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# include "global.h"
# include "ScreenOptionsMasterPrefs.h"
# include "PrefsManager.h"
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# include "ThemeManager.h"
# include "AnnouncerManager.h"
# include "NoteSkinManager.h"
# include "PlayerOptions.h"
# include "SongOptions.h"
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# include "RageDisplay.h"
# include "RageUtil.h"
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# include "GameManager.h"
# include "GameState.h"
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# include "StepMania.h"
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# include "Game.h"
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# include "Foreach.h"
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# include "GameConstantsAndTypes.h"
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# include "DisplayResolutions.h"
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# include "LocalizedString.h"
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# include "SpecialFiles.h"
# include "RageLog.h"
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using namespace StringConversion ;
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static void GetPrefsDefaultModifiers ( PlayerOptions & po , SongOptions & so )
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{
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po . FromString ( PREFSMAN - > m_sDefaultModifiers ) ;
so . FromString ( PREFSMAN - > m_sDefaultModifiers ) ;
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}
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static void SetPrefsDefaultModifiers ( const PlayerOptions & po , const SongOptions & so )
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{
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vector < RString > as ;
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if ( po . GetString ( ) ! = " " )
as . push_back ( po . GetString ( ) ) ;
if ( so . GetString ( ) ! = " " )
as . push_back ( so . GetString ( ) ) ;
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PREFSMAN - > m_sDefaultModifiers . Set ( join ( " , " , as ) ) ;
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}
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/* Ugly: the input values may be a different type than the mapping. For example,
* the mapping may be an enum, and value an int. This is because we don't
* have FromString/ToString for every enum type. Assume that the distance between
* T and U can be represented as a float. */
template < class T , class U >
int FindClosestEntry ( T value , const U * mapping , unsigned cnt )
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{
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int iBestIndex = 0 ;
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float best_dist = 0 ;
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bool have_best = false ;
for ( unsigned i = 0 ; i < cnt ; + + i )
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{
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const U val = mapping [ i ] ;
float dist = value < val ? ( float ) ( val - value ) : ( float ) ( value - val ) ;
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if ( have_best & & best_dist < dist )
continue ;
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have_best = true ;
best_dist = dist ;
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iBestIndex = i ;
}
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if ( have_best )
return iBestIndex ;
else
return 0 ;
}
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template < class T >
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static void MoveMap ( int & sel , T & opt , bool ToSel , const T * mapping , unsigned cnt )
{
if ( ToSel )
{
sel = FindClosestEntry ( opt , mapping , cnt ) ;
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} else {
/* sel -> opt */
opt = mapping [ sel ] ;
}
}
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template < class T >
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static void MoveMap ( int & sel , IPreference & opt , bool ToSel , const T * mapping , unsigned cnt )
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{
if ( ToSel )
{
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RString sOpt = opt . ToString ( ) ;
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/* This should really be T, but we can't FromString an enum. */
float val ;
FromString ( sOpt , val ) ;
sel = FindClosestEntry ( val , mapping , cnt ) ;
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} else {
/* sel -> opt */
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RString sOpt = ToString ( mapping [ sel ] ) ;
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opt . FromString ( sOpt ) ;
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}
}
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template < class T >
static void MoveMap ( int & sel , const ConfOption * pConfOption , bool ToSel , const T * mapping , unsigned cnt )
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{
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ASSERT ( pConfOption ) ;
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IPreference * pPref = IPreference : : GetPreferenceByName ( pConfOption - > m_sPrefName ) ;
ASSERT_M ( pPref ! = NULL , pConfOption - > m_sPrefName ) ;
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MoveMap ( sel , * pPref , ToSel , mapping , cnt ) ;
}
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template < class T >
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static void MovePref ( int & iSel , bool bToSel , const ConfOption * pConfOption )
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{
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IPreference * pPref = IPreference : : GetPreferenceByName ( pConfOption - > m_sPrefName ) ;
ASSERT_M ( pPref ! = NULL , pConfOption - > m_sPrefName ) ;
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if ( bToSel )
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{
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// TODO: why not get the int directly from pPref? Why are we writing it to a string and then back?
T t ;
FromString ( pPref - > ToString ( ) , t ) ;
iSel = static_cast < int > ( t ) ;
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}
else
{
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pPref - > FromString ( ToString ( static_cast < T > ( iSel ) ) ) ;
}
}
template < >
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void MovePref < bool > ( int & iSel , bool bToSel , const ConfOption * pConfOption )
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{
IPreference * pPref = IPreference : : GetPreferenceByName ( pConfOption - > m_sPrefName ) ;
ASSERT_M ( pPref ! = NULL , pConfOption - > m_sPrefName ) ;
if ( bToSel )
{
// TODO: why not get the int directly from pPref? Why are we writing it to a string and then back?
bool b ;
FromString ( pPref - > ToString ( ) , b ) ;
iSel = b ? 1 : 0 ;
}
else
{
// If we don't make a specific instantiation of MovePref<bool>, there is a compile warning here because of
// static_cast<bool>( iSel ) where iSel is an int. What is the best way to remove that compile warning?
pPref - > FromString ( ToString < bool > ( iSel ? true : false ) ) ;
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}
}
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static void MoveNop ( int & iSel , bool bToSel , const ConfOption * pConfOption )
{
if ( bToSel )
iSel = 0 ;
}
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static void GameChoices ( vector < RString > & out )
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{
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vector < const Game * > aGames ;
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GameManager : : GetEnabledGames ( aGames ) ;
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FOREACH ( const Game * , aGames , g )
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{
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RString sGameName = ( * g ) - > m_szName ;
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out . push_back ( sGameName ) ;
}
}
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static void GameSel ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < RString > choices ;
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pConfOption - > MakeOptionsList ( choices ) ;
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if ( ToSel )
{
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const RString sCurGameName = GAMESTATE - > m_pCurGame - > m_szName ;
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sel = 0 ;
for ( unsigned i = 0 ; i < choices . size ( ) ; + + i )
if ( ! stricmp ( choices [ i ] , sCurGameName ) )
sel = i ;
} else {
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vector < const Game * > aGames ;
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GameManager : : GetEnabledGames ( aGames ) ;
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StepMania : : ChangeCurrentGame ( aGames [ sel ] ) ;
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}
}
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static void LanguageChoices ( vector < RString > & out )
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{
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vector < RString > vs ;
THEME - > GetLanguages ( vs ) ;
SortRStringArray ( vs , true ) ;
FOREACH_CONST ( RString , vs , s )
{
const LanguageInfo * pLI = GetLanguageInfo ( * s ) ;
if ( pLI )
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out . push_back ( THEME - > GetString ( " NativeLanguageNames " , pLI - > szEnglishName ) ) ;
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else
out . push_back ( * s ) ;
}
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}
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static void Language ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < RString > vs ;
THEME - > GetLanguages ( vs ) ;
SortRStringArray ( vs , true ) ;
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if ( ToSel )
{
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sel = - 1 ;
for ( unsigned i = 0 ; sel = = - 1 & & i < vs . size ( ) ; + + i )
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if ( ! stricmp ( vs [ i ] , THEME - > GetCurLanguage ( ) ) )
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sel = i ;
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/* If the current language doesn't exist, we'll show BASE_LANGUAGE, so select that. */
for ( unsigned i = 0 ; sel = = - 1 & & i < vs . size ( ) ; + + i )
if ( ! stricmp ( vs [ i ] , SpecialFiles : : BASE_LANGUAGE ) )
sel = i ;
if ( sel = = - 1 )
{
LOG - > Warn ( " Couldn't find language \" %s \" or fallback \" %s \" ; using \" %s \" " ,
THEME - > GetCurLanguage ( ) . c_str ( ) , SpecialFiles : : BASE_LANGUAGE . c_str ( ) , vs [ 0 ] . c_str ( ) ) ;
sel = 0 ;
}
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} else {
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const RString & sNewLanguage = vs [ sel ] ;
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PREFSMAN - > m_sLanguage . Set ( sNewLanguage ) ;
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if ( THEME - > GetCurLanguage ( ) ! = sNewLanguage )
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THEME - > SwitchThemeAndLanguage ( THEME - > GetCurThemeName ( ) , PREFSMAN - > m_sLanguage , PREFSMAN - > m_bPseudoLocalize ) ;
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}
}
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static void ThemeChoices ( vector < RString > & out )
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{
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THEME - > GetSelectableThemeNames ( out ) ;
FOREACH ( RString , out , s )
* s = THEME - > GetThemeDisplayName ( * s ) ;
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}
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static void DisplayResolutionChoices ( vector < RString > & out )
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{
DisplayResolutions d ;
DISPLAY - > GetDisplayResolutions ( d ) ;
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FOREACHS_CONST ( DisplayResolution , d , iter )
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{
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RString s = ssprintf ( " %dx%d " , iter - > iWidth , iter - > iHeight ) ;
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out . push_back ( s ) ;
}
}
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static void Theme ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < RString > choices ;
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pConfOption - > MakeOptionsList ( choices ) ;
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vector < RString > vsThemeNames ;
THEME - > GetSelectableThemeNames ( vsThemeNames ) ;
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if ( ToSel )
{
sel = 0 ;
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for ( unsigned i = 1 ; i < vsThemeNames . size ( ) ; i + + )
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if ( ! stricmp ( vsThemeNames [ i ] , PREFSMAN - > m_sTheme . Get ( ) ) )
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sel = i ;
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}
else
{
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const RString sNewTheme = vsThemeNames [ sel ] ;
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PREFSMAN - > m_sTheme . Set ( sNewTheme ) ; // OPT_APPLY_THEME will load the theme
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}
}
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static LocalizedString OFF ( " ScreenOptionsMasterPrefs " , " Off " ) ;
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static void AnnouncerChoices ( vector < RString > & out )
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{
ANNOUNCER - > GetAnnouncerNames ( out ) ;
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out . insert ( out . begin ( ) , OFF ) ;
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}
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static void Announcer ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < RString > choices ;
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pConfOption - > MakeOptionsList ( choices ) ;
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if ( ToSel )
{
sel = 0 ;
for ( unsigned i = 1 ; i < choices . size ( ) ; i + + )
if ( ! stricmp ( choices [ i ] , ANNOUNCER - > GetCurAnnouncerName ( ) ) )
sel = i ;
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}
else
{
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const RString sNewAnnouncer = sel ? choices [ sel ] : RString ( " " ) ;
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ANNOUNCER - > SwitchAnnouncer ( sNewAnnouncer ) ;
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PREFSMAN - > m_sAnnouncer . Set ( sNewAnnouncer ) ;
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}
}
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static void DefaultNoteSkinChoices ( vector < RString > & out )
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{
NOTESKIN - > GetNoteSkinNames ( out ) ;
}
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static void DefaultNoteSkin ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < RString > choices ;
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pConfOption - > MakeOptionsList ( choices ) ;
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if ( ToSel )
{
PlayerOptions po ;
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po . FromString ( PREFSMAN - > m_sDefaultModifiers ) ;
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sel = 0 ;
for ( unsigned i = 0 ; i < choices . size ( ) ; i + + )
if ( ! stricmp ( choices [ i ] , po . m_sNoteSkin ) )
sel = i ;
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}
else
{
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PlayerOptions po ;
SongOptions so ;
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GetPrefsDefaultModifiers ( po , so ) ;
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po . m_sNoteSkin = choices [ sel ] ;
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SetPrefsDefaultModifiers ( po , so ) ;
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}
}
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/* Background options */
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static void BGBrightness ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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// TODO: I hate the way the list of numbers is duplicated here and where the option is created.
// Try to find a way to only use the same list once. Do that for all of these float and int lists.
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const float mapping [ ] = { 0.0f , 0.1f , 0.2f , 0.3f , 0.4f , 0.5f , 0.6f , 0.7f , 0.8f , 0.9f , 1.0f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void BGBrightnessNoZero ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
const float mapping [ ] = { 0.1f , 0.2f , 0.3f , 0.4f , 0.5f , 0.6f , 0.7f , 0.8f , 0.9f , 1.0f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void BGBrightnessOrStatic ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
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const float mapping [ ] = { 0.5f , 0.25f , 0.5f , 0.75f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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IPreference * pSongBackgroundsPref = IPreference : : GetPreferenceByName ( " SongBackgrounds " ) ;
if ( ToSel & & pSongBackgroundsPref - > ToString ( ) = = " 0 " )
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sel = 0 ;
if ( ! ToSel )
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pSongBackgroundsPref - > FromString ( sel ? " 1 " : " 0 " ) ;
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}
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static void NumBackgrounds ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 5 , 10 , 15 , 20 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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/* Input options */
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static void MusicWheelSwitchSpeed ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 5 , 10 , 15 , 25 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
/* Gameplay options */
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static void CoinModeNoHome ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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// The mapping without home is easy: subtract one to compensate for the missing CoinMode_Home
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if ( ToSel )
{
MovePref < CoinMode > ( sel , ToSel , pConfOption ) ;
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if ( sel > static_cast < int > ( CoinMode_Home ) )
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- - sel ;
}
else
{
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if ( sel > = static_cast < int > ( CoinMode_Home ) )
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+ + sel ;
MovePref < CoinMode > ( sel , ToSel , pConfOption ) ;
}
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}
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static void CoinsPerCredit ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void JointPremium ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
const Premium mapping [ ] = { Premium_DoubleFor1Credit , Premium_2PlayersFor1Credit } ;
MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
}
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static void SongsPerPlay ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 1 , 2 , 3 , 4 , 5 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void SongsPerPlayOrEventMode ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
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const int mapping [ ] = { 1 , 2 , 3 , 4 , 5 , 6 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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if ( ToSel & & PREFSMAN - > m_bEventMode )
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sel = 5 ;
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if ( ! ToSel )
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PREFSMAN - > m_bEventMode . Set ( sel = = 5 ) ;
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}
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/* Machine options */
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static void TimingWindowScale ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const float mapping [ ] = { 2.0f , 1.66f , 1.33f , 1.00f , 0.75f , 0.50f , 0.25f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void LifeDifficulty ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const float mapping [ ] = { 2.0f , 1.50f , 1.00f , 0.66f , 0.33f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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# include "LuaManager.h"
static int GetTimingDifficulty ( )
{
int iTimingDifficulty = 0 ;
TimingWindowScale ( iTimingDifficulty , true , ConfOption : : Find ( " TimingWindowScale " ) ) ;
iTimingDifficulty + + ; // TimingDifficulty returns an index
return iTimingDifficulty ;
}
LuaFunction ( GetTimingDifficulty , GetTimingDifficulty ( ) ) ;
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static int GetLifeDifficulty ( )
{
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int iLifeDifficulty = 0 ;
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LifeDifficulty ( iLifeDifficulty , true , ConfOption : : Find ( " LifeDifficulty " ) ) ;
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iLifeDifficulty + + ; // LifeDifficulty returns an index
return iLifeDifficulty ;
}
LuaFunction ( GetLifeDifficulty , GetLifeDifficulty ( ) ) ;
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static void DefaultFailType ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
if ( ToSel )
{
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PlayerOptions po ;
po . FromString ( PREFSMAN - > m_sDefaultModifiers ) ;
sel = po . m_FailType ;
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}
else
{
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PlayerOptions po ;
SongOptions so ;
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GetPrefsDefaultModifiers ( po , so ) ;
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switch ( sel )
{
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case 0 : po . m_FailType = PlayerOptions : : FAIL_IMMEDIATE ; break ;
case 1 : po . m_FailType = PlayerOptions : : FAIL_IMMEDIATE_CONTINUE ; break ;
case 2 : po . m_FailType = PlayerOptions : : FAIL_AT_END ; break ;
case 3 : po . m_FailType = PlayerOptions : : FAIL_OFF ; break ;
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default :
ASSERT ( 0 ) ;
}
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SetPrefsDefaultModifiers ( po , so ) ;
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}
}
/* Graphic options */
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struct res_t
{
int w , h ;
res_t ( ) : w ( 0 ) , h ( 0 ) { }
res_t ( int w_ , int h_ ) : w ( w_ ) , h ( h_ ) { }
res_t operator - ( const res_t & rhs ) const
{
return res_t ( w - rhs . w , h - rhs . h ) ;
}
bool operator < ( const res_t & rhs ) const
{
if ( w ! = rhs . w )
return w < rhs . w ;
return h < rhs . h ;
}
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/* Ugly: allow convert to a float for FindClosestEntry. */
operator float ( ) const { return w * 5000.0f + h ; }
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} ;
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static void DisplayResolutionM ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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vector < res_t > v ;
DisplayResolutions d ;
DISPLAY - > GetDisplayResolutions ( d ) ;
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FOREACHS_CONST ( DisplayResolution , d , iter )
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{
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v . push_back ( res_t ( iter - > iWidth , iter - > iHeight ) ) ;
}
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res_t sel_res ( PREFSMAN - > m_iDisplayWidth , PREFSMAN - > m_iDisplayHeight ) ;
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MoveMap ( sel , sel_res , ToSel , & v [ 0 ] , v . size ( ) ) ;
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if ( ! ToSel )
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{
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PREFSMAN - > m_iDisplayWidth . Set ( sel_res . w ) ;
PREFSMAN - > m_iDisplayHeight . Set ( sel_res . h ) ;
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}
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}
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static void DisplayColorDepth ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 16 , 32 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void MaxTextureResolution ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 256 , 512 , 1024 , 2048 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void TextureColorDepth ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 16 , 32 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void MovieColorDepth ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { 16 , 32 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void RefreshRate ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const int mapping [ ] = { ( int ) REFRESH_DEFAULT , 60 , 70 , 72 , 75 , 80 , 85 , 90 , 100 , 120 , 150 } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void DisplayAspectRatio ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
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const float mapping [ ] = { 3 / 4.f , 1 , 4 / 3.0f , 5 / 4.0f , 16 / 10.0f , 16 / 9.f , 8 / 3.f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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/* Simpler DisplayAspectRatio setting, which only offers "on" and "off". "On" can be 16:9
* or 16:10. */
static void WideScreen16_10 ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
const float mapping [ ] = { 4 / 3.0f , 16 / 10.0f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
static void WideScreen16_9 ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
const float mapping [ ] = { 4 / 3.0f , 16 / 9.0f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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/* Sound options */
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static void SoundVolume ( int & sel , bool ToSel , const ConfOption * pConfOption )
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{
const float mapping [ ] = { 0.0f , 0.1f , 0.2f , 0.3f , 0.4f , 0.5f , 0.6f , 0.7f , 0.8f , 0.9f , 1.0f } ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static void SoundVolumeAttract ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
const float mapping [ ] = { 0.0f , 0.1f , 0.2f , 0.3f , 0.4f , 0.5f , 0.6f , 0.7f , 0.8f , 0.9f , 1.0f } ;
MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
}
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static void GlobalOffsetSeconds ( int & sel , bool ToSel , const ConfOption * pConfOption )
{
float mapping [ 41 ] ;
for ( int i = 0 ; i < 41 ; + + i )
mapping [ i ] = SCALE ( i , 0.0f , 40.0f , - 0.1f , + 0.1f ) ;
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MoveMap ( sel , pConfOption , ToSel , mapping , ARRAYLEN ( mapping ) ) ;
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}
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static vector < ConfOption > g_ConfOptions ;
static void InitializeConfOptions ( )
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{
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if ( ! g_ConfOptions . empty ( ) )
return ;
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// There are a couple ways of getting the current preference column or turning a new choice in the interface
// into a new preference. The easiest is when the interface choices are an exact mapping to the values the
// preference can be. In that case, the easiest thing to do is use MovePref<bool or enum>. The next
// easiest case is when there is a hardcoded mapping that is not 1-1, such as CoinModeNoHome. In that case,
// you need to remap the result of MovePref<enum> to the correct mapping. Harder yet is when there is a
// float or a dynamic set of options, such as Language or Theme. Those require individual attention.
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# define ADD(x) g_ConfOptions.push_back( x )
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/* Select game */
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ADD ( ConfOption ( " Game " , GameSel , GameChoices ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_RESET_GAME ;
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/* Appearance options */
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ADD ( ConfOption ( " Language " , Language , LanguageChoices ) ) ;
ADD ( ConfOption ( " Theme " , Theme , ThemeChoices ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_THEME ;
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ADD ( ConfOption ( " Announcer " , Announcer , AnnouncerChoices ) ) ;
ADD ( ConfOption ( " DefaultNoteSkin " , DefaultNoteSkin , DefaultNoteSkinChoices ) ) ;
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ADD ( ConfOption ( " ShowInstructions " , MovePref < bool > , " Skip " , " Show " ) ) ;
ADD ( ConfOption ( " ShowCaution " , MovePref < bool > , " Skip " , " Show " ) ) ;
ADD ( ConfOption ( " DancePointsForOni " , MovePref < bool > , " Percent " , " Dance Points " ) ) ;
ADD ( ConfOption ( " ShowSelectGroup " , MovePref < bool > , " All Music " , " Choose " ) ) ;
ADD ( ConfOption ( " MusicWheelUsesSections " , MovePref < MusicWheelUsesSections > , " Never " , " Always " , " Title Only " ) ) ;
ADD ( ConfOption ( " CourseSortOrder " , MovePref < CourseSortOrders > , " Num Songs " , " Average Feet " , " Total Feet " , " Ranking " ) ) ;
ADD ( ConfOption ( " MoveRandomToEnd " , MovePref < bool > , " No " , " Yes " ) ) ;
ADD ( ConfOption ( " ShowNativeLanguage " , MovePref < bool > , " Romanization " , " Native Language " ) ) ;
ADD ( ConfOption ( " ShowLyrics " , MovePref < bool > , " Hide " , " Show " ) ) ;
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/* Misc options */
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ADD ( ConfOption ( " AutogenSteps " , MovePref < bool > , " Off " , " On " ) ) ;
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ADD ( ConfOption ( " OnlyPreferredDifficulties " , MovePref < bool > , " Off " , " On " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_SONG ;
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ADD ( ConfOption ( " AutogenGroupCourses " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " FastLoad " , MovePref < bool > , " Off " , " On " ) ) ;
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/* Background options */
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ADD ( ConfOption ( " RandomBackgroundMode " , MovePref < RandomBackgroundMode > , " Off " , " Animations " , " Random Movies " ) ) ;
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ADD ( ConfOption ( " BGBrightness " , BGBrightness , " |0% " , " |10% " , " |20% " , " |30% " , " |40% " , " |50% " , " |60% " , " |70% " , " |80% " , " |90% " , " |100% " ) ) ;
ADD ( ConfOption ( " BGBrightnessNoZero " , BGBrightnessNoZero , " |10% " , " |20% " , " |30% " , " |40% " , " |50% " , " |60% " , " |70% " , " |80% " , " |90% " , " |100% " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " BGBrightness " ;
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ADD ( ConfOption ( " BGBrightnessOrStatic " , BGBrightnessOrStatic , " Disabled " , " 25% Bright " , " 50% Bright " , " 75% Bright " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " BGBrightness " ;
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ADD ( ConfOption ( " ShowDanger " , MovePref < bool > , " Hide " , " Show " ) ) ;
ADD ( ConfOption ( " ShowDancingCharacters " , MovePref < ShowDancingCharacters > , " Default to Off " , " Default to Random " , " Select " ) ) ;
ADD ( ConfOption ( " ShowBeginnerHelper " , MovePref < bool > , " Off " , " On " ) ) ;
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ADD ( ConfOption ( " NumBackgrounds " , NumBackgrounds , " |5 " , " |10 " , " |15 " , " |20 " ) ) ;
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/* Input options */
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ADD ( ConfOption ( " AutoMapOnJoyChange " , MovePref < bool > , " Off " , " On (recommended) " ) ) ;
ADD ( ConfOption ( " OnlyDedicatedMenuButtons " , MovePref < bool > , " Use Gameplay Buttons " , " Only Dedicated Buttons " ) ) ;
ADD ( ConfOption ( " AutoPlay " , MovePref < PlayerController > , " Off " , " On " , " CPU-Controlled " ) ) ;
ADD ( ConfOption ( " DelayedBack " , MovePref < bool > , " Instant " , " Hold " ) ) ;
ADD ( ConfOption ( " ArcadeOptionsNavigation " , MovePref < bool > , " StepMania Style " , " Arcade Style " ) ) ;
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ADD ( ConfOption ( " MusicWheelSwitchSpeed " , MusicWheelSwitchSpeed , " Slow " , " Normal " , " Fast " , " Really Fast " ) ) ;
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/* Gameplay options */
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ADD ( ConfOption ( " Center1Player " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " HiddenSongs " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " EasterEggs " , MovePref < bool > , " Off " , " On " ) ) ;
// W1 is Fantastic Timing
ADD ( ConfOption ( " AllowW1 " , MovePref < AllowW1 > , " Never " , " Courses Only " , " Always " ) ) ;
ADD ( ConfOption ( " AllowExtraStage " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " PickExtraStage " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " UseUnlockSystem " , MovePref < bool > , " Off " , " On " ) ) ;
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/* Machine options */
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ADD ( ConfOption ( " MenuTimer " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " CoinMode " , MovePref < CoinMode > , " Home " , " Pay " , " Free Play " ) ) ;
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ADD ( ConfOption ( " CoinModeNoHome " , CoinModeNoHome , " Pay " , " Free Play " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " CoinMode " ;
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ADD ( ConfOption ( " SongsPerPlay " , SongsPerPlay , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " ) ) ;
ADD ( ConfOption ( " SongsPerPlayOrEvent " , SongsPerPlayOrEventMode , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " Event " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " SongsPerPlay " ;
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ADD ( ConfOption ( " EventMode " , MovePref < bool > , " Off " , " On " ) ) ;
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ADD ( ConfOption ( " ScoringType " , MovePref < ScoringType > , " New " , " Old " , " Custom " ) ) ;
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ADD ( ConfOption ( " TimingWindowScale " , TimingWindowScale , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " |6 " , " |7 " ) ) ;
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ADD ( ConfOption ( " LifeDifficulty " , LifeDifficulty , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " LifeDifficultyScale " ;
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ADD ( ConfOption ( " ProgressiveLifebar " , MovePref < int > , " Off " , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " |6 " , " |7 " , " |8 " ) ) ;
ADD ( ConfOption ( " ProgressiveStageLifebar " , MovePref < int > , " Off " , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " |6 " , " |7 " , " |8 " , " Insanity " ) ) ;
ADD ( ConfOption ( " ProgressiveNonstopLifebar " , MovePref < int > , " Off " , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " |6 " , " |7 " , " |8 " , " Insanity " ) ) ;
ADD ( ConfOption ( " DefaultFailType " , DefaultFailType , " Immediate " , " ImmediateContinue " , " End of Song " , " Off " ) ) ;
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ADD ( ConfOption ( " CoinsPerCredit " , CoinsPerCredit , " |1 " , " |2 " , " |3 " , " |4 " , " |5 " , " |6 " , " |7 " , " |8 " , " |9 " , " |10 " , " |11 " , " |12 " , " |13 " , " |14 " , " |15 " , " |16 " ) ) ;
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ADD ( ConfOption ( " Premium " , MovePref < Premium > , " Off " , " Double for 1 Credit " , " 2 Players for 1 Credit " ) ) ;
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ADD ( ConfOption ( " JointPremium " , JointPremium , " Off " , " 2 Players for 1 Credit " ) ) ;
g_ConfOptions . back ( ) . m_sPrefName = " Premium " ;
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ADD ( ConfOption ( " ShowSongOptions " , MovePref < Maybe > , " Ask " , " Hide " , " Show " ) ) ;
ADD ( ConfOption ( " GetRankingName " , MovePref < GetRankingName > , " Off " , " On " , " Ranking Songs " ) ) ;
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/* Graphic options */
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ADD ( ConfOption ( " Windowed " , MovePref < bool > , " Full Screen " , " Windowed " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " DisplayResolution " , DisplayResolutionM , DisplayResolutionChoices ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO ;
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ADD ( ConfOption ( " DisplayAspectRatio " , DisplayAspectRatio , " |3:4 " , " |1:1 " , " |4:3 " , " |5:4 " , " |16:10 " , " |16:9 " , " |8:3 " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO ; // need OPT_APPLY_GRAPHICS because if windowed the width may change to make square pixels
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ADD ( ConfOption ( " WideScreen16_10 " , WideScreen16_10 , " Off " , " On " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " DisplayAspectRatio " ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_ASPECT_RATIO ;
ADD ( ConfOption ( " WideScreen16_9 " , WideScreen16_9 , " Off " , " On " ) ) ;
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g_ConfOptions . back ( ) . m_sPrefName = " DisplayAspectRatio " ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_ASPECT_RATIO ;
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ADD ( ConfOption ( " DisplayColorDepth " , DisplayColorDepth , " 16bit " , " 32bit " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " HighResolutionTextures " , MovePref < HighResolutionTextures > , " Auto " , " Force Off " , " Force On " ) ) ;
g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " MaxTextureResolution " , MaxTextureResolution , " |256 " , " |512 " , " |1024 " , " |2048 " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " TextureColorDepth " , TextureColorDepth , " 16bit " , " 32bit " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " MovieColorDepth " , MovieColorDepth , " 16bit " , " 32bit " ) ) ;
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ADD ( ConfOption ( " DelayedTextureDelete " , MovePref < bool > , " Off " , " On " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " CelShadeModels " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " SmoothLines " , MovePref < bool > , " Off " , " On " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " RefreshRate " , RefreshRate , " Default " , " |60 " , " |70 " , " |72 " , " |75 " , " |80 " , " |85 " , " |90 " , " |100 " , " |120 " , " |150 " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " Vsync " , MovePref < bool > , " No " , " Yes " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_GRAPHICS ;
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ADD ( ConfOption ( " ShowStats " , MovePref < bool > , " Off " , " On " ) ) ;
ADD ( ConfOption ( " ShowBanners " , MovePref < bool > , " Off " , " On " ) ) ;
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/* Sound options */
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ADD ( ConfOption ( " AttractSoundFrequency " , MovePref < AttractSoundFrequency > , " Never " , " Always " , " 2 Times " , " 3 Times " , " 4 Times " , " 5 Times " ) ) ;
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ADD ( ConfOption ( " SoundVolume " , SoundVolume , " Silent " , " |10% " , " |20% " , " |30% " , " |40% " , " |50% " , " |60% " , " |70% " , " |80% " , " |90% " , " |100% " ) ) ;
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g_ConfOptions . back ( ) . m_iEffects = OPT_APPLY_SOUND ;
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ADD ( ConfOption ( " SoundVolumeAttract " , SoundVolumeAttract , " Silent " , " |10% " , " |20% " , " |30% " , " |40% " , " |50% " , " |60% " , " |70% " , " |80% " , " |90% " , " |100% " ) ) ;
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{
ConfOption c ( " GlobalOffsetSeconds " , GlobalOffsetSeconds ) ;
for ( int i = - 100 ; i < = + 100 ; i + = 5 )
c . AddOption ( ssprintf ( " %+i ms " , i ) ) ;
ADD ( c ) ;
}
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ADD ( ConfOption ( " EnableAttackSounds " , MovePref < bool > , " No " , " Yes " ) ) ;
ADD ( ConfOption ( " EnableMineHitSound " , MovePref < bool > , " No " , " Yes " ) ) ;
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/* Editor options */
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ADD ( ConfOption ( " EditorShowBGChangesPlay " , MovePref < bool > , " Hide " , " Show " ) ) ;
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ADD ( ConfOption ( " Invalid " , MoveNop , " |Invalid option " ) ) ;
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}
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/* Get a mask of effects to apply if the given option changes. */
int ConfOption : : GetEffects ( ) const
{
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return m_iEffects | OPT_SAVE_PREFERENCES ;
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}
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ConfOption * ConfOption : : Find ( RString name )
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{
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InitializeConfOptions ( ) ;
for ( unsigned i = 0 ; i < g_ConfOptions . size ( ) ; + + i )
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{
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ConfOption * opt = & g_ConfOptions [ i ] ;
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RString match ( opt - > name ) ;
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if ( match . CompareNoCase ( name ) )
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continue ;
return opt ;
}
return NULL ;
}
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void ConfOption : : UpdateAvailableOptions ( )
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{
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if ( MakeOptionsListCB ! = NULL )
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{
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names . clear ( ) ;
MakeOptionsListCB ( names ) ;
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}
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}
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void ConfOption : : MakeOptionsList ( vector < RString > & out ) const
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{
out = names ;
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}
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/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/