Glenn Maynard
fbdfd26ae1
split out SetPresentParametersFromVideoModeParams to make
...
RageDisplay_D3D::TryVideoMode clearer
2006-01-19 23:57:40 +00:00
Glenn Maynard
7e5975597f
cleanup
2006-01-19 22:40:06 +00:00
Glenn Maynard
466bfb054c
cleanup
2006-01-19 22:38:30 +00:00
Glenn Maynard
8d427e7a65
simplify
2006-01-19 08:58:40 +00:00
Steve Checkoway
a123e5bc76
Return a const reference rather than a copy.
2006-01-19 08:20:41 +00:00
Glenn Maynard
80532a1ef8
typo
2006-01-19 07:59:59 +00:00
Glenn Maynard
235e9d622b
use GetChoiceInRowWithFocus instead of m_iChoiceInRowWithFocus directly
2006-01-19 07:47:31 +00:00
Glenn Maynard
4e7e062d4e
when LAYOUT_SHOW_ONE_IN_ROW, m_Underline will only have one entry anyway
2006-01-19 07:43:47 +00:00
Glenn Maynard
91a52982e4
simplify
2006-01-19 07:32:42 +00:00
Glenn Maynard
5a3356e94e
fix inactive underlines showing
2006-01-19 06:02:52 +00:00
Glenn Maynard
078017317c
fix NAV_TOGGLE_FIVE_KEY focus navigation
2006-01-19 04:32:31 +00:00
Glenn Maynard
b52e776f36
remove def param; use m_Def
2006-01-19 03:43:29 +00:00
Glenn Maynard
bc138aa563
def is always m_Def
2006-01-19 03:36:06 +00:00
Glenn Maynard
55958c952d
err
2006-01-19 03:21:57 +00:00
Chris Danford
d66b45a117
consistent precision for BPM and secs - 3 decimal places in the editor and in the song file
2006-01-19 03:07:43 +00:00
Chris Danford
941e70ba39
consistent precision for BPM and secs - 3 decimal places in the editor and in the song file
2006-01-19 03:03:27 +00:00
Chris Danford
4b5d9a981e
tab cleanup
2006-01-19 03:02:48 +00:00
Chris Danford
e080d73fbb
always have at least one choice in a row
2006-01-19 03:02:02 +00:00
Chris Danford
a2c12bdc61
8sp tab cleanup
2006-01-19 02:40:44 +00:00
Glenn Maynard
7e261bb44b
merge code paths
2006-01-19 01:56:40 +00:00
Glenn Maynard
f3545a331d
use the more standard AfterImportOptions code path, not PositionUnderlines
...
directly
2006-01-19 01:54:25 +00:00
Glenn Maynard
544733b287
don't have to import both players at once, so AfterImportOptions takes pn
2006-01-19 01:52:18 +00:00
Glenn Maynard
7e005dfbb9
simplify
2006-01-19 01:27:02 +00:00
Glenn Maynard
e87e8d77e4
update m_textTitle when choices change, eg. on load and reload--don't need to do it on import
2006-01-19 01:25:09 +00:00
Glenn Maynard
8da0e94aa2
UpdateText is used when the focus changes, so call it from
...
SetChoiceInRowWithFocus.
2006-01-19 01:23:14 +00:00
Glenn Maynard
10106ba600
remove redundant SetChoiceInRowWithFocus call
2006-01-19 01:17:07 +00:00
Glenn Maynard
054cfa98d8
use pn
2006-01-19 01:15:12 +00:00
Glenn Maynard
41f8a34c9f
fewer code paths to set m_iChoiceInRowWithFocus
2006-01-19 01:14:59 +00:00
Glenn Maynard
8bcf6e8b12
fewer code paths to set m_iChoiceInRowWithFocus
2006-01-19 01:14:31 +00:00
Glenn Maynard
74bf033fe7
comment
2006-01-19 01:11:23 +00:00
Glenn Maynard
b158147319
pull pn loop out of UpdateText
2006-01-19 01:01:13 +00:00
Glenn Maynard
24cd1d3242
pull pn loop out of UpdateText
2006-01-19 01:00:13 +00:00
Glenn Maynard
b98fa213b5
only used in one place (makes it hard to see exactly where PositionUnderlines itself is used)
2006-01-19 00:42:50 +00:00
Glenn Maynard
0b1ca16baf
underline position depends on the focus (in LAYOUT_SHOW_ONE_IN_ROW), so set it after ResetFocusFromSelection
2006-01-19 00:33:48 +00:00
Glenn Maynard
f3c94e55c6
cleanup
2006-01-19 00:31:05 +00:00
Glenn Maynard
49b5375af8
Split out ResetFocusFromSelection.
...
Don't reset m_iChoiceInRowWithFocus in ResetFocusFromSelection
for SELECT_MULTIPLE or SELECT_NONE. That's done by ChoicesChanged.
2006-01-19 00:29:22 +00:00
Glenn Maynard
b669b72702
reset m_iChoiceInRowWithFocus in ChoicesChanged
2006-01-19 00:24:51 +00:00
Glenn Maynard
c780377085
fix iSelection
2006-01-18 23:41:24 +00:00
Glenn Maynard
127059874e
simplify
...
(this stuff looks like overzealous abstraction, but I think most of it used to
be more complicated code that was moved off into other classes, and the
stubs were left behind)
2006-01-18 23:32:51 +00:00
Glenn Maynard
e310fdac0c
actor names are set by their parent, not themself
2006-01-18 22:37:06 +00:00
Glenn Maynard
7100fa1d00
PlayerState::Update already calls RebuildPlayerOptionsFromActiveAttacks
...
as needed.
2006-01-18 22:22:37 +00:00
Glenn Maynard
2bd7dfda9d
GameState::Update just calls m_pPlayerState->Update. Do it
...
directly, so we don't call it redundantly, and so we do the
same for any dummy players.
2006-01-18 22:20:21 +00:00
Glenn Maynard
74404f2b13
This is done by Player::Update(), and we don't change note skins this way anymore.
2006-01-18 22:10:43 +00:00
AJ Kelly
53ed245d24
New Graphics, BGAnimation.ini -> default.xml
2006-01-18 21:18:06 +00:00
Glenn Maynard
97c3d25781
typo
2006-01-18 21:07:25 +00:00
Glenn Maynard
68548ceea9
no longer care about the note skin here
2006-01-18 20:51:28 +00:00
Glenn Maynard
48e9ff0f22
move "first update" stuff into ScreenGameplay::BeginScreen
2006-01-18 20:45:05 +00:00
Glenn Maynard
b8ed7366c7
simplify
2006-01-18 20:35:55 +00:00
Glenn Maynard
a5bb62352f
simplify
2006-01-18 20:34:35 +00:00
Glenn Maynard
481bb0526a
simplify
2006-01-18 20:33:17 +00:00