Files
itgmania212121/stepmania/src/ScreenEditMenu.cpp
T

248 lines
6.9 KiB
C++
Raw Normal View History

2003-02-16 04:01:45 +00:00
#include "global.h"
2002-05-20 08:59:37 +00:00
#include "ScreenEditMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
2002-07-23 01:41:40 +00:00
#include "PrefsManager.h"
2002-05-20 08:59:37 +00:00
#include "GameManager.h"
#include "RageLog.h"
2002-07-23 01:41:40 +00:00
#include "GameState.h"
2004-07-08 00:10:34 +00:00
#include "GameSoundManager.h"
#include "ThemeManager.h"
2003-08-03 00:13:55 +00:00
#include "Steps.h"
2003-11-07 20:24:44 +00:00
#include "song.h"
2002-05-20 08:59:37 +00:00
2005-01-29 23:45:27 +00:00
#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
2004-05-22 00:12:57 +00:00
#define EXPLANATION_TEXT THEME->GetMetric(m_sName,"ExplanationText")
#define HELP_TEXT THEME->GetMetric(m_sName,"HelpText")
2002-05-20 08:59:37 +00:00
2003-01-30 07:18:33 +00:00
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
2002-05-20 08:59:37 +00:00
2004-11-26 17:28:47 +00:00
REGISTER_SCREEN_CLASS( ScreenEditMenu );
ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
2002-05-20 08:59:37 +00:00
{
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
2002-05-20 08:59:37 +00:00
2004-05-22 00:12:57 +00:00
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
2005-02-23 18:56:50 +00:00
}
void ScreenEditMenu::Init()
{
ScreenWithMenuElements::Init();
2003-01-30 07:18:33 +00:00
m_Selector.SetXY( 0, 0 );
2005-03-05 21:35:30 +00:00
// m_Selector.AllowNewSteps();
2003-01-30 07:18:33 +00:00
this->AddChild( &m_Selector );
2002-05-20 08:59:37 +00:00
2002-08-27 16:53:25 +00:00
2004-05-22 00:12:57 +00:00
m_textExplanation.SetName( "Explanation" );
2005-03-05 09:11:56 +00:00
m_textExplanation.LoadFromFont( THEME->GetPathF(m_sName,"explanation") );
2004-05-22 00:12:57 +00:00
SET_XY_AND_ON_COMMAND( m_textExplanation );
2002-06-29 11:59:09 +00:00
m_textExplanation.SetText( EXPLANATION_TEXT );
this->AddChild( &m_textExplanation );
2002-05-20 08:59:37 +00:00
2004-05-03 00:08:56 +00:00
this->SortByDrawOrder();
2005-03-05 09:11:56 +00:00
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
2002-05-20 08:59:37 +00:00
}
void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
2003-01-30 07:18:33 +00:00
case SM_RefreshSelector:
2005-03-06 00:08:48 +00:00
m_Selector.RefreshAll();
2003-01-30 07:18:33 +00:00
break;
case SM_GoToPrevScreen:
2005-01-29 23:45:27 +00:00
SCREENMAN->SetNewScreen( PREV_SCREEN );
2002-05-20 08:59:37 +00:00
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenEdit" );
2002-05-20 08:59:37 +00:00
break;
}
}
void ScreenEditMenu::MenuUp( PlayerNumber pn )
2002-05-20 08:59:37 +00:00
{
2003-01-30 07:18:33 +00:00
m_Selector.Up();
2002-05-20 08:59:37 +00:00
}
void ScreenEditMenu::MenuDown( PlayerNumber pn )
2002-05-20 08:59:37 +00:00
{
2003-01-30 07:18:33 +00:00
m_Selector.Down();
2002-05-20 08:59:37 +00:00
}
void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
2002-05-20 08:59:37 +00:00
{
2003-01-30 07:18:33 +00:00
m_Selector.Left();
2002-05-20 08:59:37 +00:00
}
void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
2002-05-20 08:59:37 +00:00
{
2003-01-30 07:18:33 +00:00
m_Selector.Right();
}
2003-08-16 17:53:58 +00:00
// helpers for MenuStart() below
2005-03-05 21:35:30 +00:00
void DeleteCurSteps( void* pThrowAway )
2003-08-16 17:53:58 +00:00
{
Song* pSong = GAMESTATE->m_pCurSong;
2004-05-24 06:12:17 +00:00
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
2004-05-24 03:41:39 +00:00
pSong->RemoveSteps( pStepsToDelete );
2003-08-16 17:53:58 +00:00
pSong->Save();
}
static CString GetCopyDescription( const Steps *pSourceSteps )
{
CString s;
if( pSourceSteps->GetDifficulty() == DIFFICULTY_EDIT )
s = pSourceSteps->GetDescription();
else
s = DifficultyToThemedString( pSourceSteps->GetDifficulty() );
2005-03-06 00:08:48 +00:00
return s;
}
void ScreenEditMenu::MenuStart( PlayerNumber pn )
2002-05-20 08:59:37 +00:00
{
if( IsTransitioning() )
2002-10-18 02:42:52 +00:00
return;
2003-01-30 07:18:33 +00:00
Song* pSong = m_Selector.GetSelectedSong();
2004-07-12 02:19:24 +00:00
StepsType st = m_Selector.GetSelectedStepsType();
2003-01-30 07:18:33 +00:00
Difficulty dc = m_Selector.GetSelectedDifficulty();
2005-03-05 21:35:30 +00:00
Steps* pSteps = m_Selector.GetSelectedSteps();
2004-07-12 02:19:24 +00:00
// StepsType soureNT = m_Selector.GetSelectedSourceStepsType();
2003-01-30 07:18:33 +00:00
// Difficulty sourceDiff = m_Selector.GetSelectedSourceDifficulty();
2005-03-05 21:35:30 +00:00
Steps* pSourceSteps = m_Selector.GetSelectedSourceSteps();
2003-02-11 02:20:38 +00:00
EditMenu::Action action = m_Selector.GetSelectedAction();
2003-01-30 07:18:33 +00:00
GAMESTATE->m_pCurSong.Set( pSong );
2004-07-12 02:19:24 +00:00
GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
2003-01-30 07:18:33 +00:00
//
// handle error cases
//
2003-01-30 07:18:33 +00:00
if( !pSong->HasMusic() )
{
SCREENMAN->Prompt( SM_None, "This song is missing a music file\nand cannot be edited" );
return;
}
2003-01-30 07:18:33 +00:00
switch( action )
{
2003-02-11 02:20:38 +00:00
case EditMenu::ACTION_EDIT:
2003-01-30 07:18:33 +00:00
// Prepare prepare for ScreenEdit
2004-05-24 03:41:39 +00:00
ASSERT( pSteps );
2003-07-26 22:53:22 +00:00
SOUND->StopMusic();
SCREENMAN->PlayStartSound();
StartTransitioning( SM_GoToNextScreen );
2003-01-30 07:18:33 +00:00
break;
2003-02-11 02:20:38 +00:00
case EditMenu::ACTION_DELETE:
2004-05-24 03:41:39 +00:00
ASSERT( pSteps );
2005-03-05 21:35:30 +00:00
SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
2005-03-06 00:08:48 +00:00
m_Selector.RefreshAll();
2003-01-30 07:18:33 +00:00
return;
2003-02-11 02:20:38 +00:00
case EditMenu::ACTION_COPY:
case EditMenu::ACTION_AUTOGEN:
2004-05-24 03:41:39 +00:00
ASSERT( !pSteps );
2005-03-05 21:35:30 +00:00
ASSERT( pSourceSteps );
2003-01-30 07:18:33 +00:00
{
// Yuck. Doing the memory allocation doesn't seem right since
2003-08-03 00:13:55 +00:00
// Song allocates all of the other Steps.
2005-03-05 21:35:30 +00:00
Steps* pNewSteps = new Steps;
2005-03-07 05:23:18 +00:00
switch( action )
{
case EditMenu::ACTION_COPY:
pNewSteps->CopyFrom( pSourceSteps, st );
break;
case EditMenu::ACTION_AUTOGEN:
pNewSteps->AutogenFrom( pSourceSteps, st );
pNewSteps->DeAutogen();
break;
default:
ASSERT(0);
}
2005-03-05 21:35:30 +00:00
pNewSteps->SetDifficulty( dc ); // override difficulty with the user's choice
2005-03-07 06:32:55 +00:00
CString sEditName = GetCopyDescription(pSourceSteps);
pSong->MakeUniqueEditDescription( st, sEditName );
pNewSteps->SetDescription( sEditName );
2005-03-05 21:35:30 +00:00
pSong->AddSteps( pNewSteps );
2003-08-03 00:13:55 +00:00
SCREENMAN->SystemMessage( "Steps created from AutoGen." );
2005-03-05 09:11:56 +00:00
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
2003-01-30 07:18:33 +00:00
pSong->Save();
2005-03-06 00:08:48 +00:00
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
m_Selector.RefreshAll();
2003-01-30 07:18:33 +00:00
}
return;
2003-02-11 02:20:38 +00:00
case EditMenu::ACTION_BLANK:
2004-05-24 03:41:39 +00:00
ASSERT( !pSteps );
2003-01-30 07:18:33 +00:00
{
// Yuck. Doing the memory allocation doesn't seem right since
2003-08-03 00:13:55 +00:00
// Song allocates all of the other Steps.
2005-03-05 21:35:30 +00:00
Steps* pNewSteps = new Steps;
pNewSteps->CreateBlank( st );
pNewSteps->SetDifficulty( dc );
pNewSteps->SetMeter( 1 );
2005-03-07 06:32:55 +00:00
CString sEditName = "Blank";
pSong->MakeUniqueEditDescription( st, sEditName );
pNewSteps->SetDescription( sEditName );
2005-03-05 21:35:30 +00:00
pSong->AddSteps( pNewSteps );
2003-01-30 07:18:33 +00:00
2003-08-03 00:13:55 +00:00
SCREENMAN->SystemMessage( "Blank Steps created." );
2005-03-05 09:11:56 +00:00
SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
2005-03-06 00:08:48 +00:00
m_Selector.RefreshAll();
2003-01-30 07:18:33 +00:00
pSong->Save();
2005-03-07 06:32:55 +00:00
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
m_Selector.RefreshAll();
2003-01-30 07:18:33 +00:00
}
return;
default:
ASSERT(0);
}
2002-05-20 08:59:37 +00:00
}
void ScreenEditMenu::MenuBack( PlayerNumber pn )
2002-05-20 08:59:37 +00:00
{
Back( SM_GoToPrevScreen );
2002-05-20 08:59:37 +00:00
2003-07-26 22:53:22 +00:00
SOUND->StopMusic();
2002-05-20 08:59:37 +00:00
}
2004-01-01 01:21:59 +00:00
2004-05-22 00:12:57 +00:00
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/