when LAYOUT_SHOW_ONE_IN_ROW, m_Underline will only have one entry anyway

This commit is contained in:
Glenn Maynard
2006-01-19 07:43:47 +00:00
parent 91a52982e4
commit 4e7e062d4e
+1 -3
View File
@@ -486,9 +486,7 @@ void OptionRow::PositionUnderlines( PlayerNumber pn )
PlayerNumber pnTakeSelectedFrom = m_pHand->m_Def.m_bOneChoiceForAllPlayers ? PLAYER_1 : pn;
const int iNumUnderlines = (m_pHand->m_Def.m_layoutType == LAYOUT_SHOW_ONE_IN_ROW) ? 1 : vpUnderlines.size();
for( int i=0; i<iNumUnderlines; i++ )
for( int i=0; i<(int)vpUnderlines.size(); i++ )
{
OptionsCursor& ul = *vpUnderlines[i];