move/fix comment
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@@ -314,12 +314,12 @@ void Background::LoadFromSong( Song* pSong )
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m_aBGSegments.Add( BGSegment(-10000,0,false) );
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}
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/* If we have only 2, only generate a single animation segment for for the
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* whole song. Otherwise, if it's a movie., it'll loop every four bars; we
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* want it to play continuously. */
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const float fFirstBeat = pSong->m_fFirstBeat;
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const float fLastBeat = pSong->m_fLastBeat;
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/* If we have only 2, only generate a single animation segment for for the
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* whole song. Otherwise, if it's a movie, it'll loop every four measures; we
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* want it to play continuously. */
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if( m_BGAnimations.GetSize() == 2) {
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m_aBGSegments.Add( BGSegment(fFirstBeat,1,bFade) );
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} else {
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