Commit Graph

173 Commits

Author SHA1 Message Date
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Glenn Maynard 9597cf13a4 fixup (this worked because NO_DEFAULT_KEY is defined to -1: "-1-1-1-1") 2005-12-28 08:23:25 +00:00
Glenn Maynard b01308783e unused headers 2005-12-19 00:42:29 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Chris Danford 0e6767c8bc add default key mappings for Select on P2 side 2005-08-03 03:14:39 +00:00
Chris Danford 6dc9a3bbc1 add lua bindings
add default key mapping for Select
2005-08-01 05:14:29 +00:00
Chris Danford 1cef761253 specify StyleTypes to use in ScreenDemonstration 2005-05-21 06:19:57 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Sean Burke a411e17e57 Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all) 2005-05-05 06:58:20 +00:00
Glenn Maynard e700aae4e1 Add "Select". Nothing currently uses this directly, but it can be mapped
to codes.
2005-04-24 04:35:59 +00:00
Glenn Maynard 5affc1cef4 more table fixes 2005-04-24 04:06:01 +00:00
Glenn Maynard b6e5391f9e fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2) 2005-04-24 04:03:52 +00:00
Chris Danford a29ac7a5fc prettier test input
don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Geoff Benson 8ec79348bc Updated to allow techno-8 styles to become playable again. 2005-01-16 16:34:54 +00:00
Glenn Maynard 783e492b0b GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction 2004-12-04 04:50:18 +00:00
Glenn Maynard bc9ad4169d remove m_szSecondaryFunction 2004-12-04 04:44:52 +00:00
Glenn Maynard 36d462ffd6 figure out secondary button names dynamically 2004-12-04 04:39:51 +00:00
Glenn Maynard d7a03bb37f fix style table glitches
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00
Glenn Maynard b6bb0fca3c use column-specific names to rename "scratch" 2004-12-03 22:36:29 +00:00
Glenn Maynard b383b5dd3a Reverse the column<->GameInput mapping; instead of allowing a button
to map to more than one column (useless), allow more than one button
to map to a column.  This allows handling both UP and DOWN inputs for
a single SCRATCH column.  (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford b8259d7af9 move player positions from Style into metrics 2004-11-07 05:49:06 +00:00
Chris Danford 190b7c1493 merge bm with iidx
eliminate duplicate styles and unnecesary edit styles
2004-09-25 17:41:31 +00:00
Chris Danford 83d1a6a504 clean up bm/iidx default key mappings 2004-09-25 17:03:34 +00:00
Chris Danford 3e140b0af9 remove hard-coded track limit in NoteData 2004-09-25 07:59:56 +00:00
Glenn Maynard aee0166436 remove COMPAT_KEYSYMS 2004-09-09 17:58:52 +00:00
Glenn Maynard 09d9197e29 update 2004-09-09 17:48:25 +00:00
Chris Danford cc59f8b157 for back, change KP0 to NUM_LOCK (KP0 is too easy to press accidentally) 2004-09-07 01:46:02 +00:00
Glenn Maynard 1f77772dc8 fix GameManager::IsGameEnabled 2004-09-06 03:19:49 +00:00
Glenn Maynard a8c13c45bb flip GameManager::IsGameEnabled and GameManager::GetEnabledGames 2004-09-06 02:29:20 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Chris Danford d412ab055d name cleanup: NotesType -> StepsType 2004-07-12 02:19:24 +00:00
Glenn Maynard 5e20cb4cf4 cleanup 2004-07-11 05:19:37 +00:00
Charles Lohr 2eb9be6f19 Added Para Versus Gametype. 2004-07-10 18:22:26 +00:00
Geoff Benson bffc510449 techno-double5 does not require scaling, so this was corrected. 2004-06-28 14:36:21 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Steve Checkoway afd89f7fef Fix warnings. 2004-06-28 05:06:27 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford 94f61972c8 move HowToPlay and Demonstration Style usage info into StyleDef 2004-06-27 02:16:12 +00:00
Chris Danford 586f57c7c9 remove game-specific scoring code. Move TapNoteScore mappings into GameDef. 2004-06-27 01:16:00 +00:00