Use map<> in IniFile.
This has a side-effect: written INIs are sorted by key and name. Unintentional, but not necessarily a bad thing ...
This commit is contained in:
+49
-93
@@ -86,15 +86,17 @@ bool IniFile::ReadFile()
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void IniFile::WriteFile()
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{
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FILE* fp = fopen( path, "w" );
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for (unsigned keynum = 0; keynum < names.size(); keynum++)
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for (keymap::const_iterator k = keys.begin(); k != keys.end(); ++k)
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{
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if (keys[keynum].names.GetSize() != 0)
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{
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fprintf( fp, "[%s]\n", names[keynum] );
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for (unsigned valuenum = 0; valuenum < keys[keynum].names.size(); valuenum++)
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fprintf( fp, "%s=%s\n", keys[keynum].names[valuenum], keys[keynum].values[valuenum] );
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fprintf( fp, "\n" );
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}
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if (k->second.empty())
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continue;
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fprintf( fp, "[%s]\n", k->first.GetString() );
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for (key::const_iterator i = k->second.begin(); i != k->second.end(); ++i)
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fprintf( fp, "%s=%s\n", i->first.GetString(), i->second.GetString() );
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fprintf( fp, "\n" );
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}
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fclose( fp );
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}
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@@ -103,44 +105,44 @@ void IniFile::WriteFile()
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void IniFile::Reset()
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{
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keys.clear();
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names.clear();
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}
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//returns number of keys currently in the ini
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int IniFile::GetNumKeys()
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int IniFile::GetNumKeys() const
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{
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return keys.GetSize();
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return keys.size();
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}
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//returns number of values stored for specified key, or -1 if key found
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int IniFile::GetNumValues(const CString &keyname)
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//returns number of values stored for specified key, or -1 if key not found
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int IniFile::GetNumValues(const CString &keyname) const
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{
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int keynum = FindKey(keyname);
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if (keynum == -1)
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keymap::const_iterator k = keys.find(keyname);
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if (k == keys.end())
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return -1;
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else
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return keys[keynum].names.GetSize();
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return k->second.size();
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}
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//gets value of [keyname] valuename =
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//overloaded to return CString, int, and double
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bool IniFile::GetValue(const CString &keyname, const CString &valuename, CString& value)
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{
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int keynum = FindKey(keyname), valuenum = FindValue(keynum,valuename);
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if (keynum == -1)
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keymap::const_iterator k = keys.find(keyname);
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if (k == keys.end())
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{
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error = "Unable to locate specified key.";
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return false;
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}
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if (valuenum == -1)
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key::const_iterator i = k->second.find(valuename);
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if (i == k->second.end())
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{
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error = "Unable to locate specified value.";
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return false;
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}
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value = keys[keynum].values[valuenum];
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value = i->second;
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return true;
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}
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@@ -186,31 +188,15 @@ bool IniFile::GetValueB(const CString &keyname, const CString &valuename, bool&
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//overloaded to accept CString, int, and double
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bool IniFile::SetValue(const CString &keyname, const CString &valuename, const CString &value, bool create)
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{
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int keynum = FindKey(keyname), valuenum = 0;
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//find key
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if (keynum == -1) //if key doesn't exist
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{
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if (!create) //and user does not want to create it,
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return 0; //stop entering this key
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names.SetSize(names.GetSize()+1);
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keys.SetSize(keys.GetSize()+1);
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keynum = names.GetSize()-1;
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names[keynum] = keyname;
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}
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if (!create && keys.find(keyname) == keys.end()) //if key doesn't exist
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return false; // stop entering this key
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//find value
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valuenum = FindValue(keynum,valuename);
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if (valuenum == -1)
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{
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if (!create)
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return 0;
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keys[keynum].names.SetSize(keys[keynum].names.GetSize()+1);
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keys[keynum].values.SetSize(keys[keynum].names.GetSize()+1);
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valuenum = keys[keynum].names.GetSize()-1;
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keys[keynum].names[valuenum] = valuename;
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}
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keys[keynum].values[valuenum] = value;
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return 1;
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// find value
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if (!create && keys[keyname].find(valuename) == keys[keyname].end())
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return false;
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keys[keyname][valuename] = value;
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return true;
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}
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//sets value of [keyname] valuename =.
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@@ -250,61 +236,31 @@ bool IniFile::SetValueB(const CString &keyname, const CString &valuename, bool v
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//returns true if value existed and deleted, false otherwise
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bool IniFile::DeleteValue(const CString &keyname, const CString &valuename)
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{
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int keynum = FindKey(keyname), valuenum = FindValue(keynum,valuename);
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if (keynum == -1 || valuenum == -1)
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return 0;
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keymap::iterator k = keys.find(keyname);
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if (k == keys.end())
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return false;
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keys[keynum].names.RemoveAt(valuenum);
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keys[keynum].values.RemoveAt(valuenum);
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return 1;
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key::iterator i = k->second.find(valuename);
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if(i == k->second.end())
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return false;
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k->second.erase(i);
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return true;
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}
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//deletes specified key and all values contained within
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//returns true if key existed and deleted, false otherwise
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bool IniFile::DeleteKey(const CString &keyname)
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{
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int keynum = FindKey(keyname);
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if (keynum == -1)
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return 0;
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keys.RemoveAt(keynum);
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names.RemoveAt(keynum);
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return 1;
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keymap::iterator k = keys.find(keyname);
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if (k == keys.end())
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return false;
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keys.erase(k);
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return true;
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}
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//deletes specified key and all values contained within
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//returns true if key existed and deleted, false otherwise
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IniFile::key* IniFile::GetKey(const CString &keyname)
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IniFile::const_iterator IniFile::GetKey(const CString &keyname) const
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{
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int keynum = FindKey(keyname);
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if (keynum == -1)
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return NULL;
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return &keys[keynum];
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}
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/////////////////////////////////////////////////////////////////////
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// Private Functions
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/////////////////////////////////////////////////////////////////////
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//returns index of specified key, or -1 if not found
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int IniFile::FindKey(const CString &keyname)
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{
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int keynum = 0;
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while ( keynum < keys.GetSize() && names[keynum] != keyname)
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keynum++;
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if (keynum == keys.GetSize())
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return -1;
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return keynum;
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}
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//returns index of specified value, in the specified key, or -1 if not found
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int IniFile::FindValue(int keynum, const CString &valuename)
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{
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if (keynum == -1)
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return -1;
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int valuenum = 0;
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while (valuenum < keys[keynum].names.GetSize() && keys[keynum].names[valuenum] != valuename)
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valuenum++;
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if (valuenum == keys[keynum].names.GetSize())
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return -1;
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return valuenum;
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return keys.find(keyname);
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}
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+13
-24
@@ -11,36 +11,26 @@
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-----------------------------------------------------------------------------
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*/
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#include <map>
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class IniFile
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{
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public:
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// all keys are of this type
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struct key
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{
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//list of values in key
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CArray<CString, CString> values;
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//corresponding list of value names
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CArray<CString, CString> names;
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};
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typedef map<CString, CString> key;
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typedef map<CString, key> keymap;
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typedef keymap::const_iterator const_iterator;
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const_iterator begin() const { return keys.begin(); }
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const_iterator end() const { return keys.end(); }
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private:
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//stores pathname of ini file to read/write
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CString path;
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//list of keys in ini
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CArray<key, key> keys;
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//corresponding list of keynames
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CArray<CString, CString> names;
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private:
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//returns index of specified value, in the specified key, or -1 if not found
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int FindValue(int keynum, const CString &valuename);
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//returns index of specified key, or -1 if not found
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int FindKey(const CString &keyname);
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// keys in ini
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keymap keys;
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public:
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@@ -49,7 +39,6 @@ public:
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//ended up not using much, just in ReadFile and GetValue
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CString error;
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//constructor, can specify pathname here instead of using SetPath later
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IniFile(CString inipath = "");
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@@ -70,10 +59,10 @@ public:
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void Reset();
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//returns number of keys currently in the ini
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int GetNumKeys();
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int GetNumKeys() const;
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//returns number of values stored for specified key
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int GetNumValues(const CString &keyname);
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int GetNumValues(const CString &keyname) const;
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//gets value of [keyname] valuename =
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//overloaded to return CString, int, and double,
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@@ -100,5 +89,5 @@ public:
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//returns true if key existed and deleted, false otherwise
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bool DeleteKey(const CString &keyname);
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key* GetKey(const CString &keyname);
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const_iterator GetKey(const CString &keyname) const;
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};
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@@ -74,14 +74,15 @@ void InputMapper::ReadMappingsFromDisk()
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if( !ini.ReadFile() )
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LOG->Warn( "could not input mapping file '%s'.", sPath );
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IniFile::key* pKey = ini.GetKey( "Input" );
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IniFile::const_iterator Key = ini.GetKey( "Input" );
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if( pKey != NULL )
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if( Key != ini.end() )
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{
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for( int i=0; i<pKey->names.GetSize(); i++ )
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for( IniFile::key::const_iterator i = Key->second.begin();
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i != Key->second.end(); ++i )
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{
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CString name = pKey->names[i];
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CString value = pKey->values[i];
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CString name = i->first;
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CString value = i->second;
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GameInput GameI;
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GameI.fromString( name );
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@@ -259,13 +259,14 @@ void SongManager::ReadStatisticsFromDisk()
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// load song statistics
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IniFile::key* pKey = ini.GetKey( "Statistics" );
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if( pKey )
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IniFile::const_iterator Key = ini.GetKey( "Statistics" );
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if( Key != ini.end() )
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{
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for( int i=0; i<pKey->names.GetSize(); i++ )
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for( IniFile::key::const_iterator i = Key->second.begin();
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i != Key->second.end(); ++i )
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{
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CString name = pKey->names[i];
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CString value = pKey->values[i];
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CString name = i->first;
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CString value = i->second;
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// Each value has the format "SongName::StepsName=TimesPlayed::TopGrade::TopScore::MaxCombo".
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char szSongDir[256];
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Block a user