move Preferences from ThemeManager to completely in PrefsManager

Also, allow Defaults.ini and Static.ini to have sections
This commit is contained in:
Chris Danford
2005-11-09 10:55:30 +00:00
parent 089a187a6c
commit 81037f05cd
9 changed files with 155 additions and 114 deletions
+3 -3
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@@ -587,7 +587,7 @@ void GameState::SetCurGame( const Game *pGame )
{
m_pCurGame.Set( pGame );
CString sGame = pGame ? CString(pGame->m_szName) : CString();
PREFSMAN->m_sCurrentGame.Set( sGame );
PREFSMAN->SetCurrentGame( sGame );
}
const float GameState::MUSIC_SECONDS_INVALID = -5000.0f;
@@ -1022,14 +1022,14 @@ StageResult GameState::GetStageResult( PlayerNumber pn ) const
void GameState::GetDefaultPlayerOptions( PlayerOptions &po )
{
po.Init();
po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
po.FromString( PREFSMAN->m_sDefaultModifiers );
po.FromString( CommonMetrics::DEFAULT_MODIFIERS );
}
void GameState::GetDefaultSongOptions( SongOptions &so )
{
so.Init();
so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
so.FromString( PREFSMAN->m_sDefaultModifiers );
so.FromString( CommonMetrics::DEFAULT_MODIFIERS );
}
+2 -2
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@@ -56,10 +56,10 @@ READFROM_AND_WRITETO( float )
READFROM_AND_WRITETO( bool )
READFROM_AND_WRITETO( CString )
void IPreference::ReadFrom( const IniFile &ini )
void IPreference::ReadFrom( const IniFile &ini, const CString &sSection )
{
CString sVal;
if( ini.GetValue( "Options", m_sName, sVal ) )
if( ini.GetValue( sSection, m_sName, sVal ) )
FromString( sVal );
}
+1 -1
View File
@@ -15,7 +15,7 @@ public:
virtual ~IPreference();
virtual void LoadDefault() = 0;
virtual void ReadFrom( const IniFile &ini );
virtual void ReadFrom( const IniFile &ini, const CString &sSection );
virtual void WriteTo( IniFile &ini ) const;
virtual CString ToString() const = 0;
+106 -16
View File
@@ -10,10 +10,12 @@
#include "Foreach.h"
#include "Preference.h"
#include "RageLog.h"
#include "StepMania.h"
const CString DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
const CString STEPMANIA_INI_PATH = "Save/" PRODUCT_NAME ".ini"; // overlay on Defaults.ini, contains the user's choices
const CString STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
const CString TYPE_TXT_FILE = "Data/Type.txt";
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
@@ -211,6 +213,11 @@ void TimeMeterSecondsChangeInit( size_t /*ScoreEvent*/ i, CString &sNameOut, flo
PrefsManager::PrefsManager() :
m_sCurrentGame ( "CurrentGame", "" ),
m_sAnnouncer ( "Announcer", "" ),
m_sTheme ( "Theme", "" ),
m_sDefaultModifiers ( "DefaultModifiers", "" ),
m_bWindowed ( "Windowed", TRUE_IF_DEBUG ),
m_iDisplayWidth ( "DisplayWidth", 640 ),
m_iDisplayHeight ( "DisplayHeight", 480 ),
@@ -404,49 +411,119 @@ void PrefsManager::Init()
{
FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
(*p)->LoadDefault();
m_mapGameNameToGamePrefs.clear();
}
PrefsManager::~PrefsManager()
{
}
void PrefsManager::SetCurrentGame( const CString &sGame )
{
if( m_sCurrentGame.Get() == sGame )
return; // redundant
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
m_sCurrentGame.Set( sGame );
RestoreGamePrefs();
}
void PrefsManager::StoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() )
// save off old values
GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
gp.m_sAnnouncer = m_sAnnouncer;
gp.m_sTheme = m_sTheme;
gp.m_sDefaultModifiers = m_sDefaultModifiers;
}
void PrefsManager::RestoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() )
// save off old values
map<CString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
if( iter == m_mapGameNameToGamePrefs.end() )
return;
const GamePrefs &gp = iter->second;
m_sAnnouncer .Set( gp.m_sAnnouncer );
m_sTheme .Set( gp.m_sTheme );
m_sDefaultModifiers .Set( gp.m_sDefaultModifiers );
// give Static.ini a chance to clobber the saved game prefs
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
}
void PrefsManager::ReadPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH );
ReadPrefsFromFile( STEPMANIA_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH );
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( STEPMANIA_INI_PATH, "Options" );
ReadGamePrefsFromIni( STEPMANIA_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
if( !m_sCurrentGame.Get().empty() )
RestoreGamePrefs();
}
void PrefsManager::ResetToFactoryDefaults()
{
// clobber the users prefs by initing then applying defaults
Init();
ReadPrefsFromFile( DEFAULTS_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH );
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
SavePrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( const CString &sIni )
void PrefsManager::ReadPrefsFromFile( const CString &sIni, const CString &sSection )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadPrefsFromIni( ini );
ReadPrefsFromIni( ini, sSection );
}
static const CString GAME_SECTION_PREFIX = "Game-";
void PrefsManager::ReadPrefsFromIni( const IniFile &ini )
void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const CString &sSection )
{
// Apply our fallback (if any) before applying ourself.
// TODO: detect circular?
CString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
{
ReadPrefsFromIni( ini, sFallback );
}
//IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
// if( pPref == NULL )
// {
// LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
// continue;
// }
// pPref->FromString( sVal );
FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
(*p)->ReadFrom( ini );
(*p)->ReadFrom( ini, sSection );
// validate
m_iSongsPerPlay.Set( clamp(m_iSongsPerPlay.Get(),0,MAX_SONGS_PER_PLAY) );
m_RandomBackgroundMode.Set( (RandomBackgroundMode)clamp((int)m_RandomBackgroundMode.Get(),0,(int)NUM_RandomBackgroundMode-1) );
}
void PrefsManager::ReadGamePrefsFromIni( const CString &sIni )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
FOREACH_CONST_Child( &ini, section )
{
@@ -462,15 +539,18 @@ void PrefsManager::ReadPrefsFromIni( const IniFile &ini )
}
}
void PrefsManager::SavePrefsToDisk() const
void PrefsManager::SavePrefsToDisk()
{
IniFile ini;
SavePrefsToIni( ini );
ini.WriteFile( STEPMANIA_INI_PATH );
}
void PrefsManager::SavePrefsToIni( IniFile &ini ) const
void PrefsManager::SavePrefsToIni( IniFile &ini )
{
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
FOREACHS_CONST( IPreference*, *SubscriptionManager<IPreference>::s_pSubscribers, p )
(*p)->WriteTo( ini );
@@ -484,6 +564,21 @@ void PrefsManager::SavePrefsToIni( IniFile &ini ) const
}
}
CString PrefsManager::GetPreferencesSection() const
{
CString sSection = "Preferences";
// OK if this fails
GetFileContents( TYPE_TXT_FILE, sSection, true );
// OK if this fails
GetCommandlineArgument( "Type", &sSection );
return sSection;
}
// wrappers
CString PrefsManager::GetSoundDrivers()
{
@@ -522,11 +617,6 @@ CString PrefsManager::GetLightsDriver()
return m_sLightsDriver;
}
PrefsManager::GamePrefs &PrefsManager::GetCurrentGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() );
return m_mapGameNameToGamePrefs[m_sCurrentGame];
}
// lua start
#include "LuaBinding.h"
+28 -21
View File
@@ -20,7 +20,28 @@ public:
void Init();
void SetCurrentGame( const CString &sGame );
CString GetCurrentGame() { return m_sCurrentGame; }
protected:
Preference<CString> m_sCurrentGame;
public:
// Game-specific prefs. Copy these off and save them every time the game changes
Preference<CString> m_sAnnouncer;
Preference<CString> m_sTheme;
Preference<CString> m_sDefaultModifiers;
protected:
void StoreGamePrefs();
void RestoreGamePrefs();
struct GamePrefs
{
CString m_sAnnouncer;
CString m_sTheme;
CString m_sDefaultModifiers;
};
map<CString, GamePrefs> m_mapGameNameToGamePrefs;
public:
Preference<bool> m_bWindowed;
Preference<int> m_iDisplayWidth;
Preference<int> m_iDisplayHeight;
@@ -259,14 +280,17 @@ public:
CString GetLightsDriver();
void ReadPrefsFromIni( const IniFile &ini );
void SavePrefsToIni( IniFile &ini ) const;
void ReadPrefsFromIni( const IniFile &ini, const CString &sSection );
void ReadGamePrefsFromIni( const CString &sIni );
void SavePrefsToIni( IniFile &ini );
void ReadPrefsFromDisk();
void SavePrefsToDisk() const;
void SavePrefsToDisk();
void ResetToFactoryDefaults();
CString GetPreferencesSection() const;
//
// For self-registering prefs
//
@@ -274,28 +298,11 @@ public:
static void Unsubscribe( IPreference *p );
//
// Non-self-registering prefs
//
struct GamePrefs
{
CString m_sAnnouncer;
CString m_sTheme;
CString m_sDefaultModifiers;
};
map<CString, GamePrefs> m_mapGameNameToGamePrefs;
GamePrefs &GetCurrentGamePrefs();
void SaveGamePrefsToDisk();
void ReadGamePrefsFromDisk();
// Lua
void PushSelf( lua_State *L );
protected:
void ReadPrefsFromFile( const CString &sIni );
void ReadPrefsFromFile( const CString &sIni, const CString &sSection );
};
+5 -5
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@@ -17,8 +17,8 @@
static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so )
{
po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
po.FromString( PREFSMAN->m_sDefaultModifiers );
so.FromString( PREFSMAN->m_sDefaultModifiers );
}
static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions &so )
@@ -29,7 +29,7 @@ static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions
if( so.GetString() != "" )
as.push_back( so.GetString() );
PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers = join( ", ",as );
PREFSMAN->m_sDefaultModifiers.Set( join(", ",as) );
}
/* Ugly: the input values may be a different type than the mapping. For example,
@@ -235,7 +235,7 @@ static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption
if( ToSel )
{
PlayerOptions po;
po.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
po.FromString( PREFSMAN->m_sDefaultModifiers );
sel = 0;
for( unsigned i=0; i < choices.size(); i++ )
if( !stricmp(choices[i], po.m_sNoteSkin) )
@@ -384,7 +384,7 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption
if( ToSel )
{
SongOptions so;
so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
so.FromString( PREFSMAN->m_sDefaultModifiers );
sel = so.m_FailType;
}
else
+10 -10
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@@ -766,10 +766,12 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
if( bSwitchToLastPlayedGame )
{
ASSERT( GAMEMAN != NULL );
CString sGame;
GAMESTATE->SetCurGame( NULL );
if( !PREFSMAN->m_sCurrentGame.Get().empty() )
GAMESTATE->SetCurGame( GAMEMAN->StringToGameType(PREFSMAN->m_sCurrentGame) );
CString sGame = PREFSMAN->GetCurrentGame();
if( !sGame.empty() )
{
const Game *pGame = GAMEMAN->StringToGameType(sGame);
GAMESTATE->SetCurGame( pGame );
}
}
/* If the active game type isn't actually available, revert to the default. */
@@ -797,10 +799,10 @@ void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
CString sTheme = sGameName;
// if these calls fail, the three strings will keep the initial values set above.
if( !PREFSMAN->GetCurrentGamePrefs().m_sAnnouncer.empty() )
sAnnouncer = PREFSMAN->GetCurrentGamePrefs().m_sAnnouncer;
if( !PREFSMAN->GetCurrentGamePrefs().m_sTheme.empty() )
sTheme = PREFSMAN->GetCurrentGamePrefs().m_sTheme;
if( !PREFSMAN->m_sAnnouncer.Get().empty() )
sAnnouncer = PREFSMAN->m_sAnnouncer;
if( !PREFSMAN->m_sTheme.Get().empty() )
sTheme = PREFSMAN->m_sTheme;
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
@@ -1042,8 +1044,6 @@ int main(int argc, char* argv[])
/* Set up the theme and announcer, and switch to the last game type. */
ReadGamePrefsFromDisk( true );
THEME->LoadPreferencesFromMetrics();
{
/* Now that THEME is loaded, load the icon for the current theme into the
* loading window. */
-54
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@@ -38,7 +38,6 @@ const CString LANGUAGES_SUBDIR = "Languages/";
const CString BASE_LANGUAGE = "english";
const CString THEMES_DIR = "Themes/";
const CString METRICS_FILE = "metrics.ini";
const CString TYPE_TXT_FILE = "Data/Type.txt";
struct Theme
@@ -928,57 +927,6 @@ void ThemeManager::GetMetricsThatBeginWith( const CString &sClassName_, const CS
}
}
CString ThemeManager::GetPreferencesSection() const
{
CString sSection = "Preferences";
// OK if this fails
GetFileContents( TYPE_TXT_FILE, sSection, true );
// OK if this fails
GetCommandlineArgument( "Type", &sSection );
return sSection;
}
void ThemeManager::LoadPreferencesFromMetrics()
{
CString sClassName = GetPreferencesSection();
set<CString> asNames;
GetMetricsThatBeginWith( sClassName, "", asNames );
/* If "Theme" isn't set, we're not changing the theme. Break out and
* load other preferences. */
if( asNames.find("Theme") != asNames.end() )
{
/* Change the theme. Only do this once. */
CString sTheme;
GetMetric( sClassName, "Theme", sTheme );
THEME->SwitchThemeAndLanguage( sTheme, PREFSMAN->m_sLanguage );
asNames.erase( "Theme" );
}
FOREACHS( CString, asNames, sName )
{
if( !sName->CompareNoCase("Fallback") )
continue;
IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
if( pPref == NULL )
{
LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
continue;
}
CString sVal;
GetMetric( sClassName, *sName, sVal );
pPref->FromString( sVal );
}
}
CString ThemeManager::GetBlankGraphicPath()
{
@@ -997,7 +945,6 @@ public:
static int GetPathG( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathG(SArg(1),SArg(2)) ); return 1; }
static int GetPathB( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathB(SArg(1),SArg(2)) ); return 1; }
static int GetPathS( T* p, lua_State *L ) { lua_pushstring(L, p->GetPathS(SArg(1),SArg(2)) ); return 1; }
static int GetPreferencesSection( T* p, lua_State *L ) { lua_pushstring(L, p->GetPreferencesSection() ); return 1; }
static void Register(lua_State *L)
{
@@ -1005,7 +952,6 @@ public:
ADD_METHOD( GetPathG );
ADD_METHOD( GetPathB );
ADD_METHOD( GetPathS );
ADD_METHOD( GetPreferencesSection );
Luna<T>::Register( L );
-2
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@@ -82,8 +82,6 @@ public:
void GetMetric( const CString &sClassName, const CString &sValueName, apActorCommands &valueOut );
void GetMetricsThatBeginWith( const CString &sClassName, const CString &sValueName, set<CString> &vsValueNamesOut );
CString GetPreferencesSection() const;
void LoadPreferencesFromMetrics();
static CString GetBlankGraphicPath();