hey some profile stuff i missed that's pretty important!

This commit is contained in:
AJ Kelly
2010-04-14 22:00:56 -05:00
parent 1867e92dee
commit 4a7e97e796
4 changed files with 13 additions and 6 deletions
+7 -1
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@@ -136,6 +136,7 @@ void Profile::InitGeneralData()
m_iTotalRolls = 0;
m_iTotalMines = 0;
m_iTotalHands = 0;
m_iTotalLifts = 0;
FOREACH_ENUM( PlayMode, i )
m_iNumSongsPlayedByPlayMode[i] = 0;
@@ -1056,6 +1057,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
pGeneralDataNode->AppendChild( "TotalRolls", m_iTotalRolls );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
pGeneralDataNode->AppendChild( "TotalLifts", m_iTotalLifts );
// Keep declared variables in a very local scope so they aren't
// accidentally used where they're not intended. There's a lot of
@@ -1238,6 +1240,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
pNode->GetChildValue( "TotalRolls", m_iTotalRolls );
pNode->GetChildValue( "TotalMines", m_iTotalMines );
pNode->GetChildValue( "TotalHands", m_iTotalHands );
pNode->GetChildValue( "TotalLifts", m_iTotalLifts );
{
const XNode* pDefaultModifiers = pNode->GetChild("DefaultModifiers");
@@ -1353,7 +1356,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
}
void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, float fCaloriesBurned )
void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, int iTotalLifts, float fCaloriesBurned )
{
m_iTotalTapsAndHolds += iTotalTapsAndHolds;
m_iTotalJumps += iTotalJumps;
@@ -1361,6 +1364,7 @@ void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotal
m_iTotalRolls += iTotalRolls;
m_iTotalMines += iTotalMines;
m_iTotalHands += iTotalHands;
m_iTotalLifts += iTotalLifts;
m_fTotalCaloriesBurned += fCaloriesBurned;
@@ -2018,6 +2022,7 @@ public:
static int GetTotalRolls( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalRolls ); return 1; }
static int GetTotalMines( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalMines ); return 1; }
static int GetTotalHands( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalHands ); return 1; }
static int GetTotalLifts( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalLifts ); return 1; }
static int GetUserData( T* p, lua_State *L ) { p->m_UserData.PushSelf(L); return 1; }
LunaProfile()
@@ -2062,6 +2067,7 @@ public:
ADD_METHOD( GetTotalRolls );
ADD_METHOD( GetTotalMines );
ADD_METHOD( GetTotalHands );
ADD_METHOD( GetTotalLifts );
ADD_METHOD( GetUserData );
}
};
+2 -1
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@@ -87,7 +87,7 @@ public:
Song *GetMostPopularSong() const;
Course *GetMostPopularCourse() const;
void AddStepTotals( int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
void AddStepTotals( int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned );
bool IsMachine() const;
@@ -125,6 +125,7 @@ public:
int m_iTotalRolls;
int m_iTotalMines;
int m_iTotalHands;
int m_iTotalLifts;
set<RString> m_UnlockedEntryIDs;
mutable RString m_sLastPlayedMachineGuid; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
mutable DateTime m_LastPlayedDate;
+3 -3
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@@ -606,11 +606,11 @@ void ProfileManager::IncrementToastiesCount( PlayerNumber pn )
++GetMachineProfile()->m_iNumToasties;
}
void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned )
void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned )
{
if( IsPersistentProfile(pn) )
GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
}
//
+1 -1
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@@ -56,7 +56,7 @@ public:
// General data
void IncrementToastiesCount( PlayerNumber pn );
void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned );
// High scores
void LoadMachineProfile(); // including edits