Mike Hawkins
7675d4d875
Usually helps to update the text lines as well...
2009-05-29 21:53:04 +00:00
Mike Hawkins
5bd873edc2
Added 5/4 display ratio (1280x1024 is 5/4).
2009-05-29 21:44:26 +00:00
Andrew Livy
a7b2e4e920
New Preference: OnlyPreferredDifficulties -- Drops songs that don't have steps of the preferred difficulty for the primary player. Useful if you want to simulate games that lock you to a difficulty after a style/mode selection.
2009-05-18 22:11:35 +00:00
Chris Danford
9c71bf0bc1
When applying video defaults, set the aspect ratio to the monitor's. In windowed mode, automatically adjust the window width to make pixels square.
2009-04-07 21:10:38 +00:00
Chris Danford
6a07a691df
experimental 'HighResolutionTextures' pref to control behavior of doubleres textures
2009-04-04 20:34:57 +00:00
Chris Danford
7a64c068df
gcc 4.3 fixes from jon.dufresne@gmail.com http://gcc.gnu.org/gcc-4.3/porting_to.html
2008-06-18 18:55:10 +00:00
Mike Hawkins
dad398f571
Custom Scoring option (simple additive/subtractive scoring)
2008-05-19 18:34:53 +00:00
Mike Hawkins
7a6b50b7ba
Addition of attack/mine sound options to Graphics/Sound Option screen.
2008-05-13 01:18:10 +00:00
Glenn Maynard
6e0479dcf4
move translated languages to metrics
2008-04-07 23:25:51 +00:00
Steve Checkoway
521c1c23e5
GAMEMAN-> to GameManager::
2008-03-24 12:50:16 +00:00
Chris Danford
4587658954
wider life and judge scales, remove unnecessary granularity
2008-03-12 10:12:20 +00:00
Chris Danford
c4f7de8180
add binding: GetTimingDifficulty
2008-03-12 09:48:34 +00:00
Steve Checkoway
0e7ff5180c
Style.
2007-07-22 11:46:17 +00:00
Steve Checkoway
5f2da0b6ae
Save the announcer prefs.
...
Fixes bug 1737851.
2007-07-22 11:45:21 +00:00
Glenn Maynard
6ef2289ec0
fix SoundVolume and SoundVolumeAttract
2007-05-24 21:08:28 +00:00
Glenn Maynard
8278b2e9a1
make FailType a PlayerOption instead of a SongOption; fixes
...
peculiarity that GameState::GetPlayerFailType can implement
fail modes per-player and nothing else can
2007-05-12 23:48:29 +00:00
Glenn Maynard
1b68b6ee35
SoundVolumeAttract pref
2007-05-03 06:01:21 +00:00
Glenn Maynard
702b1a03c0
add JointPremium pref
2007-04-26 18:13:37 +00:00
Glenn Maynard
3edeb1a0be
tweak LifeDifficulty
2007-04-26 17:53:54 +00:00
Chris Danford
16c154f031
fix GetLifeDifficulty returns wrong value
2007-03-07 02:51:34 +00:00
Chris Danford
0c972a4dd7
cleanup CoinMode and Premium names
2007-02-26 09:40:14 +00:00
Glenn Maynard
6e20d9d52d
use IPreference::GetPreferenceByName
2007-01-22 22:42:39 +00:00
John Bauer
fa74b9fdcc
A new set of preferences has a screwed up Theme setting. SM acts
...
as if the theme were set to "default", which is correct, but when you
enter the Appearances menu, it changes the theme to "beat" instead.
This change fixes the bug by making SM use the same string constant
everywhere the default theme is set.
2006-12-05 20:58:26 +00:00
John Bauer
ab37d685a0
Fix up the way enum options are set, which is broken in many cases.
...
Do this by correctly calling ToString and FromString. Also, fix the
missing metric for DefaultFailType.
Still broken is the way a new set of preferences doesn't have "default"
as the default theme.
2006-12-05 16:56:01 +00:00
Glenn Maynard
c7755ece19
remove SoundResampleQuality
...
add m_sPrefName, so more prefs can access prefs generically
2006-11-21 04:13:09 +00:00
Glenn Maynard
08bf61191d
Add FailAtEnd, which means "check failure only at the very
...
end of the song" (intended for use with "PassMark", which
needs a better name). This isn't called "FailEndOfSong" to
avoid confusion, and was the prompting for renaming
FailEndOfSong.)
2006-11-09 09:09:40 +00:00
Glenn Maynard
f20ce1377b
remove DefaultFailTypeNoOff
2006-11-09 09:08:05 +00:00
Glenn Maynard
ff4376868f
FailEndOfSong sounds like "fail at the end of the song", but
...
actually means "fail immediately, but you can play the rest
of the song anyway". Rename FAIL_END_OF_SONG to
FAIL_IMMEDIATE_CONTINUE, to reflect this better.
2006-11-09 07:49:49 +00:00
Glenn Maynard
30fd6d77b4
maybe workaround g++ 3.3 weirdness
2006-10-07 08:56:12 +00:00
Glenn Maynard
0493bc75a9
standard enums for some preference types
2006-10-07 05:52:45 +00:00
Glenn Maynard
9affdf4b1a
fix theme changing
2006-10-05 01:06:06 +00:00
Glenn Maynard
e91a806b37
remove LuaFunctions.h
2006-09-29 09:54:50 +00:00
Glenn Maynard
beef1efa87
partial ARRAYSIZE -> ARRAYLEN
2006-08-08 18:57:00 +00:00
Glenn Maynard
2d9b15746f
If the selected language doesn't exist, eg. default selection picked
...
Macedonian and the theme doesn't support that language, we'll actually
use BASE_LANGUAGE, so show that language as selected in
options, not the one that sorts to the top.
2006-08-08 18:55:16 +00:00
Steve Checkoway
a07e194cf1
Revert. Fixes Linux build.
2006-07-18 05:51:37 +00:00
Jason Felds
366c3440d4
Fix VC8 macro redef warning. (more to come)
2006-07-18 03:56:37 +00:00
Glenn Maynard
9843feb01f
make invalid conf types non-fatal
2006-07-05 02:39:47 +00:00
Chris Danford
0aa85dc163
brighter default for "movies off"
2006-06-27 19:01:40 +00:00
Steve Checkoway
cf9447e2b5
Save the Theme preference when changing themes.
2006-06-16 21:36:17 +00:00
Chris Danford
daf48e67bc
move installer strings to an unselectable theme for easier exporting via tools.exe
2006-06-14 07:42:40 +00:00
Chris Danford
6b7b595b9f
don't use 'dark' in bgbrightness. That string is also the name of a mod and other languages do not translate to the same work as English does
2006-06-05 10:01:30 +00:00
Chris Danford
02d27d345d
add "Dark" background brightness option
2006-03-30 02:48:40 +00:00
Glenn Maynard
7793715749
fix langauge changes not saved to disk
2006-03-03 07:32:45 +00:00
Glenn Maynard
4433dc510e
The "aspect ratio" preference is complicated for casual users. Add a simple on/off wide-screen toggle.
2006-02-22 08:25:49 +00:00
Steve Checkoway
a65d13c6d1
class -> typedef set.
2006-02-07 08:29:36 +00:00
Chris Danford
2ff000fc8a
give up on auto AR. Handling the AR when the resolution is falling back is more complicated than it's worth.
2006-02-07 00:55:03 +00:00
Chris Danford
bcf84d9bda
re-add Auto AR. Tie it to the desktop resolution which does not change when toggling between fullscreen and windowed. This assumes that the desktop resolution is using square pixels. This assumption will hold true for all out-of-the-box machines with a widescreen display.
2006-02-06 23:40:28 +00:00
Chris Danford
3ed40f6559
remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen)
2006-02-06 20:15:33 +00:00
Chris Danford
ec809e5e3e
show native names for each language
2006-01-27 08:13:01 +00:00
Chris Danford
e09e502038
CenteredSingle->Center1Player
2006-01-27 07:09:43 +00:00