remove old comment

This commit is contained in:
Glenn Maynard
2003-08-28 17:10:30 +00:00
parent d686ff1d75
commit 5dfbd1e0aa
@@ -340,19 +340,7 @@ void MovieTexture_DShow::CreateTexture()
if(m_uTexHandle)
return;
/* My test clip (a high-res, MPEG1 video) goes from 12 fps to 14 fps
* if I use a 16-bit internalformat instead of a 32-bit one; that's a
* 16% jump, which is significant. (Simply decoding this video is probably
* taking 30-40% CPU.) It means much less bus traffic (sending textures to
* the card is slow).
*
* So, it *might* make sense to make this separately configurable. However,
* that's getting pretty detailed; well beyond what most users will tweak.
* Some way to figure this out dynamically would be nice, but it's probably
* impossible. (For example, 24-bit textures may even be cheaper on pure
* AGP cards; 16-bit requires a conversion.) */
PixelFormat pixfmt;
switch( TEXTUREMAN->GetMovieColorDepth() )
{
default: