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itgmania212121/stepmania/src/ScreenEditMenu.cpp
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#include "global.h"
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#include "ScreenEditMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "GameManager.h"
#include "RageLog.h"
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#include "GameState.h"
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#include "GameSoundManager.h"
#include "ThemeManager.h"
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#include "Steps.h"
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#include "song.h"
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
#define EXPLANATION_TEXT( row ) THEME->GetMetric(m_sName,"Explanation"+EditMenuRowToString(row))
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AutoScreenMessage( SM_RefreshSelector )
AutoScreenMessage( SM_BackFromEditDescription )
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REGISTER_SCREEN_CLASS( ScreenEditMenu );
ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
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{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
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/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
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}
void ScreenEditMenu::Init()
{
ScreenWithMenuElements::Init();
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m_Selector.SetXY( 0, 0 );
this->AddChild( &m_Selector );
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m_textExplanation.SetName( "Explanation" );
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m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
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SET_XY( m_textExplanation );
RefreshExplanationText();
this->AddChild( &m_textExplanation );
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m_textNumStepsLoadedFromProfile.SetName( "NumStepsLoadedFromProfile" );
m_textNumStepsLoadedFromProfile.LoadFromFont( THEME->GetPathF(m_sName,"NumStepsLoadedFromProfile") );
SET_XY_AND_ON_COMMAND( m_textNumStepsLoadedFromProfile );
RefreshNumStepsLoadedFromProfile();
this->AddChild( &m_textNumStepsLoadedFromProfile );
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this->SortByDrawOrder();
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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}
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// helpers for MenuStart() below
void DeleteCurSteps( void* pThrowAway )
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
pSong->RemoveSteps( pStepsToDelete );
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if( EDIT_MODE == EDIT_MODE_FULL )
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{
pSong->Save();
SCREENMAN->ZeroNextUpdate();
}
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SCREENMAN->SendMessageToTopScreen( SM_RefreshSelector );
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}
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void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_RefreshSelector )
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{
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m_Selector.RefreshAll();
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RefreshNumStepsLoadedFromProfile();
}
else if( SM == SM_GoToPrevScreen )
{
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SCREENMAN->SetNewScreen( PREV_SCREEN );
}
else if( SM == SM_GoToNextScreen )
{
SCREENMAN->SetNewScreen( "ScreenEdit" );
}
else if( SM == SM_Success )
{
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LOG->Trace( "Delete successful; deleting steps from memory" );
DeleteCurSteps( NULL );
}
else if( SM == SM_Failure )
{
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LOG->Trace( "Delete failed; not deleting steps" );
}
else if( SM == SM_BackFromEditDescription )
{
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if( !ScreenTextEntry::s_bCancelledLast )
{
SOUND->StopMusic();
StartTransitioning( SM_GoToNextScreen );
}
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}
}
void ScreenEditMenu::MenuUp( PlayerNumber pn )
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{
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if( m_Selector.CanGoUp() )
{
m_Selector.Up();
RefreshExplanationText();
}
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}
void ScreenEditMenu::MenuDown( PlayerNumber pn )
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{
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if( m_Selector.CanGoDown() )
{
m_Selector.Down();
RefreshExplanationText();
}
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}
void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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if( m_Selector.CanGoLeft() )
{
m_Selector.Left();
}
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}
void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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if( m_Selector.CanGoRight() )
{
m_Selector.Right();
}
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}
static CString GetCopyDescription( const Steps *pSourceSteps )
{
CString s;
if( pSourceSteps->GetDifficulty() == DIFFICULTY_EDIT )
s = pSourceSteps->GetDescription();
else
s = DifficultyToThemedString( pSourceSteps->GetDifficulty() );
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return s;
}
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static bool ValidateCurrentStepsDescription( CString s, CString &sErrorOut )
{
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ASSERT( GAMESTATE->m_pCurSteps[0]->GetDifficulty() == DIFFICULTY_EDIT );
if( s.empty() )
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{
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sErrorOut = "You must supply a name for your new edit.";
return false;
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}
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if( !GAMESTATE->m_pCurSong->IsEditDescriptionUnique(GAMESTATE->m_pCurSteps[0]->m_StepsType, s, GAMESTATE->m_pCurSteps[0]) )
{
sErrorOut = "The supplied name supplied conflicts with another edit.\n\nPlease use a different name.";
return false;
}
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return true;
}
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static void SetCurrentStepsDescription( CString s )
{
GAMESTATE->m_pCurSteps[0]->SetDescription( s );
}
static void DeleteCurrentSteps()
{
GAMESTATE->m_pCurSong->RemoveSteps( GAMESTATE->m_pCurSteps[0] );
GAMESTATE->m_pCurSteps[0].Set( NULL );
}
void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
if( IsTransitioning() )
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return;
if( m_Selector.CanGoDown() )
{
m_Selector.Down();
RefreshExplanationText();
return;
}
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Song* pSong = m_Selector.GetSelectedSong();
StepsType st = m_Selector.GetSelectedStepsType();
Difficulty dc = m_Selector.GetSelectedDifficulty();
Steps* pSteps = m_Selector.GetSelectedSteps();
// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
EditMenuAction action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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//
// handle error cases
//
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if( !pSong->HasMusic() )
{
SCREENMAN->Prompt( SM_None, "This song is missing a music file and cannot be edited" );
return;
}
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//
// Do work
//
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switch( action )
{
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case EDIT_MENU_ACTION_EDIT:
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break;
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case EDIT_MENU_ACTION_DELETE:
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ASSERT( pSteps );
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switch( EDIT_MODE )
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{
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case EDIT_MODE_HOME:
SCREENMAN->AddNewScreenToTop( "ScreenEditMenuDeleteSteps" );
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break;
case EDIT_MODE_FULL:
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO, DeleteCurSteps );
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break;
default:
ASSERT(0);
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}
break;
case EDIT_MENU_ACTION_CREATE:
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ASSERT( !pSteps );
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{
// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
pSteps = new Steps;
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CString sEditName;
if( pSourceSteps )
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{
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pSteps->CopyFrom( pSourceSteps, st, pSong->m_fMusicLengthSeconds );
sEditName = GetCopyDescription(pSourceSteps);
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}
else
{
pSteps->CreateBlank( st );
pSteps->SetMeter( 1 );
sEditName = "Blank";
}
pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSong->MakeUniqueEditDescription( st, sEditName );
pSteps->SetDescription( sEditName );
pSong->AddSteps( pSteps );
SCREENMAN->PlayStartSound();
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GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pSteps );
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}
break;
default:
ASSERT(0);
}
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//
// Go to the next screen.
//
switch( action )
{
case EDIT_MENU_ACTION_EDIT:
case EDIT_MENU_ACTION_CREATE:
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{
// Prepare prepare for ScreenEdit
ASSERT( pSteps );
bool bPromptToNameSteps = (action != EDIT_MENU_ACTION_EDIT && dc == DIFFICULTY_EDIT);
if( bPromptToNameSteps )
{
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SCREENMAN->TextEntry(
SM_BackFromEditDescription,
"Name the new edit.",
GAMESTATE->m_pCurSteps[0]->GetDescription(),
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MAX_EDIT_DESCRIPTION_LENGTH,
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ValidateCurrentStepsDescription,
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SetCurrentStepsDescription,
DeleteCurrentSteps );
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}
else
{
SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
}
}
break;
case EDIT_MENU_ACTION_DELETE:
break;
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default:
ASSERT(0);
}
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}
void ScreenEditMenu::MenuBack( PlayerNumber pn )
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{
Cancel( SM_GoToPrevScreen );
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SOUND->StopMusic();
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}
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void ScreenEditMenu::RefreshExplanationText()
{
m_textExplanation.SetText( EXPLANATION_TEXT(m_Selector.GetSelectedRow()) );
m_textExplanation.StopTweening();
ON_COMMAND( m_textExplanation );
}
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void ScreenEditMenu::RefreshNumStepsLoadedFromProfile()
{
CString s = ssprintf( "edits used: %d", SONGMAN->GetNumStepsLoadedFromProfile() );
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m_textNumStepsLoadedFromProfile.SetText( s );
}
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/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/