[ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency

This commit is contained in:
AJ Kelly
2010-05-13 03:06:56 -05:00
parent 6f98b30294
commit 4cf7e1ec3c
+1 -1
View File
@@ -584,7 +584,7 @@ void ScreenEvaluation::Init()
// init time area
if( SHOW_TIME_AREA )
{
m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"TimeLabel") );
m_sprTimeLabel->SetName( "TimeLabel" );
ActorUtil::LoadAllCommands( *m_sprTimeLabel, m_sName );
SET_XY( m_sprTimeLabel );