broadcast on Preference changes
This commit is contained in:
@@ -1153,7 +1153,7 @@ void Player::HandleAutosync(float fNoteOffset)
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GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds += mean;
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break;
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case SongOptions::AUTOSYNC_MACHINE:
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PREFSMAN->m_fGlobalOffsetSeconds = PREFSMAN->m_fGlobalOffsetSeconds + mean;
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PREFSMAN->m_fGlobalOffsetSeconds.Set( PREFSMAN->m_fGlobalOffsetSeconds + mean );
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break;
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default:
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ASSERT(0);
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@@ -5,6 +5,7 @@
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#include "RageLog.h"
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#include "LuaFunctions.h"
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#include "LuaManager.h"
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#include "MessageManager.h"
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static const CString PrefsGroupNames[] = {
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"Debug",
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@@ -84,6 +85,12 @@ void IPreference::WriteTo( IniFile &ini ) const
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ini.SetValue( PrefsGroupToString(m_PrefsGroup), m_sName, ToString() );
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}
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void BroadcastPreferenceChanged( const CString& sPreferenceName )
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{
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if( MESSAGEMAN )
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MESSAGEMAN->Broadcast( sPreferenceName+"Changed" );
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}
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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@@ -40,6 +40,8 @@ protected:
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CString m_sName;
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};
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void BroadcastPreferenceChanged( const CString& sPreferenceName );
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template <class T>
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class Preference : public IPreference
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{
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@@ -68,19 +70,20 @@ public:
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m_currentValue = m_defaultValue;
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}
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T &Value()
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{
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return m_currentValue;
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}
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operator const T () const
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T Get() const
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{
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return m_currentValue;
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}
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void operator=( const T& other )
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operator const T () const
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{
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return Get();
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}
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void Set( const T& other )
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{
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m_currentValue = other;
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BroadcastPreferenceChanged( m_sName );
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}
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};
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@@ -351,7 +351,7 @@ void PrefsManager::ResetToFactoryDefaults()
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{
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// clobber the users prefs by initing then applying defaults
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Init();
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m_bFirstRun = false;
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m_bFirstRun.Set( false );
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ReadPrefsFromFile( DEFAULTS_INI_PATH );
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ReadPrefsFromFile( STATIC_INI_PATH );
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@@ -380,7 +380,7 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
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ini.GetValue( "Options", "LightsDriver", m_sLightsDriver );
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ini.GetValue( "Options", "SoundResampleQuality", m_iSoundResampleQuality );
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m_iCoinsPerCredit = max( (int)m_iCoinsPerCredit, 1);
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m_iCoinsPerCredit.Set( max(m_iCoinsPerCredit.Get(),1) );
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ini.GetValue( "Options", "BoostAppPriority", m_iBoostAppPriority );
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ini.GetValue( "Options", "LightsStepsDifficulty", m_sLightsStepsDifficulty );
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@@ -451,7 +451,7 @@ void PrefsManager::ReadGlobalPrefsFromIni( const IniFile &ini )
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FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
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(*p)->ReadFrom( ini );
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CLAMP( m_iSongsPerPlay.Value(), 0, MAX_SONGS_PER_PLAY );
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m_iSongsPerPlay.Set( clamp(m_iSongsPerPlay.Get(),0,MAX_SONGS_PER_PLAY) );
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}
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void PrefsManager::SaveGlobalPrefsToDisk() const
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@@ -189,7 +189,7 @@ bool Screen::ChangeCoinModeInput( const DeviceInput& DeviceI, const InputEventTy
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{
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CoinMode cm = (CoinMode)(PREFSMAN->m_CoinMode+1);
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wrap( (int&)cm, NUM_COIN_MODES );
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PREFSMAN->m_CoinMode = cm;
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PREFSMAN->m_CoinMode.Set( cm );
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/* Show the real coin mode, not GetCoinMode(), or F3 will go "home, free, free"
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* in event mode. XXX: move GetCoinMode to GameState to keep PrefsManager dumb? */
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@@ -73,7 +73,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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switch( GAMESTATE->GetCoinMode() )
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{
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case COIN_PAY:
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LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() );
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LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
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if( GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
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break; // don't fall through
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// fall through
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@@ -56,10 +56,10 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
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{
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if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_SPACE )
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{
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PREFSMAN->m_iCenterImageTranslateX = 0;
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PREFSMAN->m_iCenterImageTranslateY = 0;
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PREFSMAN->m_fCenterImageAddWidth = 0;
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PREFSMAN->m_fCenterImageAddHeight = 0;
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PREFSMAN->m_iCenterImageTranslateX.Set( 0 );
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PREFSMAN->m_iCenterImageTranslateY.Set( 0 );
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PREFSMAN->m_fCenterImageAddWidth.Set( 0 );
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PREFSMAN->m_fCenterImageAddHeight.Set( 0 );
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return;
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}
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@@ -162,7 +162,7 @@ void ScreenCenterImage::Move( Axis axis, float fDelta )
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&PREFSMAN->m_fCenterImageAddHeight
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};
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*piValues[axis] = *piValues[axis] + lrintf( fDelta );
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piValues[axis]->Set( *piValues[axis] + lrintf( fDelta ) );
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DISPLAY->ChangeCentering(
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PREFSMAN->m_iCenterImageTranslateX,
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@@ -172,10 +172,10 @@ void ScreenCenterImage::Move( Axis axis, float fDelta )
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CString sMessage =
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ssprintf( "Centering: x=%d, y=%d, width=%d, height=%d",
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PREFSMAN->m_iCenterImageTranslateX.Value(),
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PREFSMAN->m_iCenterImageTranslateY.Value(),
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PREFSMAN->m_fCenterImageAddWidth.Value(),
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PREFSMAN->m_fCenterImageAddHeight.Value() );
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PREFSMAN->m_iCenterImageTranslateX.Get(),
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PREFSMAN->m_iCenterImageTranslateY.Get(),
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PREFSMAN->m_fCenterImageAddWidth.Get(),
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PREFSMAN->m_fCenterImageAddHeight.Get() );
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SCREENMAN->SystemMessageNoAnimate( sMessage );
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}
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@@ -1430,7 +1430,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
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break;
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case EDIT_BUTTON_TOGGLE_AUTOPLAY:
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{
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PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
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PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
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FOREACH_HumanPlayer( p )
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GAMESTATE->m_pPlayerState[p]->m_PlayerController = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
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}
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@@ -1947,7 +1947,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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break;
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case KEY_F8:
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{
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PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
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PREFSMAN->m_bAutoPlay.Set( !PREFSMAN->m_bAutoPlay );
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UpdateAutoPlayText();
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bool bIsHoldingShift =
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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@@ -89,7 +89,7 @@ void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
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NSMAN->PostStartUp(sNewName);
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NSMAN->DisplayStartupStatus();
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UpdateConnectStatus( );
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g_sLastServer = ScreenTextEntry::s_sLastAnswer;
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g_sLastServer.Set( ScreenTextEntry::s_sLastAnswer );
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}
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}
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else if( SM == SM_ServerNameEnter )
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@@ -59,12 +59,11 @@ int FindClosestEntry( T value, const T *mapping, unsigned cnt )
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return 0;
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}
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template<class T>
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template <class T>
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static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cnt )
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{
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if( ToSel )
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{
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/* opt -> sel. Find the closest entry in mapping. */
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sel = FindClosestEntry( opt, mapping, cnt );
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} else {
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/* sel -> opt */
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@@ -72,19 +71,15 @@ static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cn
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}
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}
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/*
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* MoveMap for a generic preference.
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* TODO: make this templated.
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*/
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template <class T>
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static void MoveMap( int &sel, Preference<T> &pOption, bool ToSel, const T *mapping, unsigned cnt )
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static void MoveMap( int &sel, Preference<T> &opt, bool ToSel, const T *mapping, unsigned cnt )
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{
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if( ToSel )
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{
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sel = FindClosestEntry( (T)pOption, mapping, cnt );
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sel = FindClosestEntry( opt.Get(), mapping, cnt );
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} else {
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/* sel -> opt */
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pOption = mapping[sel];
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opt.Set( mapping[sel] );
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}
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}
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@@ -121,7 +116,8 @@ static void MoveData( int &sel, bool &opt, bool ToSel )
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template<class T>
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static void MoveData( int &sel, Preference<T> &opt, bool ToSel )
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{
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MoveData( sel, opt.Value(), ToSel );
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if( ToSel ) sel = opt;
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else opt.Set( !!sel );
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}
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#define MOVE( name, opt ) \
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@@ -290,13 +286,13 @@ MOVE( BeginnerHelper, PREFSMAN->m_bShowBeginnerHelper );
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static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
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MoveMap( sel, PREFSMAN->m_fBGBrightness.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fBGBrightness, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 5,10,15,20 };
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MoveMap( sel, PREFSMAN->m_iNumBackgrounds.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iNumBackgrounds, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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/* Input options */
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@@ -308,7 +304,7 @@ MOVE( OptionsNavigation, PREFSMAN->m_bArcadeOptionsNavigation );
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static void WheelSpeed( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 5, 10, 15, 25 };
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MoveMap( sel, (int&)PREFSMAN->m_iMusicWheelSwitchSpeed, ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iMusicWheelSwitchSpeed, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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/* Gameplay options */
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@@ -362,7 +358,7 @@ static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pCo
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if( ToSel && PREFSMAN->m_bEventMode )
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sel = 7;
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if( !ToSel )
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PREFSMAN->m_bEventMode = (sel == 7);
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PREFSMAN->m_bEventMode.Set( sel == 7 );
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}
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/* Machine options */
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@@ -371,13 +367,13 @@ MOVE( ScoringType, (int &) PREFSMAN->m_iScoringType );
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static void JudgeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, PREFSMAN->m_fJudgeWindowScale.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void ShowSongOptions( int &sel, bool ToSel, const ConfOption *pConfOption )
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@@ -462,45 +458,45 @@ static void DisplayResolution( int &sel, bool ToSel, const ConfOption *pConfOpti
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MoveMap( sel, sel_res, ToSel, mapping, ARRAYSIZE(mapping) );
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if( !ToSel )
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{
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PREFSMAN->m_iDisplayWidth = sel_res.w;
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PREFSMAN->m_iDisplayHeight = sel_res.h;
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PREFSMAN->m_iDisplayWidth.Set( sel_res.w );
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PREFSMAN->m_iDisplayHeight.Set( sel_res.h );
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}
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}
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static void DisplayColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iDisplayColorDepth.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iDisplayColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 256,512,1024,2048 };
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MoveMap( sel, PREFSMAN->m_iMaxTextureResolution.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iMaxTextureResolution, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iTextureColorDepth.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iTextureColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void MovieColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, PREFSMAN->m_iMovieColorDepth.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iMovieColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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MoveMap( sel, PREFSMAN->m_iRefreshRate.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_iRefreshRate, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void AspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f };
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MoveMap( sel, PREFSMAN->m_fDisplayAspectRatio.Value(), ToSel, mapping, ARRAYSIZE(mapping) );
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MoveMap( sel, PREFSMAN->m_fDisplayAspectRatio, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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/* Sound options */
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@@ -775,7 +775,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == KEY_F9 )
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{
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if( type != IET_FIRST_PRESS ) return;
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PREFSMAN->m_bShowNativeLanguage = !PREFSMAN->m_bShowNativeLanguage;
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PREFSMAN->m_bShowNativeLanguage.Set( !PREFSMAN->m_bShowNativeLanguage );
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m_MusicWheel.RebuildAllMusicWheelItems();
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if( SHOW_COURSE_CONTENTS )
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m_CourseContents.SetFromGameState();
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@@ -193,7 +193,7 @@ CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
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if( Credits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 )
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sCredits += ssprintf(" %d", Credits);
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if( PREFSMAN->m_iCoinsPerCredit > 1 )
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sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Value() );
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sCredits += ssprintf(" %d/%d", Coins, PREFSMAN->m_iCoinsPerCredit.Get() );
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return sCredits;
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}
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case COIN_FREE:
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@@ -190,7 +190,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
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return;
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//The user wants to input text traditionally
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if ( g_bAllowOldKeyboardInput.Value() && ( type == IET_FIRST_PRESS ) )
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if ( g_bAllowOldKeyboardInput.Get() && ( type == IET_FIRST_PRESS ) )
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{
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if ( DeviceI.button == KEY_BACK )
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{
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@@ -84,7 +84,7 @@ void ScreenTitleMenu::Init()
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CString sText =
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GAMESTATE->IsEventMode() ?
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CString("event mode") :
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ssprintf( "%d %s%s max", PREFSMAN->m_iSongsPerPlay.Value(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iSongsPerPlay>1)?"s":"" );
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ssprintf( "%d %s%s max", PREFSMAN->m_iSongsPerPlay.Get(), MAX_STAGES_TEXT.c_str(), (PREFSMAN->m_iSongsPerPlay>1)?"s":"" );
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m_textMaxStages.SetText( sText );
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this->AddChild( &m_textMaxStages );
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SET_XY_AND_ON_COMMAND( m_textMaxStages );
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@@ -100,14 +100,14 @@ void SongManager::Reload( LoadingWindow *ld )
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/* Always check songs for changes. */
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const bool OldVal = PREFSMAN->m_bFastLoad;
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PREFSMAN->m_bFastLoad = false;
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PREFSMAN->m_bFastLoad.Set( false );
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InitAll( ld );
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// reload scores afterward
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PROFILEMAN->LoadMachineProfile();
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PREFSMAN->m_bFastLoad = OldVal;
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PREFSMAN->m_bFastLoad.Set( OldVal );
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}
|
||||
|
||||
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
|
||||
@@ -786,10 +786,10 @@ void SongManager::RevertFromDisk( Song *pSong, bool bAllowNotesLoss )
|
||||
/* Erase existing data and reload. */
|
||||
pSong->Reset();
|
||||
const bool OldVal = PREFSMAN->m_bFastLoad;
|
||||
PREFSMAN->m_bFastLoad = false;
|
||||
PREFSMAN->m_bFastLoad.Set( false );
|
||||
pSong->LoadFromSongDir( dir );
|
||||
/* XXX: reload edits? */
|
||||
PREFSMAN->m_bFastLoad = OldVal;
|
||||
PREFSMAN->m_bFastLoad.Set( OldVal );
|
||||
|
||||
|
||||
/* Courses cache Steps pointers. On the off chance that this isn't the last
|
||||
|
||||
+17
-17
@@ -106,12 +106,12 @@ static RageDisplay::VideoModeParams GetCurVideoModeParams()
|
||||
static void StoreActualGraphicOptions( bool initial )
|
||||
{
|
||||
// find out what we actually have
|
||||
PREFSMAN->m_bWindowed = DISPLAY->GetVideoModeParams().windowed;
|
||||
PREFSMAN->m_iDisplayWidth = DISPLAY->GetVideoModeParams().width;
|
||||
PREFSMAN->m_iDisplayHeight = DISPLAY->GetVideoModeParams().height;
|
||||
PREFSMAN->m_iDisplayColorDepth = DISPLAY->GetVideoModeParams().bpp;
|
||||
PREFSMAN->m_iRefreshRate = DISPLAY->GetVideoModeParams().rate;
|
||||
PREFSMAN->m_bVsync = DISPLAY->GetVideoModeParams().vsync;
|
||||
PREFSMAN->m_bWindowed.Set( DISPLAY->GetVideoModeParams().windowed );
|
||||
PREFSMAN->m_iDisplayWidth.Set( DISPLAY->GetVideoModeParams().width );
|
||||
PREFSMAN->m_iDisplayHeight.Set( DISPLAY->GetVideoModeParams().height );
|
||||
PREFSMAN->m_iDisplayColorDepth.Set( DISPLAY->GetVideoModeParams().bpp );
|
||||
PREFSMAN->m_iRefreshRate.Set( DISPLAY->GetVideoModeParams().rate );
|
||||
PREFSMAN->m_bVsync.Set( DISPLAY->GetVideoModeParams().vsync );
|
||||
|
||||
CString log = ssprintf("%s %dx%d %d color %d texture %dHz %s %s",
|
||||
PREFSMAN->m_bWindowed ? "Windowed" : "Fullscreen",
|
||||
@@ -322,7 +322,7 @@ void ResetGame( bool ReturnToFirstScreen )
|
||||
else
|
||||
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
|
||||
|
||||
PREFSMAN->m_bFirstRun = false;
|
||||
PREFSMAN->m_bFirstRun.Set( false );
|
||||
PREFSMAN->SaveGlobalPrefsToDisk(); // persist FirstRun setting in case we don't exit normally
|
||||
}
|
||||
|
||||
@@ -387,12 +387,12 @@ static void CheckSettings()
|
||||
/* Two memory-consuming features that we can disable are texture caching and
|
||||
* preloaded banners. Texture caching can use a lot of memory; disable it for
|
||||
* low-memory systems. */
|
||||
PREFSMAN->m_bDelayedTextureDelete = HighMemory;
|
||||
PREFSMAN->m_bDelayedTextureDelete.Set( HighMemory );
|
||||
|
||||
/* Preloaded banners takes about 9k per song. Although it's smaller than the
|
||||
* actual song data, it still adds up with a lot of songs. Disable it for 64-meg
|
||||
* systems. */
|
||||
PREFSMAN->m_BannerCache = LowMemory ? PrefsManager::BNCACHE_OFF:PrefsManager::BNCACHE_LOW_RES_PRELOAD;
|
||||
PREFSMAN->m_BannerCache.Set( LowMemory ? PrefsManager::BNCACHE_OFF:PrefsManager::BNCACHE_LOW_RES_PRELOAD );
|
||||
|
||||
PREFSMAN->SaveGlobalPrefsToDisk();
|
||||
#endif
|
||||
@@ -653,12 +653,12 @@ static void CheckVideoDefaultSettings()
|
||||
if( SetDefaultVideoParams )
|
||||
{
|
||||
PREFSMAN->m_sVideoRenderers = pDefaults->szVideoRenderers;
|
||||
PREFSMAN->m_iDisplayWidth = pDefaults->iWidth;
|
||||
PREFSMAN->m_iDisplayHeight = pDefaults->iHeight;
|
||||
PREFSMAN->m_iDisplayColorDepth = pDefaults->iDisplayColor;
|
||||
PREFSMAN->m_iTextureColorDepth = pDefaults->iTextureColor;
|
||||
PREFSMAN->m_iMovieColorDepth = pDefaults->iMovieColor;
|
||||
PREFSMAN->m_iMaxTextureResolution = pDefaults->iTextureSize;
|
||||
PREFSMAN->m_iDisplayWidth.Set( pDefaults->iWidth );
|
||||
PREFSMAN->m_iDisplayHeight.Set( pDefaults->iHeight );
|
||||
PREFSMAN->m_iDisplayColorDepth.Set( pDefaults->iDisplayColor );
|
||||
PREFSMAN->m_iTextureColorDepth.Set( pDefaults->iTextureColor );
|
||||
PREFSMAN->m_iMovieColorDepth.Set( pDefaults->iMovieColor );
|
||||
PREFSMAN->m_iMaxTextureResolution.Set( pDefaults->iTextureSize );
|
||||
PREFSMAN->m_bSmoothLines = pDefaults->bSmoothLines;
|
||||
|
||||
// Update last seen video card
|
||||
@@ -1265,7 +1265,7 @@ CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature,
|
||||
void InsertCoin( int iNum )
|
||||
{
|
||||
GAMESTATE->m_iCoins += iNum;
|
||||
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Value() );
|
||||
LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit.Get() );
|
||||
BOOKKEEPER->CoinInserted();
|
||||
SCREENMAN->RefreshCreditsMessages();
|
||||
SCREENMAN->PlayCoinSound();
|
||||
@@ -1394,7 +1394,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) )
|
||||
{
|
||||
/* alt-enter */
|
||||
PREFSMAN->m_bWindowed = !PREFSMAN->m_bWindowed;
|
||||
PREFSMAN->m_bWindowed.Set( !PREFSMAN->m_bWindowed );
|
||||
ApplyGraphicOptions();
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user