail->GetRadarValues();
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switch( c )
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{
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case COURSE_NUM_STEPS:
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case SONG_NUM_STEPS: val = rv[RADAR_NUM_TAPS_AND_HOLDS]; break;
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case COURSE_JUMPS:
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case SONG_JUMPS: val = rv[RADAR_NUM_JUMPS]; break;
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case COURSE_HOLDS:
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case SONG_HOLDS: val = rv[RADAR_NUM_HOLDS]; break;
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case COURSE_ROLLS:
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case SONG_ROLLS: val = rv[RADAR_NUM_ROLLS]; break;
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case COURSE_MINES:
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case SONG_MINES: val = rv[RADAR_NUM_MINES]; break;
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case COURSE_HANDS:
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case SONG_HANDS: val = rv[RADAR_NUM_HANDS]; break;
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case SONG_DIFFICULTY_RADAR_STREAM: val = rv[RADAR_STREAM]; break;
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case SONG_DIFFICULTY_RADAR_VOLTAGE: val = rv[RADAR_VOLTAGE]; break;
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case SONG_DIFFICULTY_RADAR_AIR: val = rv[RADAR_AIR]; break;
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case SONG_DIFFICULTY_RADAR_FREEZE: val = rv[RADAR_FREEZE]; break;
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case SONG_DIFFICULTY_RADAR_CHAOS: val = rv[RADAR_CHAOS]; break;
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case SONG_PROFILE_HIGH_SCORE:
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val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
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break;
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case SONG_PROFILE_NUM_PLAYS:
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val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetStepsNumTimesPlayed(pSong,pSteps);
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break;
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case SONG_MACHINE_HIGH_NAME: /* set val for color */
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case SONG_MACHINE_HIGH_SCORE:
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CHECKPOINT;
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val = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().fPercentDP;
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break;
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case SONG_MACHINE_RANK:
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{
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const vector<Song*> best = SONGMAN->GetBestSongs( PROFILE_SLOT_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), pSong );
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val += 1;
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break;
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}
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case SONG_PROFILE_RANK:
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{
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const vector<Song*> best = SONGMAN->GetBestSongs( PlayerMemCard(m_PlayerNumber) );
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val = (float) FindIndex( best.begin(), best.end(), pSong );
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val += 1;
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break;
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}
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case COURSE_MACHINE_HIGH_NAME: /* set val for color */
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case COURSE_MACHINE_HIGH_SCORE:
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val = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP;
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break;
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case COURSE_MACHINE_NUM_PLAYS:
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val = (float) PROFILEMAN->GetMachineProfile()->GetCourseNumTimesPlayed( pCourse );
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break;
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case COURSE_MACHINE_RANK:
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{
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CourseType ct = PlayModeToCourseType( GAMESTATE->m_PlayMode );
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const vector<Course*> best = SONGMAN->GetBestCourses( ct, PROFILE_SLOT_MACHINE );
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val = (float) FindIndex( best.begin(), best.end(), pCourse );
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val += 1;
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}
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break;
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case COURSE_PROFILE_HIGH_SCORE:
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val = PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().fPercentDP;
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break;
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case COURSE_PROFILE_NUM_PLAYS:
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val = (float) PROFILEMAN->GetProfile(m_PlayerNumber)->GetCourseNumTimesPlayed( pCourse );
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break;
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case COURSE_PROFILE_RANK:
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{
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CourseType ct = PlayModeToCourseType( GAMESTATE->m_PlayMode );
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const vector<Course*> best = SONGMAN->GetBestCourses( ct, PlayerMemCard(m_PlayerNumber) );
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val = (float) FindIndex( best.begin(), best.end(), pCourse );
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val += 1;
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}
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break;
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};
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if( val == RADAR_VAL_UNKNOWN )
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goto done;
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/* Scale, round, clamp, etc. for floats: */
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switch( c )
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{
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case SONG_DIFFICULTY_RADAR_STREAM:
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case SONG_DIFFICULTY_RADAR_VOLTAGE:
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case SONG_DIFFICULTY_RADAR_AIR:
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case SONG_DIFFICULTY_RADAR_FREEZE:
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case SONG_DIFFICULTY_RADAR_CHAOS:
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val = roundf( SCALE( val, 0, 1, 0, 10 ) );
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val = clamp( val, 0, 10 );
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str = ssprintf( "%.0f", val );
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break;
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}
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switch( c )
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{
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case SONG_MACHINE_HIGH_NAME:
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if( PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).vHighScores.empty() )
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{
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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}
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else
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{
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str = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps).GetTopScore().sName;
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if( str.empty() )
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str = "????";
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}
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break;
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case COURSE_MACHINE_HIGH_NAME:
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if( PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse,pTrail).vHighScores.empty() )
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{
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str = EMPTY_MACHINE_HIGH_SCORE_NAME;
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}
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else
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{
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str = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList(pCourse,pTrail).GetTopScore().sName;
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if( str.empty() )
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str = "????";
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}
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break;
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case SONG_MACHINE_HIGH_SCORE:
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// Don't show or save machine high scores for edits loaded from a player profile.
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if( bIsPlayerEdit )
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str = "N/A";
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else
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str = PercentageDisplay::FormatPercentScore( val );
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break;
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case COURSE_MACHINE_HIGH_SCORE:
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case SONG_PROFILE_HIGH_SCORE:
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case COURSE_PROFILE_HIGH_SCORE:
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str = PercentageDisplay::FormatPercentScore( val );
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break;
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case SONG_NUM_STEPS:
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case SONG_JUMPS:
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case SONG_HOLDS:
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case SONG_ROLLS:
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case SONG_MINES:
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case SONG_HANDS:
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case COURSE_NUM_STEPS:
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case COURSE_JUMPS:
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case COURSE_HOLDS:
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case COURSE_ROLLS:
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case COURSE_MINES:
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case COURSE_HANDS:
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case SONG_MACHINE_NUM_PLAYS:
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case COURSE_MACHINE_NUM_PLAYS:
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case SONG_PROFILE_NUM_PLAYS:
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case COURSE_PROFILE_NUM_PLAYS:
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case SONG_MACHINE_RANK:
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case COURSE_MACHINE_RANK:
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case SONG_PROFILE_RANK:
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case COURSE_PROFILE_RANK:
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str = ssprintf( "%.0f", val );
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}
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}
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done:
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m_textContents[c].SetText( str );
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const ArrayLevels &levels = m_Levels[c];
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unsigned p;
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for( p = 0; p+1 < levels.size(); ++p )
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if( val < levels[p].m_fIfLessThan )
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break;
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if( p < levels.size() )
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m_textContents[c].RunCommands( levels[p].m_Command );
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}
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void PaneDisplay::SetFromGameState( SortOrder so )
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{
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m_SortOrder = so;
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SetFocus( GetPane() );
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/* Don't update text that doesn't apply to the current mode. It's still tweening off. */
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type != m_CurPane )
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continue;
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SetContent( (PaneContents) i );
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}
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}
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PaneTypes PaneDisplay::GetPane() const
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{
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switch( m_SortOrder )
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{
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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return PANE_COURSE_MACHINE_SCORES;
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case SORT_MODE_MENU:
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return m_CurPane; // leave it
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default:
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return PANE_SONG_DIFFICULTY;
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}
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}
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void PaneDisplay::SetFocus( PaneTypes NewPane )
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{
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if( m_CurPane == NewPane )
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return;
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for( unsigned i = 0; i < NUM_PANE_CONTENTS; ++i )
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{
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if( g_Contents[i].type == NUM_PANES )
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continue; /* skip, disabled */
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if( g_Contents[i].type == m_CurPane )
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{
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COMMAND( m_textContents[i], "LoseFocus" );
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COMMAND( m_Labels[i], "LoseFocus" );
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}
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else if( g_Contents[i].type == NewPane )
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{
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COMMAND( m_textContents[i], "GainFocus" );
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COMMAND( m_Labels[i], "GainFocus" );
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}
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}
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m_CurPane = NewPane;
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SetFromGameState( m_SortOrder );
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}
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/*
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* (c) 2003 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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