when LAYOUT_SHOW_ONE_IN_ROW, m_Underline will only have one entry anyway
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@@ -486,9 +486,7 @@ void OptionRow::PositionUnderlines( PlayerNumber pn )
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PlayerNumber pnTakeSelectedFrom = m_pHand->m_Def.m_bOneChoiceForAllPlayers ? PLAYER_1 : pn;
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const int iNumUnderlines = (m_pHand->m_Def.m_layoutType == LAYOUT_SHOW_ONE_IN_ROW) ? 1 : vpUnderlines.size();
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for( int i=0; i<iNumUnderlines; i++ )
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for( int i=0; i<(int)vpUnderlines.size(); i++ )
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{
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OptionsCursor& ul = *vpUnderlines[i];
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