2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-05-20 08:59:37 +00:00
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#include "ScreenEditMenu.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-05-20 08:59:37 +00:00
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#include "GameManager.h"
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#include "RageLog.h"
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2002-07-23 01:41:40 +00:00
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#include "GameState.h"
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2004-07-08 00:10:34 +00:00
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#include "GameSoundManager.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2003-08-03 00:13:55 +00:00
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#include "Steps.h"
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2003-11-07 20:24:44 +00:00
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#include "song.h"
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2005-03-08 01:46:57 +00:00
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#include "CommonMetrics.h"
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2005-03-22 23:59:17 +00:00
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#include "ScreenTextEntry.h"
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2002-05-20 08:59:37 +00:00
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2005-03-08 00:32:49 +00:00
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#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
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#define EXPLANATION_TEXT( row ) THEME->GetMetric(m_sName,"Explanation"+EditMenuRowToString(row))
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2002-05-20 08:59:37 +00:00
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2005-03-28 08:01:36 +00:00
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AutoScreenMessage( SM_RefreshSelector )
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AutoScreenMessage( SM_BackFromEditDescription )
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2002-05-20 08:59:37 +00:00
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2004-11-26 17:28:47 +00:00
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REGISTER_SCREEN_CLASS( ScreenEditMenu );
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2004-05-01 23:19:33 +00:00
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ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
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2002-05-20 08:59:37 +00:00
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{
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2002-07-31 19:40:40 +00:00
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LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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2002-05-20 08:59:37 +00:00
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2004-05-22 00:12:57 +00:00
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/* Enable all players. */
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FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
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2005-02-23 18:56:50 +00:00
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}
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void ScreenEditMenu::Init()
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{
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ScreenWithMenuElements::Init();
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2002-08-29 04:56:03 +00:00
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2003-01-30 07:18:33 +00:00
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m_Selector.SetXY( 0, 0 );
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this->AddChild( &m_Selector );
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2002-05-20 08:59:37 +00:00
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2002-08-27 16:53:25 +00:00
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2004-05-22 00:12:57 +00:00
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m_textExplanation.SetName( "Explanation" );
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2005-03-05 09:11:56 +00:00
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m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
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2005-03-08 00:32:49 +00:00
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SET_XY( m_textExplanation );
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RefreshExplanationText();
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2002-09-02 21:59:58 +00:00
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this->AddChild( &m_textExplanation );
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2002-05-20 08:59:37 +00:00
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2005-03-08 01:46:57 +00:00
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m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" );
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m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") );
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SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
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RefreshNumStepsLoadedFromProfile();
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this->AddChild( &m_textNumStepsLoadedFromProfile );
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2004-05-03 00:08:56 +00:00
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this->SortByDrawOrder();
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2005-03-05 09:11:56 +00:00
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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2002-05-20 08:59:37 +00:00
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}
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2005-03-14 02:48:48 +00:00
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// helpers for MenuStart() below
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void DeleteCurSteps( void* pThrowAway )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
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pSong->RemoveSteps( pStepsToDelete );
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2005-04-19 04:11:33 +00:00
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switch( EDIT_MODE.GetValue() )
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2005-03-14 02:48:48 +00:00
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{
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2005-04-19 01:44:22 +00:00
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case EDIT_MODE_HOME:
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break;
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case EDIT_MODE_FULL:
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2005-03-14 02:48:48 +00:00
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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2005-04-19 01:44:22 +00:00
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break;
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default:
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ASSERT(0);
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2005-03-14 02:48:48 +00:00
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}
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2005-03-21 03:47:30 +00:00
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SCREENMAN->SendMessageToTopScreen( SM_RefreshSelector );
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2005-03-14 02:48:48 +00:00
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}
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2002-05-20 08:59:37 +00:00
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void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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{
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2005-03-23 08:48:38 +00:00
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if( SM == SM_RefreshSelector )
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2002-05-20 08:59:37 +00:00
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{
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2005-03-06 00:08:48 +00:00
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m_Selector.RefreshAll();
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2005-03-21 03:47:30 +00:00
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RefreshNumStepsLoadedFromProfile();
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2005-03-23 08:48:38 +00:00
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}
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else if( SM == SM_GoToPrevScreen )
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{
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2005-01-29 23:45:27 +00:00
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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2005-03-23 08:48:38 +00:00
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}
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else if( SM == SM_GoToNextScreen )
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{
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2002-08-27 03:59:22 +00:00
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SCREENMAN->SetNewScreen( "ScreenEdit" );
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2005-03-23 08:48:38 +00:00
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}
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else if( SM == SM_Success )
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{
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2005-03-14 02:56:01 +00:00
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LOG->Trace( "Delete successful; deleting steps from memory" );
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DeleteCurSteps( NULL );
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2005-03-23 08:48:38 +00:00
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}
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else if( SM == SM_Failure )
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{
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2005-03-14 02:56:01 +00:00
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LOG->Trace( "Delete failed; not deleting steps" );
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2005-03-23 08:48:38 +00:00
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}
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else if( SM == SM_BackFromEditDescription )
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{
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2005-03-22 23:59:17 +00:00
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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SOUND->StopMusic();
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StartTransitioning( SM_GoToNextScreen );
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}
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2002-05-20 08:59:37 +00:00
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}
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}
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2002-09-04 03:49:08 +00:00
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void ScreenEditMenu::MenuUp( PlayerNumber pn )
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2002-05-20 08:59:37 +00:00
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{
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2005-03-08 00:32:49 +00:00
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if( m_Selector.CanGoUp() )
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{
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m_Selector.Up();
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RefreshExplanationText();
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}
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2002-05-20 08:59:37 +00:00
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}
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2002-09-04 03:49:08 +00:00
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void ScreenEditMenu::MenuDown( PlayerNumber pn )
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2002-05-20 08:59:37 +00:00
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{
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2005-03-08 00:32:49 +00:00
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if( m_Selector.CanGoDown() )
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{
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m_Selector.Down();
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RefreshExplanationText();
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}
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2002-05-20 08:59:37 +00:00
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}
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2002-09-04 03:49:08 +00:00
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void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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2002-05-20 08:59:37 +00:00
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{
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2005-03-08 00:32:49 +00:00
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if( m_Selector.CanGoLeft() )
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{
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m_Selector.Left();
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}
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2002-05-20 08:59:37 +00:00
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}
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2002-09-04 03:49:08 +00:00
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void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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2002-05-20 08:59:37 +00:00
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{
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2005-03-08 00:32:49 +00:00
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if( m_Selector.CanGoRight() )
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{
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m_Selector.Right();
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}
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2003-01-30 07:18:33 +00:00
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}
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2005-03-05 23:07:42 +00:00
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static CString GetCopyDescription( const Steps *pSourceSteps )
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{
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CString s;
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if( pSourceSteps->GetDifficulty() == DIFFICULTY_EDIT )
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s = pSourceSteps->GetDescription();
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else
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s = DifficultyToThemedString( pSourceSteps->GetDifficulty() );
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2005-03-06 00:08:48 +00:00
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return s;
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2005-03-05 23:07:42 +00:00
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}
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2005-03-23 05:12:31 +00:00
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static bool ValidateCurrentStepsDescription( CString s, CString &sErrorOut )
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{
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2005-04-03 21:23:38 +00:00
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ASSERT( GAMESTATE->m_pCurSteps[0]->GetDifficulty() == DIFFICULTY_EDIT );
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if( s.empty() )
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2005-03-23 05:12:31 +00:00
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{
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2005-04-03 21:23:38 +00:00
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sErrorOut = "You must supply a name for your new edit.";
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return false;
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2005-03-23 05:12:31 +00:00
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}
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2005-04-03 21:23:38 +00:00
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if( !GAMESTATE->m_pCurSong->IsEditDescriptionUnique(GAMESTATE->m_pCurSteps[0]->m_StepsType, s, GAMESTATE->m_pCurSteps[0]) )
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{
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sErrorOut = "The supplied name supplied conflicts with another edit.\n\nPlease use a different name.";
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return false;
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}
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2005-03-23 05:12:31 +00:00
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return true;
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}
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2005-03-22 23:59:17 +00:00
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static void SetCurrentStepsDescription( CString s )
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{
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GAMESTATE->m_pCurSteps[0]->SetDescription( s );
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}
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static void DeleteCurrentSteps()
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{
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GAMESTATE->m_pCurSong->RemoveSteps( GAMESTATE->m_pCurSteps[0] );
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GAMESTATE->m_pCurSteps[0].Set( NULL );
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}
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2002-09-04 03:49:08 +00:00
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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2002-05-20 08:59:37 +00:00
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{
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2004-05-01 23:19:33 +00:00
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if( IsTransitioning() )
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2002-10-18 02:42:52 +00:00
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return;
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2005-03-08 00:48:59 +00:00
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if( m_Selector.CanGoDown() )
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{
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m_Selector.Down();
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RefreshExplanationText();
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return;
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}
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2005-03-07 23:55:18 +00:00
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType st = m_Selector.GetSelectedStepsType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pSteps = m_Selector.GetSelectedSteps();
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// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
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EditMenuAction action = m_Selector.GetSelectedAction();
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2003-01-30 07:18:33 +00:00
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2005-02-24 12:27:30 +00:00
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GAMESTATE->m_pCurSong.Set( pSong );
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2005-05-07 08:34:20 +00:00
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetEditorStyleForStepsType(st) );
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2005-02-25 18:17:26 +00:00
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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2003-01-30 07:18:33 +00:00
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//
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// handle error cases
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//
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2002-09-16 00:56:30 +00:00
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2003-01-30 07:18:33 +00:00
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if( !pSong->HasMusic() )
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2002-09-16 00:56:30 +00:00
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{
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2005-03-08 07:57:14 +00:00
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SCREENMAN->Prompt( SM_None, "This song is missing a music file and cannot be edited" );
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2002-09-16 00:56:30 +00:00
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return;
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}
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2005-03-21 03:45:14 +00:00
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//
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// Do work
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//
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2003-01-30 07:18:33 +00:00
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switch( action )
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{
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2005-03-07 23:55:18 +00:00
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case EDIT_MENU_ACTION_EDIT:
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2003-01-30 07:18:33 +00:00
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break;
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2005-03-07 23:55:18 +00:00
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case EDIT_MENU_ACTION_DELETE:
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2004-05-24 03:41:39 +00:00
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ASSERT( pSteps );
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2005-04-19 04:11:33 +00:00
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switch( EDIT_MODE.GetValue() )
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2005-03-14 02:56:01 +00:00
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{
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2005-04-14 06:34:17 +00:00
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case EDIT_MODE_HOME:
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2005-03-23 06:46:24 +00:00
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SCREENMAN->AddNewScreenToTop( "ScreenEditMenuDeleteSteps" );
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2005-04-14 06:34:17 +00:00
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break;
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case EDIT_MODE_FULL:
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2005-03-14 02:56:01 +00:00
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
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2005-04-14 06:34:17 +00:00
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break;
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default:
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ASSERT(0);
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2005-03-14 02:56:01 +00:00
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}
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2005-03-08 07:57:14 +00:00
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break;
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2005-03-25 09:49:34 +00:00
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case EDIT_MENU_ACTION_CREATE:
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2004-05-24 03:41:39 +00:00
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ASSERT( !pSteps );
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2003-01-30 07:18:33 +00:00
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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2003-08-03 00:13:55 +00:00
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// Song allocates all of the other Steps.
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2005-03-21 13:18:31 +00:00
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pSteps = new Steps;
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2005-03-22 20:15:24 +00:00
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CString sEditName;
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2005-03-25 09:49:34 +00:00
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if( pSourceSteps )
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2005-03-07 05:23:18 +00:00
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{
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2005-04-03 21:23:38 +00:00
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pSteps->CopyFrom( pSourceSteps, st, pSong->m_fMusicLengthSeconds );
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2005-03-25 09:49:34 +00:00
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sEditName = GetCopyDescription(pSourceSteps);
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2005-03-07 05:23:18 +00:00
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}
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2005-03-25 09:49:34 +00:00
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else
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{
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pSteps->CreateBlank( st );
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pSteps->SetMeter( 1 );
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sEditName = "Blank";
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}
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2005-03-21 13:18:31 +00:00
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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2005-03-07 06:32:55 +00:00
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pSong->MakeUniqueEditDescription( st, sEditName );
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2005-03-21 13:18:31 +00:00
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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2005-03-05 23:07:42 +00:00
|
|
|
|
2005-03-21 13:18:31 +00:00
|
|
|
SCREENMAN->PlayStartSound();
|
2005-03-06 00:08:48 +00:00
|
|
|
|
|
|
|
|
GAMESTATE->m_pCurSong.Set( pSong );
|
2005-03-21 13:18:31 +00:00
|
|
|
GAMESTATE->m_pCurSteps[0].Set( pSteps );
|
2003-01-30 07:18:33 +00:00
|
|
|
}
|
2005-03-08 07:57:14 +00:00
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2005-03-21 03:45:14 +00:00
|
|
|
//
|
|
|
|
|
// Go to the next screen.
|
|
|
|
|
//
|
2005-03-08 07:57:14 +00:00
|
|
|
switch( action )
|
|
|
|
|
{
|
|
|
|
|
case EDIT_MENU_ACTION_EDIT:
|
2005-03-25 09:49:34 +00:00
|
|
|
case EDIT_MENU_ACTION_CREATE:
|
2005-03-22 23:59:17 +00:00
|
|
|
{
|
|
|
|
|
// Prepare prepare for ScreenEdit
|
|
|
|
|
ASSERT( pSteps );
|
|
|
|
|
bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
|
|
|
|
|
if( bPromptToNameSteps )
|
|
|
|
|
{
|
2005-03-23 04:08:27 +00:00
|
|
|
SCREENMAN->TextEntry(
|
|
|
|
|
SM_BackFromEditDescription,
|
|
|
|
|
"Name the new edit.",
|
|
|
|
|
GAMESTATE->m_pCurSteps[0]->GetDescription(),
|
2005-04-13 08:05:48 +00:00
|
|
|
MAX_EDIT_DESCRIPTION_LENGTH,
|
2005-03-23 05:12:31 +00:00
|
|
|
ValidateCurrentStepsDescription,
|
2005-03-23 04:08:27 +00:00
|
|
|
SetCurrentStepsDescription,
|
|
|
|
|
DeleteCurrentSteps );
|
2005-03-22 23:59:17 +00:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
SOUND->StopMusic();
|
|
|
|
|
SCREENMAN->PlayStartSound();
|
|
|
|
|
StartTransitioning( SM_GoToNextScreen );
|
|
|
|
|
}
|
|
|
|
|
}
|
2005-03-08 07:57:14 +00:00
|
|
|
break;
|
|
|
|
|
case EDIT_MENU_ACTION_DELETE:
|
|
|
|
|
break;
|
2003-01-30 07:18:33 +00:00
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
2002-05-20 08:59:37 +00:00
|
|
|
}
|
|
|
|
|
|
2002-09-04 03:49:08 +00:00
|
|
|
void ScreenEditMenu::MenuBack( PlayerNumber pn )
|
2002-05-20 08:59:37 +00:00
|
|
|
{
|
2005-03-20 06:14:41 +00:00
|
|
|
Cancel( SM_GoToPrevScreen );
|
2002-05-20 08:59:37 +00:00
|
|
|
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->StopMusic();
|
2002-05-20 08:59:37 +00:00
|
|
|
}
|
2004-01-01 01:21:59 +00:00
|
|
|
|
2005-03-08 00:32:49 +00:00
|
|
|
void ScreenEditMenu::RefreshExplanationText()
|
|
|
|
|
{
|
|
|
|
|
m_textExplanation.SetText( EXPLANATION_TEXT(m_Selector.GetSelectedRow()) );
|
|
|
|
|
m_textExplanation.StopTweening();
|
|
|
|
|
ON_COMMAND( m_textExplanation );
|
|
|
|
|
}
|
|
|
|
|
|
2005-03-08 01:46:57 +00:00
|
|
|
void ScreenEditMenu::RefreshNumStepsLoadedFromProfile()
|
|
|
|
|
{
|
2005-03-08 07:57:14 +00:00
|
|
|
CString s = ssprintf( "edits used: %d", SONGMAN->GetNumStepsLoadedFromProfile() );
|
2005-03-08 01:46:57 +00:00
|
|
|
m_textNumStepsLoadedFromProfile.SetText( s );
|
|
|
|
|
}
|
2005-03-08 00:32:49 +00:00
|
|
|
|
2004-05-22 00:12:57 +00:00
|
|
|
/*
|
|
|
|
|
* (c) 2002-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|