MovieTexture::Stop is never used; use Pause

This commit is contained in:
Glenn Maynard
2003-08-29 04:33:13 +00:00
parent 90655d4a4e
commit 0e8a379fa7
@@ -14,7 +14,6 @@ public:
virtual void Play() = 0;
virtual void Pause() = 0;
virtual void Stop() = 0;
virtual void SetPosition( float fSeconds ) = 0;
virtual void SetPlaybackRate( float fRate ) = 0;
virtual bool IsPlaying() const = 0;