Chris Danford
fc18dbd342
make more strings localizable
2006-01-08 18:40:20 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Glenn Maynard
9597cf13a4
fixup (this worked because NO_DEFAULT_KEY is defined to -1: "-1-1-1-1")
2005-12-28 08:23:25 +00:00
Glenn Maynard
b01308783e
unused headers
2005-12-19 00:42:29 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
1333bfd2d8
remove references to specific games for things that are only specific to the controller type
2005-10-07 05:00:52 +00:00
Chris Danford
eddf78aa5e
lock difficulties in couple Styles
2005-10-02 20:17:19 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Chris Danford
0e6767c8bc
add default key mappings for Select on P2 side
2005-08-03 03:14:39 +00:00
Chris Danford
6dc9a3bbc1
add lua bindings
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add default key mapping for Select
2005-08-01 05:14:29 +00:00
Chris Danford
1cef761253
specify StyleTypes to use in ScreenDemonstration
2005-05-21 06:19:57 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Sean Burke
a411e17e57
Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all)
2005-05-05 06:58:20 +00:00
Glenn Maynard
e700aae4e1
Add "Select". Nothing currently uses this directly, but it can be mapped
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to codes.
2005-04-24 04:35:59 +00:00
Glenn Maynard
5affc1cef4
more table fixes
2005-04-24 04:06:01 +00:00
Glenn Maynard
b6e5391f9e
fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2)
2005-04-24 04:03:52 +00:00
Chris Danford
a29ac7a5fc
prettier test input
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don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Geoff Benson
8ec79348bc
Updated to allow techno-8 styles to become playable again.
2005-01-16 16:34:54 +00:00
Glenn Maynard
783e492b0b
GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
2004-12-04 04:50:18 +00:00
Glenn Maynard
bc9ad4169d
remove m_szSecondaryFunction
2004-12-04 04:44:52 +00:00
Glenn Maynard
36d462ffd6
figure out secondary button names dynamically
2004-12-04 04:39:51 +00:00
Glenn Maynard
d7a03bb37f
fix style table glitches
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const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard
e3030248cb
cleanup
2004-12-04 03:31:21 +00:00
Glenn Maynard
b6bb0fca3c
use column-specific names to rename "scratch"
2004-12-03 22:36:29 +00:00
Glenn Maynard
b383b5dd3a
Reverse the column<->GameInput mapping; instead of allowing a button
...
to map to more than one column (useless), allow more than one button
to map to a column. This allows handling both UP and DOWN inputs for
a single SCRATCH column. (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford
b8259d7af9
move player positions from Style into metrics
2004-11-07 05:49:06 +00:00
Chris Danford
190b7c1493
merge bm with iidx
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eliminate duplicate styles and unnecesary edit styles
2004-09-25 17:41:31 +00:00
Chris Danford
83d1a6a504
clean up bm/iidx default key mappings
2004-09-25 17:03:34 +00:00
Chris Danford
3e140b0af9
remove hard-coded track limit in NoteData
2004-09-25 07:59:56 +00:00
Glenn Maynard
aee0166436
remove COMPAT_KEYSYMS
2004-09-09 17:58:52 +00:00
Glenn Maynard
09d9197e29
update
2004-09-09 17:48:25 +00:00
Chris Danford
cc59f8b157
for back, change KP0 to NUM_LOCK (KP0 is too easy to press accidentally)
2004-09-07 01:46:02 +00:00
Glenn Maynard
1f77772dc8
fix GameManager::IsGameEnabled
2004-09-06 03:19:49 +00:00
Glenn Maynard
a8c13c45bb
flip GameManager::IsGameEnabled and GameManager::GetEnabledGames
2004-09-06 02:29:20 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Chris Danford
d412ab055d
name cleanup: NotesType -> StepsType
2004-07-12 02:19:24 +00:00
Glenn Maynard
5e20cb4cf4
cleanup
2004-07-11 05:19:37 +00:00
Charles Lohr
2eb9be6f19
Added Para Versus Gametype.
2004-07-10 18:22:26 +00:00
Geoff Benson
bffc510449
techno-double5 does not require scaling, so this was corrected.
2004-06-28 14:36:21 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Steve Checkoway
afd89f7fef
Fix warnings.
2004-06-28 05:06:27 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Chris Danford
94f61972c8
move HowToPlay and Demonstration Style usage info into StyleDef
2004-06-27 02:16:12 +00:00
Chris Danford
586f57c7c9
remove game-specific scoring code. Move TapNoteScore mappings into GameDef.
2004-06-27 01:16:00 +00:00