Commit Graph
3476 Commits
Author SHA1 Message Date
AJ Kelly 21d6ae9a11 add PREFSMAN:PreferenceExists() Lua binding 2010-05-22 10:24:41 -05:00
AJ Kelly f8c2b0828f uncomment TimingData::SetDelayAtRow. 2010-05-22 10:24:04 -05:00
AJ Kelly 4ec98bc30c up the maximum size of an edit course from 30KB to 32KB.
allow the #BACKGROUND tag to be read from .crs files.
2010-05-22 10:21:24 -05:00
AJ Kelly 6eb23862fa various other cleanup 2010-05-22 10:12:20 -05:00
AJ Kelly 77b0f48bf0 Small wheel-related cleanups 2010-05-22 10:05:25 -05:00
AJ Kelly 40bd873561 corec's fixes (to my recent commits) from issue 138 (http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=138) 2010-05-22 09:52:20 -05:00
AJ Kelly b0798c05ac corec's changes from http://github.com/corec/cc-overlay/blob/master/games-arcade/sm-ssc/files/sm-ssc-ffmpeg-fixes-01.patch 2010-05-21 20:50:01 -05:00
AJ Kelly d2d6e66b3c Add howl's correspondence to my initial comment (asking about nulls) 2010-05-21 20:17:46 -05:00
AJ Kelly 28f6c97366 Apply gholms's patch in an attempt to fix issue 136 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=136 ). I don't have any Linux boxen for testing, though. 2010-05-19 09:47:14 -05:00
AJ Kelly 2c15ad7921 add PlayerStageStats:GetRadarPossible() and PlayerStageStats:GetRadarActual() Lua bindings. 2010-05-18 18:12:03 -05:00
AJ Kelly eea8126aa7 add MenuTimer:GetSeconds() binding. 2010-05-18 18:07:39 -05:00
AJ Kelly 97a6696b65 Add LifeMeterBattery:GetLivesLeft() Lua binding. 2010-05-18 18:06:49 -05:00
AJ Kelly 5903c2448a Add GetHAlign and GetVAlign Lua bindings to Actor. 2010-05-18 18:01:51 -05:00
AJ Kelly a01a7c4240 AnnouncerManager gets Lua bindings, and now exists at ANNOUNCER.
New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - sets the new announcer
2010-05-15 14:19:42 -05:00
AJ Kelly 199ed3d130 [ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists. 2010-05-13 23:02:39 -05:00
AJ Kelly ec06d16403 Let Negative Stops "work" in QuirksMode. 2010-05-13 12:58:20 -05:00
AJ Kelly f429711dd5 Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head) 2010-05-13 12:01:44 -05:00
AJ Kelly 4cf7e1ec3c [ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency 2010-05-13 03:06:56 -05:00
AJ Kelly 782dc574df "VC 2010 Build" [Chris Danford] Nobody on the team owns VS2k10 so we can't test this, but in case someone else makes a project file, this is one less thing you have to do to get things working. 2010-05-09 23:25:09 -05:00
AJ Kelly 4432344761 Make PaneDisplay show fallback values when Song/Course is null. 2010-05-07 01:19:09 -05:00
AJ Kelly 08e2147e0a [ScreenSelectMusic] Make it so changing difficulty also cancels TwoPartSelection if TwoPartConfirmsOnly. 2010-05-06 10:42:52 -05:00
AJ Kelly ce58334d58 Un-hardcode a diffuse command being played on course song number. 2010-05-05 08:17:13 -05:00
AJ Kelly 3ca79d0fee fix 2010-05-02 13:28:51 -05:00
AJ Kelly 1da7841f28 [Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings 2010-05-02 13:00:12 -05:00
AJ Kelly 79d97e7fec re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly bff6eb0469 Add Pump it Up's X Mode (thanks to StepNXA); this version should work with all gametypes and stepstypes. 2010-05-02 10:15:02 -05:00
AJ Kelly 9c4856e612 Bump up MAX_METERS so that StepsDisplayList can play nice with Technomotion + AutoSetStyle 2010-05-01 19:10:08 -05:00
AJ Kelly fb39b4fdfb (no really this time, try and fix the build.) 2010-05-01 11:38:13 -05:00
AJ Kelly 322f0182a1 comment out warp stuff not used in public repo version (yet), should hopefully fix the compile 2010-05-01 11:36:25 -05:00
AJ Kelly 91c6fc4a62 sm-ssc v1.0 public beta 3! 2010-04-30 20:57:26 -05:00
AJ Kelly 8408d15345 and some small cleanup on gamestate 2010-04-30 12:38:32 -05:00
AJ Kelly b769b53fd2 cleanup/comment 2010-04-30 12:37:19 -05:00
AJ Kelly cb57878455 new metric [GameState] DisablePremiumInEventMode (bool) 2010-04-30 12:36:09 -05:00
AJ Kelly 13338bb6c3 re-add ScreenGameplaySyncMachine to vs2k3, vs2k8 (other platforms had them still) 2010-04-26 23:56:03 -05:00
AJ Kelly 0447edcd99 add some Lua bindings to CourseEntry:
IsSecret() - returns a bool
IsFixedSong() - returns a bool
GetGainSeconds() - returns a float
GetGainLives() - returns a int
GetNormalModifiers() - returns a string
GetNumModChanges() - returns a int
GetTextDescription() - returns a string
2010-04-26 03:16:20 -05:00
AJ Kelly ebfe5a8bc6 libpng 1.2.7 -> 1.4.1 (headers/libs, Windows version.)
This will probably break the xbox compile, but the xbox version doesn't run anyways so there is no point
2010-04-22 21:49:33 -05:00
AJ Kelly b4327f5223 convert |T| values in KSF files to TimeSignatures for [Player] CheckpointsUseTimeSignatures metric 2010-04-20 23:06:37 -05:00
AJ Kelly 85ab1547ae modify some pump column spacing values; these may get replaced eventually. 2010-04-20 23:06:06 -05:00
AJ Kelly ecacc2a620 DisableOddDimension on Sprite:LoadBanner() 2010-04-20 23:05:12 -05:00
AJ Kelly 08ae114692 add lifts to a few things. (but not ScreenEvaluation DetailLines (yet). I may flip the switch on that before beta 3)
Profile:GetTotalLifts() Lua binding added.
2010-04-20 23:04:43 -05:00
AJ Kelly 02b0ef90d2 IIRC, SongSort_TopGrades and SongSort_LowestGrades rely on PROFILEMAN. 2010-04-20 23:03:44 -05:00
AJ Kelly bfda4f2e23 some cleanup 2010-04-20 23:03:11 -05:00
AJ Kelly 80e5e985c1 Allow MusicWheelItem Random and Portal to have different graphics from Roulette. 2010-04-19 00:19:25 -05:00
AJ Kelly 88f1da651c add SampleMusicPreviewMode_LastSong, now that it works.
There is a hack in there for playing the song associated with the Random option, based on Takuya's DDR Extreme theme having music for it. I am not sure if this is accurate behavior, though.
2010-04-19 00:09:21 -05:00
AJ Kelly 9a809545a0 Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics. 2010-04-17 13:33:28 -05:00
Nicole Reid 1c494f6dd2 libpng 1.4 compatibility patch. 2010-04-17 01:07:06 -04:00
AJ Kelly 7fe0ab784f silence a warning by reverting something i did 2010-04-14 22:15:34 -05:00
AJ Kelly 4a7e97e796 hey some profile stuff i missed that's pretty important! 2010-04-14 22:00:56 -05:00
AJ Kelly 1867e92dee various changes from the ssc svn post-public beta 2 release.
* New Lua bindings SONGMAN:GetGroupNames() and SONGMAN:GetSongsInGroup(string)
* Add Lifts to PaneDisplay (StepMania 3.9+ added them)
* Fix an issue where course banners were able to trip off the uneven dimensions dialog
* NextSong/PrevSong now work when TwoPartSelection=true + TwoPartConfirmsOnly=true on ScreenSelectMusic. A new message ("TwoPartConfirmCanceled") was added to catch when this happens.
and there may have been some stray cleanup in here too
2010-04-14 21:43:32 -05:00
AJ Kelly bb4f181582 DeviceList and InputList are driven by BGAnimations... we don't need these then 2010-04-07 18:17:14 -05:00