Chris Danford
|
fa633dc717
|
fix crash in course editor
|
2003-08-29 04:34:40 +00:00 |
|
Glenn Maynard
|
22ef42ba7f
|
libavcodec-based movie decoding
|
2003-08-29 04:34:10 +00:00 |
|
Glenn Maynard
|
0e8a379fa7
|
MovieTexture::Stop is never used; use Pause
|
2003-08-29 04:33:13 +00:00 |
|
Chris Danford
|
90655d4a4e
|
Fix: BarDrain setting not saved, "sudden death" not so sudden on easier judge difficulties
|
2003-08-29 04:17:04 +00:00 |
|
Glenn Maynard
|
92b7594d6d
|
SIGHUP isn't a crash.
|
2003-08-29 04:14:47 +00:00 |
|
Thad Ward
|
cd14d8ef69
|
Fix problems in the GroupList. (fixes bug# 781647)
|
2003-08-29 03:08:03 +00:00 |
|
Glenn Maynard
|
38233e713a
|
sanity check
|
2003-08-29 03:03:29 +00:00 |
|
Thad Ward
|
79b669d3bc
|
Finish up the difficulty chage Sean was working on.
|
2003-08-29 02:04:13 +00:00 |
|
Sean Burke
|
229c656d25
|
Make this happen for each place it needs to.
|
2003-08-29 01:12:06 +00:00 |
|
Sean Burke
|
bd50867a69
|
...and try to practice what you preach.
|
2003-08-29 00:21:30 +00:00 |
|
Sean Burke
|
46fc3941d4
|
Always compile before commit... always compile before commit...
|
2003-08-29 00:19:29 +00:00 |
|
Sean Burke
|
cdaf42c277
|
This should solve the issue where difficulties other than Beginner could have BeginnerHelper show.
|
2003-08-29 00:16:29 +00:00 |
|
Glenn Maynard
|
006d188bb5
|
Sync Unix crash handler output with Windows (thread stacks above backtrace)
|
2003-08-28 22:17:42 +00:00 |
|
Glenn Maynard
|
60d6625e33
|
Resolve paths before loading images
|
2003-08-28 19:15:58 +00:00 |
|
Glenn Maynard
|
5dfbd1e0aa
|
remove old comment
|
2003-08-28 17:10:30 +00:00 |
|
Glenn Maynard
|
d686ff1d75
|
Reenable caching for IsAFile, etc; the old problems may be fixed. This
should improve speed in SongManager::WriteStatsWebPage (through Song::HasBanner).
|
2003-08-28 15:39:18 +00:00 |
|
Chris Danford
|
eab262e0bc
|
fix separate music rates for each player showing
|
2003-08-28 07:38:09 +00:00 |
|
Kevin Slaughter
|
b170ddaf5f
|
Fixed model flickering, which was also making the BH miss steps when it was trying to restart the default animation.
|
2003-08-28 06:36:33 +00:00 |
|
Kevin Slaughter
|
2dc4815f04
|
Fix VC6 control-path-return bitching
|
2003-08-28 06:13:18 +00:00 |
|
Glenn Maynard
|
496e1e1f40
|
fix #define
|
2003-08-28 05:43:44 +00:00 |
|
Glenn Maynard
|
4274026a0d
|
remove extra tab
|
2003-08-28 04:38:54 +00:00 |
|
Glenn Maynard
|
230009f058
|
Log more info; cleanup. Fix video defaults in Linux.
|
2003-08-28 04:38:01 +00:00 |
|
Glenn Maynard
|
3728708145
|
Improve error messages when OpenGL video init fails
|
2003-08-28 00:08:01 +00:00 |
|
Glenn Maynard
|
98c7c09cc7
|
Work on improving error messages when video init fails
|
2003-08-27 23:36:09 +00:00 |
|
Glenn Maynard
|
f39ad2a9a7
|
This is unused. If you're not using OpenGL, don't compile LowLevelWindow at all.
|
2003-08-27 23:33:18 +00:00 |
|
Thad Ward
|
b62a0c5726
|
add a UsePad metric to the HowToPlay screen.
|
2003-08-27 14:40:41 +00:00 |
|
Thad Ward
|
562aa9877b
|
make BeginnerHelper capable of handling turn modifiers.
|
2003-08-27 13:36:22 +00:00 |
|
Thad Ward
|
81d46e3178
|
gah. someone shoot me. I missed another. this is the last one.
|
2003-08-27 12:35:50 +00:00 |
|
Thad Ward
|
34b602d688
|
oops. missed a couple of things I needed to remove.
|
2003-08-27 12:34:47 +00:00 |
|
Thad Ward
|
dabb06dc42
|
change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at.
|
2003-08-27 12:33:30 +00:00 |
|
Thad Ward
|
0537af1078
|
fix up timing in the BeginnerHelper.
(I hate having "magic" numbers, but there are some here that I can't figure out.)
|
2003-08-27 12:29:32 +00:00 |
|
Thad Ward
|
9276a68a0d
|
when the current animation is the same as the one we are asked to play, don't bother copying the bones in again, just reset the current frame.
|
2003-08-27 12:24:10 +00:00 |
|
Steve Checkoway
|
80cdb12c03
|
F11 works for OS X as well.
|
2003-08-27 11:47:04 +00:00 |
|
Thad Ward
|
68908aa30a
|
fixes for ScreenHowToPlay
|
2003-08-27 08:02:51 +00:00 |
|
Thad Ward
|
0edd67b70b
|
fix blowup. make sure pointers aren't null before using their members.
|
2003-08-27 03:14:04 +00:00 |
|
Thad Ward
|
1a6d60a6f1
|
make the character select screen optional for modes that don't require a character.
|
2003-08-27 02:48:32 +00:00 |
|
Ben Anderson
|
bccafc6bec
|
Changed the screenshot key to F11 so that at least it works in Linux. Feel free to think of a better solution.
|
2003-08-27 01:30:32 +00:00 |
|
Steve Checkoway
|
8f43dd2320
|
What was this doing in here????
|
2003-08-26 21:20:47 +00:00 |
|
Thad Ward
|
b5553c9ab5
|
fix up ScreenSelectCharacter a bit and enable it for normal game mode.
|
2003-08-26 14:58:41 +00:00 |
|
Thad Ward
|
34e9989c56
|
clean up Update a bit
|
2003-08-26 14:57:37 +00:00 |
|
Kevin Slaughter
|
7f3867b7e7
|
SMLobby can now compile
|
2003-08-26 08:58:22 +00:00 |
|
Chris Danford
|
b4b20df751
|
Flush log at the beginning of CrashHandler so the log isn't cut off at the tail. Is there a problem with this? I can't think of a reason why fflush would need to allocate memory.
|
2003-08-26 08:18:49 +00:00 |
|
Thad Ward
|
4d86e92586
|
Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame.
|
2003-08-26 08:07:45 +00:00 |
|
Kevin Slaughter
|
5c2d7c5bd3
|
Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters.
|
2003-08-26 07:44:22 +00:00 |
|
Chris Danford
|
c51ac60bb5
|
fix editor MainMenu
|
2003-08-26 07:43:29 +00:00 |
|
Sean Burke
|
33bb6544d1
|
This should make the code a bit more readable.
|
2003-08-25 20:47:22 +00:00 |
|
Thad Ward
|
09e81919dd
|
tweaked the character movement a bit. now reacts better and doesn't bounce so fast. still needs more work, though.
|
2003-08-25 20:24:44 +00:00 |
|
Andrew Wong
|
b114026d40
|
varying lifebar amounts for HowToPlay screen
|
2003-08-25 19:07:53 +00:00 |
|
Thad Ward
|
d720fd80ae
|
ok. got rid of the first draw. (don't add an actor as a child if you are going to draw it manually, but make sure to update it manually too)
|
2003-08-25 18:53:19 +00:00 |
|
Thad Ward
|
449b98ffd4
|
re-add the second draw again, since it is needed for the lighting.
|
2003-08-25 18:46:20 +00:00 |
|