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6dcd870c1b
fixed dependency problems caused by moving project
Chris Danford
2002-11-08 07:47:34 +00:00
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
Andrew Livy
2002-11-07 19:42:39 +00:00
00d85d1c09
remove more assorted unused stuff
Glenn Maynard
2002-11-07 03:58:51 +00:00
4aa9b44bf1
update
Glenn Maynard
2002-11-07 03:57:41 +00:00
4d11e90183
no longer any cap on hold notes
Glenn Maynard
2002-11-07 03:55:42 +00:00
cf2e68a72e
OK is worth a step, too.
Glenn Maynard
2002-11-07 03:53:54 +00:00
5fcbfa8881
buh, statically link a couple more libraries
Glenn Maynard
2002-11-06 04:06:01 +00:00
9706589170
Always convert; see comment.
Glenn Maynard
2002-11-05 02:51:14 +00:00
22808e1a0b
different fix to optimizer bug that should be faster
Glenn Maynard
2002-11-05 02:37:56 +00:00
01a040fe3f
Update to newer (faster) libpng
Glenn Maynard
2002-11-04 23:36:15 +00:00
de07f02fad
add an assertion
Glenn Maynard
2002-11-04 20:22:57 +00:00
ffd6817044
use a vector for the hold note toggle
Glenn Maynard
2002-11-03 21:45:26 +00:00
11e1d16008
use a vector for hold note scores
Glenn Maynard
2002-11-03 21:38:22 +00:00
81bb9b57e7
simplify
Glenn Maynard
2002-11-03 21:37:08 +00:00
0ca1680d51
handle score changes due to hold notes
Glenn Maynard
2002-11-03 20:52:13 +00:00
0d49080494
Bug 632058 Fix - Oni Modifiers specified in .CRS files not being cleared after each song.
Angela Stefanski
2002-11-03 20:17:28 +00:00
f6c13acabc
(sorry, my brown paper bags got held up in the mail)
Glenn Maynard
2002-11-03 20:10:17 +00:00
576b9e393f
add abstract scoring
Glenn Maynard
2002-11-03 07:17:03 +00:00
64499909d5
remove more magic constants
Glenn Maynard
2002-11-03 05:02:48 +00:00
c70c6baf30
remove more magic constants
Glenn Maynard
2002-11-03 01:49:13 +00:00
e7e6580b9e
remove mycarray (which became STDCarray and is gone)
Glenn Maynard
2002-11-03 01:39:35 +00:00
1dea8064c0
remove STDCarray; add StdString
Glenn Maynard
2002-11-03 01:38:24 +00:00
a47ef7e9f2
The vector code in NoteData doesn't like the statics. Better would be to reserve an appropriate amount in NoteData, so we don't reallocate too much ...
Glenn Maynard
2002-11-03 01:34:52 +00:00
73cdeaea69
Don't pad tracks that aren't used.
Glenn Maynard
2002-11-03 01:33:33 +00:00
7736927f50
Ignore tracks in KSF's that have no meaning.
Glenn Maynard
2002-11-03 01:32:47 +00:00
ede201d2e8
rewrite stupid selection stuff (more brown paper bags, please)
Glenn Maynard
2002-11-03 00:08:31 +00:00
e168a6380b
update
Glenn Maynard
2002-11-02 23:16:48 +00:00
d9e5bfa62b
Err, really remove the copy ctor (removed the assignment operator last time)
Glenn Maynard
2002-11-02 23:15:47 +00:00
75267d2a26
Make m_HoldNotes private.
Glenn Maynard
2002-11-02 23:14:52 +00:00
68cb613902
make HoldNotes a vector
Glenn Maynard
2002-11-02 23:10:38 +00:00
bc7885cd8b
use GetNumHoldNotes
Glenn Maynard
2002-11-02 22:59:12 +00:00
8efe6ee455
use GetHoldNote
Glenn Maynard
2002-11-02 22:53:04 +00:00
eec39d036d
use GetHoldNote
Glenn Maynard
2002-11-02 22:46:15 +00:00
21e7c5801b
Add HoldNote getter.
Glenn Maynard
2002-11-02 22:25:46 +00:00
9828cd3b4b
simplify
Glenn Maynard
2002-11-02 21:51:18 +00:00
65717df21d
simplify
Glenn Maynard
2002-11-02 21:45:27 +00:00
1c48cfe719
fix a couple constants
Glenn Maynard
2002-11-02 21:44:52 +00:00
653cd78e9f
translate digits to TAP_*
Glenn Maynard
2002-11-02 21:33:56 +00:00
100ac85f37
translate TAP_* from/to digits
Glenn Maynard
2002-11-02 21:27:17 +00:00
afcd1ff1c6
fix div/0
Glenn Maynard
2002-11-02 21:20:18 +00:00
2e3b122c68
use MoveTapNoteTrack
Glenn Maynard
2002-11-02 21:04:16 +00:00
9374f853ed
add MoveTapNoteTrack
Glenn Maynard
2002-11-02 21:04:00 +00:00
4f972ef69b
fix crash due to unsigned (oops)
Glenn Maynard
2002-11-02 21:03:20 +00:00
7dd6bccfac
fix
Glenn Maynard
2002-11-01 20:48:36 +00:00
23deb80a44
Winsock replaced with SDL_net
Chris Danford
2002-11-01 20:01:59 +00:00
2b1d7b6093
Modified Update function to record m_fSecondsBeforeFail for a player failure in life bar mode (needed to award E grades for failure)
Angela Stefanski
2002-11-01 03:13:30 +00:00
ff84ad1dc3
Oops. Implemented Trim* with STL calls and forgot that I hadn't committed the activation. StdString seems to be working well enough, so I'll just turn it on ...
Glenn Maynard
2002-10-31 19:02:26 +00:00
fbbfb740d9
yet more large, unneeded blocks of code to remove
Glenn Maynard
2002-10-31 08:35:12 +00:00
dd6e6780bb
remove a bunch of COM cruft
Glenn Maynard
2002-10-31 08:12:55 +00:00
80c0f04397
use untemplated trim*
Glenn Maynard
2002-10-31 08:05:13 +00:00
a28d19268a
simple untemplated trimleft/trimright implementation
Glenn Maynard
2002-10-31 08:04:34 +00:00
47151c74b9
remove resource-related stuff we don't need
Glenn Maynard
2002-10-31 06:33:06 +00:00
b52484e797
remove horrible format hack that we don't need
Glenn Maynard
2002-10-31 06:24:08 +00:00
521686a1f6
cosmetic
Glenn Maynard
2002-10-31 06:09:16 +00:00
677e6b0a2e
s/FRECT/RectF/
Glenn Maynard
2002-10-31 06:00:30 +00:00
c20d5b67dc
s/CRECT/RectI/
Glenn Maynard
2002-10-31 05:52:12 +00:00
7f0e0f4571
use stat(), not win32 calls
Glenn Maynard
2002-10-31 05:44:12 +00:00
d50d1838a5
add stat alias
Glenn Maynard
2002-10-31 05:38:03 +00:00
679fce4ef2
always use min/max workaround in vc6
Glenn Maynard
2002-10-31 05:18:08 +00:00
07a04df7d7
vc6 bug workaround
Glenn Maynard
2002-10-31 05:17:09 +00:00
7f49ba72b4
add a getline wrapper for mfc
Glenn Maynard
2002-10-31 04:57:32 +00:00
d736f9f7a8
fix another vc6 compile problem
Glenn Maynard
2002-10-31 04:41:00 +00:00
58ee51c717
fix one vc6 compile problem
Glenn Maynard
2002-10-31 04:36:35 +00:00
bccaf3560b
s/Add/push_back/
Glenn Maynard
2002-10-31 04:23:39 +00:00
a041b7cd3e
s/RemoteAt/erase/
Glenn Maynard
2002-10-31 04:11:08 +00:00
6e0c622850
cleanups
Glenn Maynard
2002-10-31 03:55:50 +00:00
16b514cc0b
err? thought I added this a very long time ago.
Glenn Maynard
2002-10-31 03:55:29 +00:00
7d46004e54
get rid of CStdioFile
Glenn Maynard
2002-10-31 03:54:50 +00:00
31fa2adaa4
get rid of SetSize
Glenn Maynard
2002-10-31 03:36:06 +00:00
32bf482480
clean up some sign mismatches
Glenn Maynard
2002-10-31 03:25:35 +00:00
7e9905995d
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 03:16:02 +00:00
69b816e780
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 03:01:35 +00:00
945a39a247
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 02:54:49 +00:00
2b16872bd5
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 02:46:42 +00:00
d770105b2f
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 02:31:15 +00:00
dcb4fd2128
some more s/GetSize/size/ and other minor STLisms
Glenn Maynard
2002-10-31 02:20:11 +00:00
040da1a6d4
some more s/GetSize/size/
Glenn Maynard
2002-10-31 02:12:14 +00:00
8e18d84d10
some s/GetSize/size/
Glenn Maynard
2002-10-31 02:11:52 +00:00
b30fcbae96
get rid of some GetSize calls
Glenn Maynard
2002-10-31 01:59:08 +00:00
cae3cfc0a0
change indentation
Glenn Maynard
2002-10-31 01:27:45 +00:00
9ccf8cd26f
optimize, cleanup
Glenn Maynard
2002-10-31 01:24:56 +00:00
af8b074f16
cleanup
Glenn Maynard
2002-10-30 23:43:35 +00:00
f2856485aa
Arg. This is ugly and slow, but at least it's a real linear filter.
Glenn Maynard
2002-10-30 23:36:16 +00:00
d754ddc550
push bga searching into a function; fix
Glenn Maynard
2002-10-30 19:55:19 +00:00
5ca988ede1
fix starwipe (ARGB got switched with RGBA)
Glenn Maynard
2002-10-30 19:43:20 +00:00
f49876b23e
dither in integer space (faster)
Glenn Maynard
2002-10-30 06:03:38 +00:00
7958f06c11
Now the song title displays in gameplay screen for para gametype (metric editable also). TODO: make it squash up for long song titles
Andrew Livy
2002-10-30 00:14:47 +00:00
ec202633e9
Added .GetString() to all CStrings passed in vargs
Chris Danford
2002-10-29 07:58:44 +00:00
621d419f22
Added a '%'' sign at the end of the oni mode score.
Angela Stefanski
2002-10-29 05:11:16 +00:00
acfc6d33fd
more cleanups, and un-break it
Glenn Maynard
2002-10-29 01:55:38 +00:00
d0f715c7e8
cleanups
Glenn Maynard
2002-10-29 01:35:39 +00:00
24cb053e35
ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics)
Andrew Livy
2002-10-29 01:26:10 +00:00
1bae0bc6df
fix warnings
Glenn Maynard
2002-10-28 19:05:28 +00:00
c06503ce84
use RageTimer instead of direct win32 timer calls
Glenn Maynard
2002-10-28 19:05:05 +00:00
98470966a8
Remove comment. It's out-of-date and probably misleading to anyone reading it. Easier to keep inline comments updated than a large prefixed description.
Glenn Maynard
2002-10-28 09:38:06 +00:00
5c2dbf9426
remove boring timings
Glenn Maynard
2002-10-28 09:35:03 +00:00
3d0379f5a9
Figure out the texture format by starting at the input alpha depth and and pruning it down, instead of starting at the hint.
Glenn Maynard
2002-10-28 09:33:13 +00:00
cc68e1d3a9
convert to RGBA for resizing (worry about making it work on other formats after it's correct for this)
Glenn Maynard
2002-10-28 09:02:53 +00:00
1d792fe0f4
disable noisy warning
Glenn Maynard
2002-10-28 06:40:47 +00:00
195772c720
Fix VC7 project. Make rotozoom C++, updated, junk removed, single zoom function, remove hack that causes image misalignment.
Glenn Maynard
2002-10-28 06:19:23 +00:00