hey some profile stuff i missed that's pretty important!
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+7
-1
@@ -136,6 +136,7 @@ void Profile::InitGeneralData()
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m_iTotalRolls = 0;
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m_iTotalMines = 0;
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m_iTotalHands = 0;
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m_iTotalLifts = 0;
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FOREACH_ENUM( PlayMode, i )
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m_iNumSongsPlayedByPlayMode[i] = 0;
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@@ -1056,6 +1057,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
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pGeneralDataNode->AppendChild( "TotalRolls", m_iTotalRolls );
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pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
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pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
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pGeneralDataNode->AppendChild( "TotalLifts", m_iTotalLifts );
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// Keep declared variables in a very local scope so they aren't
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// accidentally used where they're not intended. There's a lot of
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@@ -1238,6 +1240,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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pNode->GetChildValue( "TotalRolls", m_iTotalRolls );
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pNode->GetChildValue( "TotalMines", m_iTotalMines );
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pNode->GetChildValue( "TotalHands", m_iTotalHands );
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pNode->GetChildValue( "TotalLifts", m_iTotalLifts );
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{
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const XNode* pDefaultModifiers = pNode->GetChild("DefaultModifiers");
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@@ -1353,7 +1356,7 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
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}
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void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, float fCaloriesBurned )
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void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, int iTotalLifts, float fCaloriesBurned )
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{
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m_iTotalTapsAndHolds += iTotalTapsAndHolds;
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m_iTotalJumps += iTotalJumps;
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@@ -1361,6 +1364,7 @@ void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotal
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m_iTotalRolls += iTotalRolls;
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m_iTotalMines += iTotalMines;
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m_iTotalHands += iTotalHands;
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m_iTotalLifts += iTotalLifts;
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m_fTotalCaloriesBurned += fCaloriesBurned;
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@@ -2018,6 +2022,7 @@ public:
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static int GetTotalRolls( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalRolls ); return 1; }
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static int GetTotalMines( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalMines ); return 1; }
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static int GetTotalHands( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalHands ); return 1; }
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static int GetTotalLifts( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalLifts ); return 1; }
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static int GetUserData( T* p, lua_State *L ) { p->m_UserData.PushSelf(L); return 1; }
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LunaProfile()
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@@ -2062,6 +2067,7 @@ public:
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ADD_METHOD( GetTotalRolls );
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ADD_METHOD( GetTotalMines );
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ADD_METHOD( GetTotalHands );
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ADD_METHOD( GetTotalLifts );
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ADD_METHOD( GetUserData );
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}
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};
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+2
-1
@@ -87,7 +87,7 @@ public:
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Song *GetMostPopularSong() const;
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Course *GetMostPopularCourse() const;
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void AddStepTotals( int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
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void AddStepTotals( int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned );
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bool IsMachine() const;
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@@ -125,6 +125,7 @@ public:
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int m_iTotalRolls;
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int m_iTotalMines;
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int m_iTotalHands;
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int m_iTotalLifts;
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set<RString> m_UnlockedEntryIDs;
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mutable RString m_sLastPlayedMachineGuid; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
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mutable DateTime m_LastPlayedDate;
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@@ -606,11 +606,11 @@ void ProfileManager::IncrementToastiesCount( PlayerNumber pn )
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++GetMachineProfile()->m_iNumToasties;
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}
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void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned )
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void ProfileManager::AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned )
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{
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if( IsPersistentProfile(pn) )
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GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
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GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, fCaloriesBurned );
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GetProfile(pn)->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
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GetMachineProfile()->AddStepTotals( iNumTapsAndHolds, iNumJumps, iNumHolds, iNumRolls, iNumMines, iNumHands, iNumLifts, fCaloriesBurned );
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}
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//
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@@ -56,7 +56,7 @@ public:
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// General data
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void IncrementToastiesCount( PlayerNumber pn );
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void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned );
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void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, int iNumLifts, float fCaloriesBurned );
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// High scores
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void LoadMachineProfile(); // including edits
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