MovieTexture::Stop is never used; use Pause
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@@ -14,7 +14,6 @@ public:
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virtual void Play() = 0;
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virtual void Pause() = 0;
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virtual void Stop() = 0;
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virtual void SetPosition( float fSeconds ) = 0;
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virtual void SetPlaybackRate( float fRate ) = 0;
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virtual bool IsPlaying() const = 0;
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