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itgmania212121/stepmania/src/ScreenEditMenu.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: ScreenEditMenu
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Desc: The main title screen and menu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
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-----------------------------------------------------------------------------
*/
#include "ScreenEditMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
#include "RageLog.h"
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#include "GameState.h"
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#include "RageSounds.h"
#include "ThemeManager.h"
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#include "Steps.h"
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#include "song.h"
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//
// Defines specific to ScreenEditMenu
//
#define EXPLANATION_X THEME->GetMetricF("ScreenEditMenu","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenEditMenu","ExplanationY")
#define EXPLANATION_TEXT THEME->GetMetric("ScreenEditMenu","ExplanationText")
#define HELP_TEXT THEME->GetMetric("ScreenEditMenu","HelpText")
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const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
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ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
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{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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// GAMESTATE->m_CurStyle = STYLE_INVALID;
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m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
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m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetText( EXPLANATION_TEXT );
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m_textExplanation.SetZoom( 0.7f );
this->AddChild( &m_textExplanation );
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this->SortByDrawOrder();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenEditMenu music") );
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}
ScreenEditMenu::~ScreenEditMenu()
{
LOG->Trace( "ScreenEditMenu::~ScreenEditMenu()" );
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}
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void ScreenEditMenu::DrawPrimitives()
{
Screen::DrawPrimitives();
}
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void ScreenEditMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEditMenu::Input()" );
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
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case SM_RefreshSelector:
m_Selector.RefreshNotes();
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break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenEdit" );
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break;
}
}
void ScreenEditMenu::MenuUp( PlayerNumber pn )
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{
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m_Selector.Up();
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}
void ScreenEditMenu::MenuDown( PlayerNumber pn )
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{
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m_Selector.Down();
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}
void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Left();
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}
void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_Selector.Right();
}
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// helpers for MenuStart() below
void DeleteCurNotes( void* pThrowAway )
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{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
pSong->RemoveNotes( pNotesToDelete );
pSong->Save();
}
void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
if( IsTransitioning() )
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return;
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Song* pSong = m_Selector.GetSelectedSong();
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StepsType nt = m_Selector.GetSelectedNotesType();
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Difficulty dc = m_Selector.GetSelectedDifficulty();
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Steps* pNotes = m_Selector.GetSelectedNotes();
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// StepsType soureNT = m_Selector.GetSelectedSourceNotesType();
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// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
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Steps* pSourceNotes = m_Selector.GetSelectedSourceNotes();
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EditMenu::Action action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong = pSong;
GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( nt );
GAMESTATE->m_pCurNotes[PLAYER_1] = pNotes;
//
// handle error cases
//
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if( !pSong->HasMusic() )
{
SCREENMAN->Prompt( SM_None, "This song is missing a music file\nand cannot be edited" );
return;
}
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switch( action )
{
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case EditMenu::ACTION_EDIT:
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// Prepare prepare for ScreenEdit
ASSERT( pNotes );
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SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
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break;
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case EditMenu::ACTION_DELETE:
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ASSERT( pNotes );
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SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
m_Selector.RefreshNotes();
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return;
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case EditMenu::ACTION_COPY:
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ASSERT( !pNotes );
ASSERT( pSourceNotes );
{
// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
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pNewNotes->CopyFrom( pSourceNotes, nt );
pNewNotes->SetDifficulty( dc );
pSong->AddNotes( pNewNotes );
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SCREENMAN->SystemMessage( "Steps created from copy." );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );
m_Selector.RefreshNotes();
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pSong->Save();
}
return;
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case EditMenu::ACTION_AUTOGEN:
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ASSERT( !pNotes );
ASSERT( pSourceNotes );
{
// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
pNewNotes->AutogenFrom( pSourceNotes, nt );
pNewNotes->DeAutogen();
pNewNotes->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->AddNotes( pNewNotes );
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SCREENMAN->SystemMessage( "Steps created from AutoGen." );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );
m_Selector.RefreshNotes();
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pSong->Save();
}
return;
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case EditMenu::ACTION_BLANK:
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ASSERT( !pNotes );
{
// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
Steps* pNewNotes = new Steps;
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pNewNotes->CreateBlank( nt );
pNewNotes->SetDifficulty( dc );
pNewNotes->SetMeter( 1 );
pSong->AddNotes( pNewNotes );
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SCREENMAN->SystemMessage( "Blank Steps created." );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenEditMenu create") );
m_Selector.RefreshNotes();
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pSong->Save();
}
return;
default:
ASSERT(0);
}
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}
void ScreenEditMenu::MenuBack( PlayerNumber pn )
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{
Back( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}
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