re-add the second draw again, since it is needed for the lighting.
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@@ -225,6 +225,9 @@ void ScreenHowToPlay::DrawPrimitives()
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RageColor(0,0,0,1),
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RageVector3(0, 0, 1) );
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m_mCharacter.Draw();
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m_mDancePad.Draw();
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DISPLAY->SetLightOff( 0 );
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DISPLAY->SetLighting( false );
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}
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