cleanups (working on cleaner ConfOption/Preference integration)

This commit is contained in:
Glenn Maynard
2004-12-07 02:47:21 +00:00
parent d3180e8690
commit ed097b0a5d
4 changed files with 76 additions and 52 deletions
+9 -6
View File
@@ -159,10 +159,13 @@ void ScreenOptionsMaster::SetConf( OptionRowData &row, OptionRowHandler &hand, C
row.bOneChoiceForAllPlayers = true;
hand.type = ROW_CONFIG;
hand.opt = ConfOption::Find( param );
if( hand.opt == NULL )
ConfOption *pConfOption = ConfOption::Find( param );
if( pConfOption == NULL )
RageException::Throw( "Invalid Conf type \"%s\"", param.c_str() );
pConfOption->UpdateAvailableOptions();
hand.opt = pConfOption;
hand.opt->MakeOptionsList( row.choices );
row.name = hand.opt->name;
@@ -370,7 +373,7 @@ void ScreenOptionsMaster::ImportOption( const OptionRowData &row, const OptionRo
case ROW_CONFIG:
{
int iSelection = hand.opt->Get( row.choices );
int iSelection = hand.opt->Get();
SelectExactlyOne( iSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?1:0), vbSelectedOut );
return;
}
@@ -464,13 +467,13 @@ int ScreenOptionsMaster::ExportOption( const OptionRowData &row, const OptionRow
int sel = GetOneSelection(vbSelected) - (m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?1:0);
/* Get the original choice. */
int Original = hand.opt->Get( row.choices );
int Original = hand.opt->Get();
/* Apply. */
hand.opt->Put( sel, row.choices );
hand.opt->Put( sel );
/* Get the new choice. */
int New = hand.opt->Get( row.choices );
int New = hand.opt->Get();
/* If it didn't change, don't return any side-effects. */
if( Original == New )
+53 -35
View File
@@ -76,7 +76,7 @@ static void MoveData( int &sel, bool &opt, bool ToSel )
}
#define MOVE( name, opt ) \
static void name( int &sel, bool ToSel, const CStringArray &choices ) \
static void name( int &sel, bool ToSel, const ConfOption *pConfOption ) \
{ \
MoveData( sel, opt, ToSel ); \
}
@@ -94,8 +94,11 @@ static void GameChoices( CStringArray &out )
}
}
static void GameSel( int &sel, bool ToSel, const CStringArray &choices )
static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
{
CStringArray choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
const CString sCurGameName = GAMESTATE->m_pCurGame->m_szName;
@@ -116,8 +119,11 @@ static void LanguageChoices( CStringArray &out )
THEME->GetLanguages( out );
}
static void Language( int &sel, bool ToSel, const CStringArray &choices )
static void Language( int &sel, bool ToSel, const ConfOption *pConfOption )
{
CStringArray choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
sel = 0;
@@ -137,8 +143,11 @@ static void ThemeChoices( CStringArray &out )
THEME->GetThemeNames( out );
}
static void Theme( int &sel, bool ToSel, const CStringArray &choices )
static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
{
CStringArray choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
sel = 0;
@@ -158,8 +167,11 @@ static void AnnouncerChoices( CStringArray &out )
out.insert( out.begin(), "OFF" );
}
static void Announcer( int &sel, bool ToSel, const CStringArray &choices )
static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
{
CStringArray choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
sel = 0;
@@ -179,8 +191,11 @@ static void DefaultNoteSkinChoices( CStringArray &out )
out[i].MakeUpper();
}
static void DefaultNoteSkin( int &sel, bool ToSel, const CStringArray &choices )
static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )
{
CStringArray choices;
pConfOption->MakeOptionsList( choices );
if( ToSel )
{
PlayerOptions po;
@@ -220,13 +235,13 @@ MOVE( ShowDanger, (bool&)PREFSMAN->m_bShowDanger );
MOVE( DancingCharacters, PREFSMAN->m_ShowDancingCharacters );
MOVE( BeginnerHelper, (bool&)PREFSMAN->m_bShowBeginnerHelper );
static void BGBrightness( int &sel, bool ToSel, const CStringArray &choices )
static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, (float&)PREFSMAN->m_fBGBrightness, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void NumBackgrounds( int &sel, bool ToSel, const CStringArray &choices )
static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 5,10,15,20 };
MoveMap( sel, (int&)PREFSMAN->m_iNumBackgrounds, ToSel, mapping, ARRAYSIZE(mapping) );
@@ -239,7 +254,7 @@ MOVE( AutoPlay, (bool&)PREFSMAN->m_bAutoPlay );
MOVE( BackDelayed, (bool&)PREFSMAN->m_bDelayedBack );
MOVE( OptionsNavigation, (bool&)PREFSMAN->m_bArcadeOptionsNavigation );
static void WheelSpeed( int &sel, bool ToSel, const CStringArray &choices )
static void WheelSpeed( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 5, 10, 15, 25 };
MoveMap( sel, (int&)PREFSMAN->m_iMusicWheelSwitchSpeed, ToSel, mapping, ARRAYSIZE(mapping) );
@@ -257,25 +272,25 @@ MOVE( UnlockSystem, (bool&)PREFSMAN->m_bUseUnlockSystem );
/* Coin options */
MOVE( CoinMode, PREFSMAN->m_iCoinMode );
static void CoinModeNoHome( int &sel, bool ToSel, const CStringArray &choices )
static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2 };
MoveMap( sel, (int&)PREFSMAN->m_iCoinMode, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void CoinsPerCredit( int &sel, bool ToSel, const CStringArray &choices )
static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2,3,4,5,6,7,8 };
MoveMap( sel, (int&)PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void Premium( int &sel, bool ToSel, const CStringArray &choices )
static void Premium( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const PrefsManager::Premium mapping[] = { PrefsManager::NO_PREMIUM,PrefsManager::DOUBLES_PREMIUM,PrefsManager::JOINT_PREMIUM };
MoveMap( sel, PREFSMAN->m_Premium, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void SongsPerPlay( int &sel, bool ToSel, const CStringArray &choices )
static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 1,2,3,4,5,6,7 };
MoveMap( sel, (int&)PREFSMAN->m_iNumArcadeStages, ToSel, mapping, ARRAYSIZE(mapping) );
@@ -286,31 +301,31 @@ MOVE( EventMode, (bool&)PREFSMAN->m_bEventMode );
MOVE( MenuTimer, (bool&)PREFSMAN->m_bMenuTimer );
MOVE( ScoringType, PREFSMAN->m_iScoringType );
static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
static void JudgeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
MoveMap( sel, (float&)PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
}
void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
MoveMap( sel, (float&)PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void ShowSongOptions( int &sel, bool ToSel, const CStringArray &choices )
static void ShowSongOptions( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const PrefsManager::Maybe mapping[] = { PrefsManager::NO,PrefsManager::YES,PrefsManager::ASK };
MoveMap( sel, PREFSMAN->m_ShowSongOptions, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void ShowNameEntry( int &sel, bool ToSel, const CStringArray &choices )
static void ShowNameEntry( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const PrefsManager::GetRankingName mapping[] = { PrefsManager::RANKING_OFF, PrefsManager::RANKING_ON, PrefsManager::RANKING_LIST };
MoveMap( sel, PREFSMAN->m_iGetRankingName, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void DefaultFailType( int &sel, bool ToSel, const CStringArray &choices )
static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption )
{
if( ToSel )
{
@@ -367,7 +382,7 @@ struct res_t
}
};
static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices )
static void DisplayResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const res_t mapping[] =
{
@@ -389,31 +404,31 @@ static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices
}
}
static void DisplayColor( int &sel, bool ToSel, const CStringArray &choices )
static void DisplayColor( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, (int&)PREFSMAN->m_iDisplayColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void TextureResolution( int &sel, bool ToSel, const CStringArray &choices )
static void TextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 256,512,1024,2048 };
MoveMap( sel, (int&)PREFSMAN->m_iMaxTextureResolution, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void TextureColor( int &sel, bool ToSel, const CStringArray &choices )
static void TextureColor( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, (int&)PREFSMAN->m_iTextureColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void MovieColor( int &sel, bool ToSel, const CStringArray &choices )
static void MovieColor( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { 16,32 };
MoveMap( sel, (int&)PREFSMAN->m_iMovieColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
MoveMap( sel, (int&)PREFSMAN->m_iRefreshRate, ToSel, mapping, ARRAYSIZE(mapping) );
@@ -423,14 +438,14 @@ static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
MOVE( ResamplingQuality, PREFSMAN->m_iSoundResampleQuality );
MOVE( AttractSoundFrequency,PREFSMAN->m_iAttractSoundFrequency );
static void SoundVolume( int &sel, bool ToSel, const CStringArray &choices )
static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption )
{
const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
MoveMap( sel, (float&)PREFSMAN->m_fSoundVolume, ToSel, mapping, ARRAYSIZE(mapping) );
}
static const ConfOption g_ConfOptions[] =
static ConfOption g_ConfOptions[] =
{
/* Select game */
ConfOption( "Game", GameSel, GameChoices ),
@@ -552,11 +567,11 @@ int ConfOption::GetEffects() const
return ret;
}
const ConfOption *ConfOption::Find( CString name )
ConfOption *ConfOption::Find( CString name )
{
for( unsigned i = 0; g_ConfOptions[i].name != ""; ++i )
{
const ConfOption *opt = &g_ConfOptions[i];
ConfOption *opt = &g_ConfOptions[i];
CString match(opt->name);
match.Replace("\n", "");
@@ -572,15 +587,18 @@ const ConfOption *ConfOption::Find( CString name )
return NULL;
}
void ConfOption::UpdateAvailableOptions()
{
if( MakeOptionsListCB != NULL )
{
names.clear();
MakeOptionsListCB( names );
}
}
void ConfOption::MakeOptionsList( CStringArray &out ) const
{
if( MakeOptionsListCB == NULL )
{
out = names;
return;
}
MakeOptionsListCB( out );
out = names;
}
/*
+13 -9
View File
@@ -11,23 +11,27 @@ static const int MAX_OPTIONS=16;
struct ConfOption
{
static const ConfOption *Find( CString name );
static ConfOption *Find( CString name );
/* Name of this option. It's helpful to delimit this with newlines, as it'll
* be the default display title. */
CString name;
typedef void (*MoveData_t)( int &sel, bool ToSel, const CStringArray &choices );
typedef void (*MoveData_t)( int &sel, bool ToSel, const ConfOption *pConfOption );
MoveData_t MoveData;
/* If MakeOptionsListCB is set, it'll be called by MakeOptionsList; otherwise
* the contents of names is returned. */
/* For dynamic options, update the options. Since this changes the available
* options, this may invalidate the offsets returned by Get() and Put(). */
void UpdateAvailableOptions();
/* Return the list of available selections; Get() and Put() use indexes into this
* array. UpdateAvailableOptions() should be called before using this. */
void MakeOptionsList( CStringArray &out ) const;
inline int Get( const CStringArray &choices ) const { int sel; MoveData( sel, true, choices ); return sel; }
inline void Put( int sel, const CStringArray &choices ) const { MoveData( sel, false, choices ); }
inline int Get() const { int sel; MoveData( sel, true, this ); return sel; }
inline void Put( int sel ) const { MoveData( sel, false, this ); }
int GetEffects() const;
ConfOption( const char *n, void (*m)( int &sel, bool in, const CStringArray &choices ),
ConfOption( const char *n, MoveData_t m,
const char *c0=NULL, const char *c1=NULL, const char *c2=NULL, const char *c3=NULL, const char *c4=NULL, const char *c5=NULL, const char *c6=NULL, const char *c7=NULL, const char *c8=NULL, const char *c9=NULL, const char *c10=NULL, const char *c11=NULL, const char *c12=NULL, const char *c13=NULL, const char *c14=NULL, const char *c15=NULL, const char *c16=NULL, const char *c17=NULL, const char *c18=NULL, const char *c19=NULL )
{
name = n;
@@ -38,7 +42,7 @@ struct ConfOption
#undef PUSH
}
ConfOption( const char *n, void (*m)( int &sel, bool in, const CStringArray &choices ),
ConfOption( const char *n, MoveData_t m,
void (*lst)( CStringArray &out ) )
{
name = n;
@@ -54,7 +58,7 @@ private:
// HACK: This is used by ScreenTitleMenu
void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices );
void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption );
#endif
+1 -2
View File
@@ -122,8 +122,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
m_textLifeDifficulty.LoadFromFont( THEME->GetPathF(m_sName,"LifeDifficulty") );
m_textLifeDifficulty.RunCommands( LIFE_DIFFICULTY_ON_COMMAND );
int iLifeDifficulty;
const CStringArray dummy;
LifeDifficulty( iLifeDifficulty, true, dummy );
LifeDifficulty( iLifeDifficulty, true, NULL );
iLifeDifficulty++; // LifeDifficulty returns an index
m_textLifeDifficulty.SetText( ssprintf( "life difficulty %d", iLifeDifficulty ) );
this->AddChild( &m_textLifeDifficulty );