modify some pump column spacing values; these may get replaced eventually.

This commit is contained in:
AJ Kelly
2010-04-20 23:06:06 -05:00
parent ecacc2a620
commit 85ab1547ae
+40 -40
View File
@@ -48,7 +48,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
{ "dance-double", 8, true, StepsTypeCategory_Double },
{ "dance-couple", 8, true, StepsTypeCategory_Couple },
{ "dance-solo", 6, true, StepsTypeCategory_Single },
//{ "dance-three", 3, true, StepsTypeCategory_Single },
//{ "dance-three", 3, true, StepsTypeCategory_Single }, // kurisu calls this "3panel"
{ "dance-routine", 8, false, StepsTypeCategory_Routine },
// pump
{ "pump-single", 5, true, StepsTypeCategory_Single },
@@ -331,8 +331,8 @@ static const Style g_Style_Dance_Three =
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"three", // m_szName
StepsType_dance_three, // m_StepsType
"3panel", // m_szName
StepsType_dance_3panel, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
3, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
@@ -649,20 +649,20 @@ static const Style g_Style_Pump_HalfDouble =
6, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*2.58f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.58f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.58f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.58f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.58f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.58f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*2.58f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.58f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*0.58f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*0.58f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*1.58f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*2.58f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
@@ -744,11 +744,11 @@ static const Style g_Style_Pump_Couple =
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
{ // PLAYER_2
{ TRACK_6, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_7, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
@@ -818,28 +818,28 @@ static const Style g_Style_Pump_Routine =
10, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*4.6f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.6f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.6f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.6f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.6f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.6f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.6f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.6f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.6f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.6f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
{ TRACK_1, -PUMP_COL_SPACING*4.6f, NULL },
{ TRACK_2, -PUMP_COL_SPACING*3.6f, NULL },
{ TRACK_3, -PUMP_COL_SPACING*2.6f, NULL },
{ TRACK_4, -PUMP_COL_SPACING*1.6f, NULL },
{ TRACK_5, -PUMP_COL_SPACING*0.6f, NULL },
{ TRACK_6, +PUMP_COL_SPACING*0.6f, NULL },
{ TRACK_7, +PUMP_COL_SPACING*1.6f, NULL },
{ TRACK_8, +PUMP_COL_SPACING*2.6f, NULL },
{ TRACK_9, +PUMP_COL_SPACING*3.6f, NULL },
{ TRACK_10, +PUMP_COL_SPACING*4.6f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]