move some options to "Coin Options" group

This commit is contained in:
Chris Danford
2003-10-06 05:59:58 +00:00
parent e2659ad6b1
commit 2f09374c08
+22 -21
View File
@@ -253,9 +253,30 @@ MOVE( MarvelousTiming, PREFSMAN->m_iMarvelousTiming );
MOVE( PickExtraStage, PREFSMAN->m_bPickExtraStage );
MOVE( UnlockSystem, PREFSMAN->m_bUseUnlockSystem );
/* Coin options */
MOVE( CoinMode, PREFSMAN->m_iCoinMode );
static void CoinsPerCredit( int &sel, bool ToSel, const CStringArray &choices )
{
const int mapping[] = { 1,2,3,4,5,6,7,8 };
MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
}
MOVE( JointPremium, PREFSMAN->m_bJointPremium );
static void SongsPerPlay( int &sel, bool ToSel, const CStringArray &choices )
{
const int mapping[] = { 1,2,3,4,5,6,7,8 };
MoveMap( sel, PREFSMAN->m_iNumArcadeStages, ToSel, mapping, ARRAYSIZE(mapping) );
if( ToSel && PREFSMAN->m_bEventMode )
sel = 7;
if( !ToSel )
PREFSMAN->m_bEventMode = (sel == 7);
}
/* Machine options */
MOVE( MenuTimer, PREFSMAN->m_bMenuTimer );
MOVE( CoinMode, PREFSMAN->m_iCoinMode );
MOVE( ScoringType, PREFSMAN->m_iScoringType );
static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
@@ -276,12 +297,6 @@ static void ShowSongOptions( int &sel, bool ToSel, const CStringArray &choices )
MoveMap( sel, PREFSMAN->m_ShowSongOptions, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void CoinsPerCredit( int &sel, bool ToSel, const CStringArray &choices )
{
const int mapping[] = { 1,2,3,4,5,6,7,8 };
MoveMap( sel, PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
}
static void DefaultFailType( int &sel, bool ToSel, const CStringArray &choices )
{
if( ToSel )
@@ -311,20 +326,6 @@ MOVE( ProgressiveLifebar, PREFSMAN->m_iProgressiveLifebar );
MOVE( ProgressiveStageLifebar, PREFSMAN->m_iProgressiveStageLifebar );
MOVE( ProgressiveNonstopLifebar, PREFSMAN->m_iProgressiveNonstopLifebar );
MOVE( JointPremium, PREFSMAN->m_bJointPremium );
static void SongsPerPlay( int &sel, bool ToSel, const CStringArray &choices )
{
const int mapping[] = { 1,2,3,4,5,6,7,8 };
MoveMap( sel, PREFSMAN->m_iNumArcadeStages, ToSel, mapping, ARRAYSIZE(mapping) );
if( ToSel && PREFSMAN->m_bEventMode )
sel = 7;
if( !ToSel )
PREFSMAN->m_bEventMode = (sel == 7);
}
/* Graphic options */
MOVE( DisplayMode, PREFSMAN->m_bWindowed );
MOVE( WaitForVsync, PREFSMAN->m_bVsync );