546519e7ec
Make m_TapNotes a vector. (Hmm. Not ideal, but better.) Still not completely abstracted (NotesLoaderBMS).
Glenn Maynard2002-10-25 23:32:50 +00:00
4327f58cbb
Remove MSVCR70.DLL linkage. Still need to fix SDL_image and there may be other runtimes to deal with ...
Glenn Maynard2002-10-25 21:18:08 +00:00
8900c30e3e
Don't pull off the extension from detected movies.
Glenn Maynard2002-10-25 07:35:47 +00:00
dc43775b83
Err, the scoring code is broken; add a hack to get it to stop crashing the gameplay screen so I can finish what I'm working on.
Glenn Maynard2002-10-24 23:06:37 +00:00
57896611b9
Documentation clean up and optimized AutoGen
Chris Danford2002-10-24 01:51:01 +00:00
a53fe4ef0e
Don't allow switching of pages on SelectDifficulty after one player has made a choice.
Chris Danford2002-10-21 02:32:06 +00:00
3a6edc3d99
Fixed hang when loading pump or solo notes
Chris Danford2002-10-21 02:15:06 +00:00
6674d2a9a1
Fixed super shuffle generating impossible HoldNote patterns.
Chris Danford2002-10-20 21:39:13 +00:00
fedb7b0c92
Added super shuffle to PlayerOptions screen. Duh...
Chris Danford2002-10-20 20:20:12 +00:00
1989e70fb1
Removed assert in OptionIconRow that was triggering if there were more options than icons.
Chris Danford2002-10-20 20:16:03 +00:00
ea9a5be821
On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
Chris Danford2002-10-20 20:03:28 +00:00
5efe893685
Support for "Shifted" punctuation keys in TextEntry.
Chris Danford2002-10-20 19:54:15 +00:00
3e12a22626
MenuTimer set to "00" after pressing Start.
Chris Danford2002-10-20 19:38:07 +00:00
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond texture creation, so it can be removed.)
Glenn Maynard2002-10-20 05:13:34 +00:00
d997eb6c03
Move commas into a place real, living humans expect them to be.
Glenn Maynard2002-10-20 03:56:09 +00:00
90f826b278
Clean up restarting: close the mutex to make sure it actually restarts, and don't make assumptions about the executable filename.
Glenn Maynard2002-10-20 03:53:45 +00:00
d7e458cb2f
Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip.
Chris Danford2002-10-20 02:33:32 +00:00
28ca40b186
Desktop path now discovered correctly on non-English OSes.
Chris Danford2002-10-19 23:28:10 +00:00
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but we don't use unsigned much anyway.)
Glenn Maynard2002-10-19 19:30:34 +00:00
b3f4d37071
If UTDSeconds is 0, unload unused textures immediately; this makes sure we don't keep them around for an extra screen anyway.
Glenn Maynard2002-10-19 19:18:40 +00:00
7783b51900
map iterators aren't invalidated when you delete a different one
Glenn Maynard2002-10-19 18:56:48 +00:00
1a2cc7dfdf
Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference)
Chris Danford2002-10-18 19:10:37 +00:00
15fc589cc6
Fixed articts in hold note and life frames.
Chris Danford2002-10-18 19:01:32 +00:00
2cef59ffd2
Now that I've done all that, I can fix this: don't leave the cursor before the beginning of the song when escaping from play and edit.
Glenn Maynard2002-10-18 00:58:21 +00:00