SDL-based timer. Trivial.
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+18
-19
@@ -13,42 +13,41 @@
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "DXUtil.h"
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#include "SDL-1.2.5/include/SDL.h"
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#include "SDL-1.2.5/include/SDL_timer.h"
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RageTimer* TIMER = NULL;
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const float SECS_IN_DAY = 60*60*24;
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/* XXX: SDL_GetTicks() wraps every month or so. Handle it. */
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RageTimer::RageTimer()
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{
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m_fTimeSinceStart = m_fLastDeltaTime = 0;
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DXUtil_Timer( TIMER_START ); // Start the accurate timer
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}
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RageTimer::~RageTimer()
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{
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DXUtil_Timer( TIMER_STOP );
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static bool SDL_Initialized = false;
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if(!SDL_Initialized) {
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SDL_InitSubSystem(SDL_INIT_TIMER);
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SDL_Initialized = true;
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}
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GetDeltaTime(); /* so the next call to GetDeltaTime is from the construction of this object */
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}
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float RageTimer::GetDeltaTime()
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{
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m_fLastDeltaTime = DXUtil_Timer( TIMER_GETELAPSEDTIME );
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m_fTimeSinceStart += m_fLastDeltaTime;
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if( m_fTimeSinceStart > SECS_IN_DAY )
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m_fTimeSinceStart = SECS_IN_DAY;
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return m_fLastDeltaTime;
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/* Store the LDT in integral milliseconds, to avoid rounding error. */
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int now = SDL_GetTicks();
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int ret = now - m_iLastDeltaTime;
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m_iLastDeltaTime = now;
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return ret / 1000.f;
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}
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float RageTimer::PeekDeltaTime()
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float RageTimer::PeekDeltaTime() const
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{
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return m_fLastDeltaTime;
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return (SDL_GetTicks() - m_iLastDeltaTime) / 1000.f;
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}
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float RageTimer::GetTimeSinceStart()
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float RageTimer::GetTimeSinceStart() const
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{
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return m_fTimeSinceStart;
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return SDL_GetTicks() / 1000.f;
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}
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@@ -16,14 +16,12 @@ class RageTimer
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{
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public:
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RageTimer();
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~RageTimer();
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float GetDeltaTime(); // time between last call to GetDeltaTime()
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float PeekDeltaTime();
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float GetTimeSinceStart(); // seconds since the program was started
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float PeekDeltaTime() const;
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float GetTimeSinceStart() const; // seconds since the program was started
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private:
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float m_fLastDeltaTime;
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float m_fTimeSinceStart; // seconds since the program was started
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int m_iLastDeltaTime;
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};
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