split out SetPresentParametersFromVideoModeParams to make

RageDisplay_D3D::TryVideoMode clearer
This commit is contained in:
Glenn Maynard
2006-01-19 23:57:40 +00:00
parent 7e5975597f
commit fbdfd26ae1
+58 -52
View File
@@ -488,6 +488,63 @@ static bool D3DReduceParams( D3DPRESENT_PARAMETERS *pp )
}
static void SetPresentParametersFromVideoModeParams( const VideoModeParams &p, D3DPRESENT_PARAMETERS *pD3Dpp )
{
ZERO( *pD3Dpp );
pD3Dpp->BackBufferWidth = p.width;
pD3Dpp->BackBufferHeight = p.height;
pD3Dpp->BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
pD3Dpp->BackBufferCount = 1;
pD3Dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
pD3Dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
#if !defined(XBOX)
pD3Dpp->hDeviceWindow = GraphicsWindow::GetHwnd();
#else
pD3Dpp->hDeviceWindow = NULL;
#endif
pD3Dpp->Windowed = p.windowed;
pD3Dpp->EnableAutoDepthStencil = TRUE;
pD3Dpp->AutoDepthStencilFormat = D3DFMT_D16;
if( p.windowed )
pD3Dpp->FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
else
pD3Dpp->FullScreen_PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
#if !defined(XBOX)
pD3Dpp->FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
if( !p.windowed && p.rate != REFRESH_DEFAULT )
pD3Dpp->FullScreen_RefreshRateInHz = p.rate;
#else
if( XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I )
{
/* Get supported video flags. */
DWORD VideoFlags = XGetVideoFlags();
/* Set pal60 if available. */
if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz )
pD3Dpp->FullScreen_RefreshRateInHz = 60;
else
pD3Dpp->FullScreen_RefreshRateInHz = 50;
}
else
pD3Dpp->FullScreen_RefreshRateInHz = 60;
#endif
pD3Dpp->Flags = 0;
LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
pD3Dpp->BackBufferWidth, pD3Dpp->BackBufferHeight, pD3Dpp->BackBufferFormat,
pD3Dpp->BackBufferCount,
pD3Dpp->MultiSampleType, pD3Dpp->SwapEffect, pD3Dpp->hDeviceWindow,
pD3Dpp->Windowed, pD3Dpp->EnableAutoDepthStencil, pD3Dpp->AutoDepthStencilFormat,
pD3Dpp->Flags, pD3Dpp->FullScreen_RefreshRateInHz,
pD3Dpp->FullScreen_PresentationInterval
);
}
/* Set the video mode. */
CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDeviceOut )
{
@@ -507,58 +564,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi
* causes all other windows on the system to be resized to the new resolution. */
GraphicsWindow::CreateGraphicsWindow( p );
ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
g_d3dpp.BackBufferWidth = p.width;
g_d3dpp.BackBufferHeight = p.height;
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
#if !defined(XBOX)
g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd();
#else
g_d3dpp.hDeviceWindow = NULL;
#endif
g_d3dpp.Windowed = p.windowed;
g_d3dpp.EnableAutoDepthStencil = TRUE;
g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
if( p.windowed )
g_d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
else
g_d3dpp.FullScreen_PresentationInterval = p.vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
#if !defined(XBOX)
g_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
if( !p.windowed && p.rate != REFRESH_DEFAULT )
g_d3dpp.FullScreen_RefreshRateInHz = p.rate;
#else
if( XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I )
{
/* Get supported video flags. */
DWORD VideoFlags = XGetVideoFlags();
/* Set pal60 if available. */
if( VideoFlags & XC_VIDEO_FLAGS_PAL_60Hz )
g_d3dpp.FullScreen_RefreshRateInHz = 60;
else
g_d3dpp.FullScreen_RefreshRateInHz = 50;
}
else
g_d3dpp.FullScreen_RefreshRateInHz = 60;
#endif
g_d3dpp.Flags = 0;
LOG->Trace( "Present Parameters: %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d",
g_d3dpp.BackBufferWidth, g_d3dpp.BackBufferHeight, g_d3dpp.BackBufferFormat,
g_d3dpp.BackBufferCount,
g_d3dpp.MultiSampleType, g_d3dpp.SwapEffect, g_d3dpp.hDeviceWindow,
g_d3dpp.Windowed, g_d3dpp.EnableAutoDepthStencil, g_d3dpp.AutoDepthStencilFormat,
g_d3dpp.Flags, g_d3dpp.FullScreen_RefreshRateInHz,
g_d3dpp.FullScreen_PresentationInterval
);
SetPresentParametersFromVideoModeParams( p, &g_d3dpp );
#if defined(XBOX)
if( D3D__pDevice )