Small wheel-related cleanups
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+5
-5
@@ -23,8 +23,8 @@ public:
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virtual void Load( RString sType );
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void BeginScreen();
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bool ChangeSort( SortOrder new_so ); // return true if change successful
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bool NextSort(); // return true if change successful
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bool ChangeSort( SortOrder new_so ); // return true if change successful
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bool NextSort(); // return true if change successful
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void StartRoulette();
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void StartRandom();
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bool IsRouletting() const;
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@@ -71,15 +71,15 @@ protected:
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ThemeMetric<float> ROULETTE_SWITCH_SECONDS;
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ThemeMetric<int> ROULETTE_SLOW_DOWN_SWITCHES;
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ThemeMetric<int> NUM_SECTION_COLORS;
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ThemeMetric<RageColor> SONG_REAL_EXTRA_COLOR;
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ThemeMetric<RageColor> SORT_MENU_COLOR;
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ThemeMetric<RageColor> SONG_REAL_EXTRA_COLOR;
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ThemeMetric<RageColor> SORT_MENU_COLOR;
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ThemeMetric<bool> SHOW_ROULETTE;
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ThemeMetric<bool> SHOW_RANDOM;
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ThemeMetric<bool> SHOW_PORTAL;
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ThemeMetric<bool> RANDOM_PICKS_LOCKED_SONGS;
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ThemeMetric<int> MOST_PLAYED_SONGS_TO_SHOW;
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ThemeMetric<int> RECENT_SONGS_TO_SHOW;
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ThemeMetric<RString> MODE_MENU_CHOICE_NAMES;
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ThemeMetric<RString> MODE_MENU_CHOICE_NAMES;
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ThemeMetricMap<RString> CHOICE;
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ThemeMetric1D<RageColor> SECTION_COLORS;
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ThemeMetric<LuaReference> SORT_ORDERS;
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+1
-1
@@ -30,7 +30,7 @@ public:
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virtual void ChangeMusic(int dist); /* +1 or -1 */
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virtual void SetOpenSection( RString group ) { }
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/* Return true if we're moving fast automatically. */
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// Return true if we're moving fast automatically.
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int IsMoving() const;
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bool IsSettled() const;
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+6
-6
@@ -28,9 +28,9 @@ struct WheelItemBaseData
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WheelItemBaseData() {}
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WheelItemBaseData( WheelItemDataType type, RString sText, RageColor color );
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virtual ~WheelItemBaseData() {}
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WheelItemDataType m_Type;
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RString m_sText;
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RageColor m_color; // either text color or section background color
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WheelItemDataType m_Type;
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RString m_sText;
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RageColor m_color; // either text color or section background color
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};
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class WheelItemBase : public ActorFrame
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@@ -47,15 +47,15 @@ public:
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virtual void LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus, int iDrawIndex );
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RageColor m_colorLocked;
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RageColor m_colorLocked;
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protected:
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void SetGrayBar( Actor *pBar ) { m_pGrayBar = pBar; }
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const WheelItemBaseData* m_pData;
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bool m_bExpanded; // if TYPE_SECTION, whether this section is expanded
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bool m_bExpanded; // if TYPE_SECTION whether this section is expanded
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Actor* m_pGrayBar;
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Actor* m_pGrayBar;
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};
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#endif
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