Commit Graph

4982 Commits

Author SHA1 Message Date
Chris Danford fa633dc717 fix crash in course editor 2003-08-29 04:34:40 +00:00
Glenn Maynard 22ef42ba7f libavcodec-based movie decoding 2003-08-29 04:34:10 +00:00
Glenn Maynard 0e8a379fa7 MovieTexture::Stop is never used; use Pause 2003-08-29 04:33:13 +00:00
Chris Danford 90655d4a4e Fix: BarDrain setting not saved, "sudden death" not so sudden on easier judge difficulties 2003-08-29 04:17:04 +00:00
Glenn Maynard 92b7594d6d SIGHUP isn't a crash. 2003-08-29 04:14:47 +00:00
Thad Ward cd14d8ef69 Fix problems in the GroupList. (fixes bug# 781647) 2003-08-29 03:08:03 +00:00
Glenn Maynard 38233e713a sanity check 2003-08-29 03:03:29 +00:00
Thad Ward 79b669d3bc Finish up the difficulty chage Sean was working on. 2003-08-29 02:04:13 +00:00
Sean Burke 229c656d25 Make this happen for each place it needs to. 2003-08-29 01:12:06 +00:00
Sean Burke bd50867a69 ...and try to practice what you preach. 2003-08-29 00:21:30 +00:00
Sean Burke 46fc3941d4 Always compile before commit... always compile before commit... 2003-08-29 00:19:29 +00:00
Sean Burke cdaf42c277 This should solve the issue where difficulties other than Beginner could have BeginnerHelper show. 2003-08-29 00:16:29 +00:00
Glenn Maynard 006d188bb5 Sync Unix crash handler output with Windows (thread stacks above backtrace) 2003-08-28 22:17:42 +00:00
Glenn Maynard 60d6625e33 Resolve paths before loading images 2003-08-28 19:15:58 +00:00
Glenn Maynard 5dfbd1e0aa remove old comment 2003-08-28 17:10:30 +00:00
Glenn Maynard d686ff1d75 Reenable caching for IsAFile, etc; the old problems may be fixed. This
should improve speed in SongManager::WriteStatsWebPage (through Song::HasBanner).
2003-08-28 15:39:18 +00:00
Chris Danford eab262e0bc fix separate music rates for each player showing 2003-08-28 07:38:09 +00:00
Kevin Slaughter b170ddaf5f Fixed model flickering, which was also making the BH miss steps when it was trying to restart the default animation. 2003-08-28 06:36:33 +00:00
Kevin Slaughter 2dc4815f04 Fix VC6 control-path-return bitching 2003-08-28 06:13:18 +00:00
Glenn Maynard 496e1e1f40 fix #define 2003-08-28 05:43:44 +00:00
Glenn Maynard 4274026a0d remove extra tab 2003-08-28 04:38:54 +00:00
Glenn Maynard 230009f058 Log more info; cleanup. Fix video defaults in Linux. 2003-08-28 04:38:01 +00:00
Glenn Maynard 3728708145 Improve error messages when OpenGL video init fails 2003-08-28 00:08:01 +00:00
Glenn Maynard 98c7c09cc7 Work on improving error messages when video init fails 2003-08-27 23:36:09 +00:00
Glenn Maynard f39ad2a9a7 This is unused. If you're not using OpenGL, don't compile LowLevelWindow at all. 2003-08-27 23:33:18 +00:00
Thad Ward b62a0c5726 add a UsePad metric to the HowToPlay screen. 2003-08-27 14:40:41 +00:00
Thad Ward 562aa9877b make BeginnerHelper capable of handling turn modifiers. 2003-08-27 13:36:22 +00:00
Thad Ward 81d46e3178 gah. someone shoot me. I missed another. this is the last one. 2003-08-27 12:35:50 +00:00
Thad Ward 34b602d688 oops. missed a couple of things I needed to remove. 2003-08-27 12:34:47 +00:00
Thad Ward dabb06dc42 change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at. 2003-08-27 12:33:30 +00:00
Thad Ward 0537af1078 fix up timing in the BeginnerHelper.
(I hate having "magic" numbers, but there are some here that I can't figure out.)
2003-08-27 12:29:32 +00:00
Thad Ward 9276a68a0d when the current animation is the same as the one we are asked to play, don't bother copying the bones in again, just reset the current frame. 2003-08-27 12:24:10 +00:00
Steve Checkoway 80cdb12c03 F11 works for OS X as well. 2003-08-27 11:47:04 +00:00
Thad Ward 68908aa30a fixes for ScreenHowToPlay 2003-08-27 08:02:51 +00:00
Thad Ward 0edd67b70b fix blowup. make sure pointers aren't null before using their members. 2003-08-27 03:14:04 +00:00
Thad Ward 1a6d60a6f1 make the character select screen optional for modes that don't require a character. 2003-08-27 02:48:32 +00:00
Ben Anderson bccafc6bec Changed the screenshot key to F11 so that at least it works in Linux. Feel free to think of a better solution. 2003-08-27 01:30:32 +00:00
Steve Checkoway 8f43dd2320 What was this doing in here???? 2003-08-26 21:20:47 +00:00
Thad Ward b5553c9ab5 fix up ScreenSelectCharacter a bit and enable it for normal game mode. 2003-08-26 14:58:41 +00:00
Thad Ward 34e9989c56 clean up Update a bit 2003-08-26 14:57:37 +00:00
Kevin Slaughter 7f3867b7e7 SMLobby can now compile 2003-08-26 08:58:22 +00:00
Chris Danford b4b20df751 Flush log at the beginning of CrashHandler so the log isn't cut off at the tail. Is there a problem with this? I can't think of a reason why fflush would need to allocate memory. 2003-08-26 08:18:49 +00:00
Thad Ward 4d86e92586 Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame. 2003-08-26 08:07:45 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford c51ac60bb5 fix editor MainMenu 2003-08-26 07:43:29 +00:00
Sean Burke 33bb6544d1 This should make the code a bit more readable. 2003-08-25 20:47:22 +00:00
Thad Ward 09e81919dd tweaked the character movement a bit. now reacts better and doesn't bounce so fast. still needs more work, though. 2003-08-25 20:24:44 +00:00
Andrew Wong b114026d40 varying lifebar amounts for HowToPlay screen 2003-08-25 19:07:53 +00:00
Thad Ward d720fd80ae ok. got rid of the first draw. (don't add an actor as a child if you are going to draw it manually, but make sure to update it manually too) 2003-08-25 18:53:19 +00:00
Thad Ward 449b98ffd4 re-add the second draw again, since it is needed for the lighting. 2003-08-25 18:46:20 +00:00