move Preferences from ThemeManager to completely in PrefsManager
Also, allow Defaults.ini and Static.ini to have sections
This commit is contained in:
@@ -587,7 +587,7 @@ void GameState::SetCurGame( const Game *pGame )
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{
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m_pCurGame.Set( pGame );
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CString sGame = pGame ? CString(pGame->m_szName) : CString();
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PREFSMAN->m_sCurrentGame.Set( sGame );
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PREFSMAN->SetCurrentGame( sGame );
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}
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const float GameState::MUSIC_SECONDS_INVALID = -5000.0f;
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@@ -1022,14 +1022,14 @@ StageResult GameState::GetStageResult( PlayerNumber pn ) const
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void GameState::GetDefaultPlayerOptions( PlayerOptions &po )
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{
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po.Init();
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po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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po.FromString( PREFSMAN->m_sDefaultModifiers );
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po.FromString( CommonMetrics::DEFAULT_MODIFIERS );
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}
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void GameState::GetDefaultSongOptions( SongOptions &so )
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{
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so.Init();
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so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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so.FromString( PREFSMAN->m_sDefaultModifiers );
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so.FromString( CommonMetrics::DEFAULT_MODIFIERS );
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}
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@@ -56,10 +56,10 @@ READFROM_AND_WRITETO( float )
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READFROM_AND_WRITETO( bool )
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READFROM_AND_WRITETO( CString )
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void IPreference::ReadFrom( const IniFile &ini )
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void IPreference::ReadFrom( const IniFile &ini, const CString &sSection )
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{
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CString sVal;
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if( ini.GetValue( "Options", m_sName, sVal ) )
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if( ini.GetValue( sSection, m_sName, sVal ) )
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FromString( sVal );
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}
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@@ -15,7 +15,7 @@ public:
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virtual ~IPreference();
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virtual void LoadDefault() = 0;
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virtual void ReadFrom( const IniFile &ini );
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virtual void ReadFrom( const IniFile &ini, const CString &sSection );
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virtual void WriteTo( IniFile &ini ) const;
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virtual CString ToString() const = 0;
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+106
-16
@@ -10,10 +10,12 @@
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#include "Foreach.h"
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#include "Preference.h"
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#include "RageLog.h"
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#include "StepMania.h"
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const CString DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
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const CString STEPMANIA_INI_PATH = "Save/" PRODUCT_NAME ".ini"; // overlay on Defaults.ini, contains the user's choices
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const CString STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
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const CString TYPE_TXT_FILE = "Data/Type.txt";
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PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
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@@ -211,6 +213,11 @@ void TimeMeterSecondsChangeInit( size_t /*ScoreEvent*/ i, CString &sNameOut, flo
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PrefsManager::PrefsManager() :
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m_sCurrentGame ( "CurrentGame", "" ),
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m_sAnnouncer ( "Announcer", "" ),
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m_sTheme ( "Theme", "" ),
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m_sDefaultModifiers ( "DefaultModifiers", "" ),
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m_bWindowed ( "Windowed", TRUE_IF_DEBUG ),
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m_iDisplayWidth ( "DisplayWidth", 640 ),
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m_iDisplayHeight ( "DisplayHeight", 480 ),
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@@ -404,49 +411,119 @@ void PrefsManager::Init()
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{
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FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
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(*p)->LoadDefault();
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m_mapGameNameToGamePrefs.clear();
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}
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PrefsManager::~PrefsManager()
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{
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}
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void PrefsManager::SetCurrentGame( const CString &sGame )
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{
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if( m_sCurrentGame.Get() == sGame )
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return; // redundant
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if( !m_sCurrentGame.Get().empty() )
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StoreGamePrefs();
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m_sCurrentGame.Set( sGame );
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RestoreGamePrefs();
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}
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void PrefsManager::StoreGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() )
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// save off old values
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GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
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gp.m_sAnnouncer = m_sAnnouncer;
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gp.m_sTheme = m_sTheme;
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gp.m_sDefaultModifiers = m_sDefaultModifiers;
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}
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void PrefsManager::RestoreGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() )
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// save off old values
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map<CString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
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if( iter == m_mapGameNameToGamePrefs.end() )
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return;
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const GamePrefs &gp = iter->second;
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m_sAnnouncer .Set( gp.m_sAnnouncer );
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m_sTheme .Set( gp.m_sTheme );
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m_sDefaultModifiers .Set( gp.m_sDefaultModifiers );
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// give Static.ini a chance to clobber the saved game prefs
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ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
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}
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void PrefsManager::ReadPrefsFromDisk()
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{
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ReadPrefsFromFile( DEFAULTS_INI_PATH );
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ReadPrefsFromFile( STEPMANIA_INI_PATH );
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ReadPrefsFromFile( STATIC_INI_PATH );
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ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
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ReadPrefsFromFile( STEPMANIA_INI_PATH, "Options" );
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ReadGamePrefsFromIni( STEPMANIA_INI_PATH );
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ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
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if( !m_sCurrentGame.Get().empty() )
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RestoreGamePrefs();
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}
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void PrefsManager::ResetToFactoryDefaults()
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{
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// clobber the users prefs by initing then applying defaults
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Init();
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ReadPrefsFromFile( DEFAULTS_INI_PATH );
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ReadPrefsFromFile( STATIC_INI_PATH );
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ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
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ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
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SavePrefsToDisk();
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}
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void PrefsManager::ReadPrefsFromFile( const CString &sIni )
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void PrefsManager::ReadPrefsFromFile( const CString &sIni, const CString &sSection )
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{
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IniFile ini;
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if( !ini.ReadFile(sIni) )
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return;
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ReadPrefsFromIni( ini );
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ReadPrefsFromIni( ini, sSection );
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}
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static const CString GAME_SECTION_PREFIX = "Game-";
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void PrefsManager::ReadPrefsFromIni( const IniFile &ini )
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void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const CString &sSection )
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{
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// Apply our fallback (if any) before applying ourself.
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// TODO: detect circular?
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CString sFallback;
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if( ini.GetValue(sSection,"Fallback",sFallback) )
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{
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ReadPrefsFromIni( ini, sFallback );
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}
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//IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
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// if( pPref == NULL )
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// {
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// LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
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// continue;
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// }
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// pPref->FromString( sVal );
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FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
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(*p)->ReadFrom( ini );
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(*p)->ReadFrom( ini, sSection );
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// validate
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m_iSongsPerPlay.Set( clamp(m_iSongsPerPlay.Get(),0,MAX_SONGS_PER_PLAY) );
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m_RandomBackgroundMode.Set( (RandomBackgroundMode)clamp((int)m_RandomBackgroundMode.Get(),0,(int)NUM_RandomBackgroundMode-1) );
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}
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void PrefsManager::ReadGamePrefsFromIni( const CString &sIni )
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{
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IniFile ini;
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if( !ini.ReadFile(sIni) )
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return;
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FOREACH_CONST_Child( &ini, section )
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{
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@@ -462,15 +539,18 @@ void PrefsManager::ReadPrefsFromIni( const IniFile &ini )
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}
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}
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void PrefsManager::SavePrefsToDisk() const
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void PrefsManager::SavePrefsToDisk()
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{
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IniFile ini;
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SavePrefsToIni( ini );
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ini.WriteFile( STEPMANIA_INI_PATH );
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}
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void PrefsManager::SavePrefsToIni( IniFile &ini ) const
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void PrefsManager::SavePrefsToIni( IniFile &ini )
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{
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if( !m_sCurrentGame.Get().empty() )
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StoreGamePrefs();
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FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
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(*p)->WriteTo( ini );
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@@ -484,6 +564,21 @@ void PrefsManager::SavePrefsToIni( IniFile &ini ) const
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}
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}
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CString PrefsManager::GetPreferencesSection() const
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{
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CString sSection = "Preferences";
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// OK if this fails
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GetFileContents( TYPE_TXT_FILE, sSection, true );
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// OK if this fails
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GetCommandlineArgument( "Type", &sSection );
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return sSection;
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}
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// wrappers
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CString PrefsManager::GetSoundDrivers()
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{
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@@ -522,11 +617,6 @@ CString PrefsManager::GetLightsDriver()
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return m_sLightsDriver;
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}
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PrefsManager::GamePrefs &PrefsManager::GetCurrentGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() );
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return m_mapGameNameToGamePrefs[m_sCurrentGame];
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}
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// lua start
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#include "LuaBinding.h"
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@@ -20,7 +20,28 @@ public:
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void Init();
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void SetCurrentGame( const CString &sGame );
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CString GetCurrentGame() { return m_sCurrentGame; }
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protected:
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Preference<CString> m_sCurrentGame;
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public:
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// Game-specific prefs. Copy these off and save them every time the game changes
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Preference<CString> m_sAnnouncer;
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Preference<CString> m_sTheme;
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Preference<CString> m_sDefaultModifiers;
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protected:
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void StoreGamePrefs();
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void RestoreGamePrefs();
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struct GamePrefs
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{
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CString m_sAnnouncer;
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CString m_sTheme;
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CString m_sDefaultModifiers;
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};
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map<CString, GamePrefs> m_mapGameNameToGamePrefs;
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public:
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Preference<bool> m_bWindowed;
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Preference<int> m_iDisplayWidth;
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Preference<int> m_iDisplayHeight;
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@@ -259,14 +280,17 @@ public:
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CString GetLightsDriver();
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void ReadPrefsFromIni( const IniFile &ini );
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void SavePrefsToIni( IniFile &ini ) const;
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void ReadPrefsFromIni( const IniFile &ini, const CString &sSection );
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void ReadGamePrefsFromIni( const CString &sIni );
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void SavePrefsToIni( IniFile &ini );
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void ReadPrefsFromDisk();
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void SavePrefsToDisk() const;
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void SavePrefsToDisk();
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void ResetToFactoryDefaults();
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CString GetPreferencesSection() const;
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//
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// For self-registering prefs
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//
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@@ -274,28 +298,11 @@ public:
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static void Unsubscribe( IPreference *p );
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//
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// Non-self-registering prefs
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//
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struct GamePrefs
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{
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CString m_sAnnouncer;
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CString m_sTheme;
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CString m_sDefaultModifiers;
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};
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map<CString, GamePrefs> m_mapGameNameToGamePrefs;
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GamePrefs &GetCurrentGamePrefs();
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void SaveGamePrefsToDisk();
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void ReadGamePrefsFromDisk();
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// Lua
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void PushSelf( lua_State *L );
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protected:
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void ReadPrefsFromFile( const CString &sIni );
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void ReadPrefsFromFile( const CString &sIni, const CString &sSection );
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};
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@@ -17,8 +17,8 @@
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static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
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{
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po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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po.FromString( PREFSMAN->m_sDefaultModifiers );
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so.FromString( PREFSMAN->m_sDefaultModifiers );
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}
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static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions &so )
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@@ -29,7 +29,7 @@ static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions
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if( so.GetString() != "" )
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as.push_back( so.GetString() );
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PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers = join( ", ",as );
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PREFSMAN->m_sDefaultModifiers.Set( join(", ",as) );
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}
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/* Ugly: the input values may be a different type than the mapping. For example,
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@@ -235,7 +235,7 @@ static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption
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if( ToSel )
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{
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PlayerOptions po;
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po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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po.FromString( PREFSMAN->m_sDefaultModifiers );
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sel = 0;
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for( unsigned i=0; i < choices.size(); i++ )
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if( !stricmp(choices[i], po.m_sNoteSkin) )
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@@ -384,7 +384,7 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption
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if( ToSel )
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{
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SongOptions so;
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so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
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so.FromString( PREFSMAN->m_sDefaultModifiers );
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sel = so.m_FailType;
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}
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else
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+10
-10
@@ -766,10 +766,12 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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if( bSwitchToLastPlayedGame )
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{
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ASSERT( GAMEMAN != NULL );
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CString sGame;
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GAMESTATE->SetCurGame( NULL );
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if( !PREFSMAN->m_sCurrentGame.Get().empty() )
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GAMESTATE->SetCurGame( GAMEMAN->StringToGameType(PREFSMAN->m_sCurrentGame) );
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CString sGame = PREFSMAN->GetCurrentGame();
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if( !sGame.empty() )
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{
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const Game *pGame = GAMEMAN->StringToGameType(sGame);
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GAMESTATE->SetCurGame( pGame );
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}
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}
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/* If the active game type isn't actually available, revert to the default. */
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@@ -797,10 +799,10 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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CString sTheme = sGameName;
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// if these calls fail, the three strings will keep the initial values set above.
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if( !PREFSMAN->GetCurrentGamePrefs().m_sAnnouncer.empty() )
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sAnnouncer = PREFSMAN->GetCurrentGamePrefs().m_sAnnouncer;
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if( !PREFSMAN->GetCurrentGamePrefs().m_sTheme.empty() )
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sTheme = PREFSMAN->GetCurrentGamePrefs().m_sTheme;
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if( !PREFSMAN->m_sAnnouncer.Get().empty() )
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sAnnouncer = PREFSMAN->m_sAnnouncer;
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if( !PREFSMAN->m_sTheme.Get().empty() )
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sTheme = PREFSMAN->m_sTheme;
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// it's OK to call these functions with names that don't exist.
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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@@ -1042,8 +1044,6 @@ int main(int argc, char* argv[])
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/* Set up the theme and announcer, and switch to the last game type. */
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ReadGamePrefsFromDisk( true );
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THEME->LoadPreferencesFromMetrics();
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{
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/* Now that THEME is loaded, load the icon for the current theme into the
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* loading window. */
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@@ -38,7 +38,6 @@ const CString LANGUAGES_SUBDIR = "Languages/";
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const CString BASE_LANGUAGE = "english";
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const CString THEMES_DIR = "Themes/";
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const CString METRICS_FILE = "metrics.ini";
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const CString TYPE_TXT_FILE = "Data/Type.txt";
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struct Theme
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@@ -928,57 +927,6 @@ void ThemeManager::GetMetricsThatBeginWith( const CString &sClassName_, const CS
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}
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}
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CString ThemeManager::GetPreferencesSection() const
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{
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CString sSection = "Preferences";
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// OK if this fails
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GetFileContents( TYPE_TXT_FILE, sSection, true );
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// OK if this fails
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GetCommandlineArgument( "Type", &sSection );
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return sSection;
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}
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void ThemeManager::LoadPreferencesFromMetrics()
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{
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CString sClassName = GetPreferencesSection();
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set<CString> asNames;
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GetMetricsThatBeginWith( sClassName, "", asNames );
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/* If "Theme" isn't set, we're not changing the theme. Break out and
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* load other preferences. */
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if( asNames.find("Theme") != asNames.end() )
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{
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/* Change the theme. Only do this once. */
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CString sTheme;
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GetMetric( sClassName, "Theme", sTheme );
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THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage );
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asNames.erase( "Theme" );
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||||
}
|
||||
|
||||
FOREACHS( CString, asNames, sName )
|
||||
{
|
||||
if( !sName->CompareNoCase("Fallback") )
|
||||
continue;
|
||||
|
||||
IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
|
||||
if( pPref == NULL )
|
||||
{
|
||||
LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
|
||||
continue;
|
||||
}
|
||||
|
||||
CString sVal;
|
||||
GetMetric( sClassName, *sName, sVal );
|
||||
|
||||
pPref->FromString( sVal );
|
||||
}
|
||||
}
|
||||
|
||||
CString ThemeManager::GetBlankGraphicPath()
|
||||
{
|
||||
@@ -997,7 +945,6 @@ public:
|
||||
static int GetPathG( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathG(SArg(1),SArg(2)) ); return 1; }
|
||||
static int GetPathB( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathB(SArg(1),SArg(2)) ); return 1; }
|
||||
static int GetPathS( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathS(SArg(1),SArg(2)) ); return 1; }
|
||||
static int GetPreferencesSection( T* p, lua_State *L ) { lua_pushstring(L, p->GetPreferencesSection() ); return 1; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
@@ -1005,7 +952,6 @@ public:
|
||||
ADD_METHOD( GetPathG );
|
||||
ADD_METHOD( GetPathB );
|
||||
ADD_METHOD( GetPathS );
|
||||
ADD_METHOD( GetPreferencesSection );
|
||||
|
||||
Luna<T>::Register( L );
|
||||
|
||||
|
||||
@@ -82,8 +82,6 @@ public:
|
||||
void GetMetric( const CString &sClassName, const CString &sValueName, apActorCommands &valueOut );
|
||||
|
||||
void GetMetricsThatBeginWith( const CString &sClassName, const CString &sValueName, set<CString> &vsValueNamesOut );
|
||||
CString GetPreferencesSection() const;
|
||||
void LoadPreferencesFromMetrics();
|
||||
|
||||
static CString GetBlankGraphicPath();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user