Commit Graph
126 Commits
Author SHA1 Message Date
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford d43a380d81 system message when autoplay changes sync
larger autoplay sample size
2005-05-18 04:43:41 +00:00
Sean Burke a411e17e57 Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all) 2005-05-05 06:58:20 +00:00
Chris Danford b33f16d9b7 show early/late in judgment
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Glenn Maynard 6b62ba5d1c don't accumulate calories when hitting a mine due to a previously held button 2005-04-06 01:28:49 +00:00
Chris Danford 2d8b42e23c push combo and judgment outward in centered 2005-04-05 21:40:30 +00:00
Glenn Maynard e5af8b0f70 remove unnecessary CacheAllUsedNoteSkins calls; this is all done in NoteField::Init now 2005-03-18 04:58:15 +00:00
Glenn Maynard b6b9b11b0f don't bother unloading "unused" note skins; now we just load all the note skins we'll need in advance for a whole round 2005-03-18 04:13:19 +00:00
Glenn Maynard f61cce45f5 don't process hold note logic while paused
SM_Pause can be sent from elsewhere to pause
START unpauses when paused
don't move on to another screen when paused
2005-03-11 03:54:40 +00:00
Glenn Maynard 4c2ffa90ef Player cleanup 2005-02-26 05:59:12 +00:00
Chris Danford 6d7f4cf150 add ScoreDisplayCalories 2005-02-15 07:09:07 +00:00
Glenn Maynard 1905fc9a22 attempting to clean up Player::Step. This just shifts the stuff to
ScreenGameplay::Update, but at least it keeps this logic out of Player ...
2005-02-07 04:12:51 +00:00
Glenn Maynard f91c0b49ba Player::GetClosestNote, Player::GetClosestNoteDirectional with note rows
and iterators; eliminates arbitrary "999999" constant
2005-01-25 19:39:31 +00:00
Glenn Maynard d4a46a214d deps cleanup 2005-01-25 18:29:42 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Glenn Maynard 4970e024f3 NoteDataWithScoring has no members; turn it into a namespace 2005-01-22 18:22:38 +00:00
Glenn Maynard 4478914862 don't reload note skin when entering play mode in the editor 2005-01-15 03:26:38 +00:00
Glenn Maynard f8b90e0bcf remove some old experimental stuff 2005-01-15 01:38:42 +00:00
Glenn Maynard 3a9b2f7f4b working on fixing up extra loads when entering play mode in the editor 2005-01-15 01:28:29 +00:00
Glenn Maynard 8431430721 merge PlayerMinus and Player back together 2005-01-15 01:03:48 +00:00
Glenn Maynard c5a683b03c optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame 2005-01-01 22:39:08 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 515b57c8d3 non-brute-force search for nearest grading note, add bAllowGraded (not
used yet)
2004-10-25 00:29:34 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Glenn Maynard 350d3771b8 dep fix 2004-08-19 01:18:11 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford d65404e750 TapSteps -> TapNotes 2004-05-24 04:26:54 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Glenn Maynard 97e040279e autosync is back - Tom Jackson appears in a puff of logic 2004-04-15 05:41:57 +00:00
Glenn Maynard 94d3512316 Remove what's left of "Tom Jackson"'s autosync code, since he's
MIA (the only person we couldn't contact for the license switch).  Back
soon ...
2004-04-14 00:21:58 +00:00
Glenn Maynard 02d8bc45e8 fix stopping before the last note can be missed, especially in course modes 2004-03-13 22:41:31 +00:00
Chris Danford aaf2b2295c fix wrong hold judgment positioning with mods on (especially flip or alternate) 2004-02-25 07:30:12 +00:00
Chris Danford 6b4b560cff account for sticky pads in mine hit detection 2004-02-25 05:49:54 +00:00
Glenn Maynard 77716561dd const fix
comment
2004-02-11 05:57:51 +00:00
Glenn Maynard 116d92cbd2 split out ApplyWaitingTransforms 2003-12-23 02:17:28 +00:00
Glenn Maynard 9a2f78843d merge NoteFieldPlus down 2003-11-27 05:23:33 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00
Chris Danford 143dc3ae5e tweak ScoreDisplayRave 2003-11-26 06:40:03 +00:00
Glenn Maynard 821c5f5f75 add TapJudgmentsUnderField, HoldJudgmentsUnderField 2003-11-25 06:45:06 +00:00
Chris Danford 4e80f3057a working on battle 2003-11-20 06:50:05 +00:00
Chris Danford 4c221fdec1 working on "step on TapAttack" logic
remove mines for NoteField when stepped on
2003-11-17 05:26:29 +00:00
Chris Danford 5da63f9d1c per-player mine sounds 2003-11-12 05:21:51 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Glenn Maynard 7b16100f13 const fix 2003-10-04 04:38:44 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Chris Danford 49e00e8536 add Blind modifier 2003-08-24 17:20:58 +00:00
Chris Danford 0d5e7d8f8c separate NoteField from Player in preparation for "routine" mode 2003-08-24 17:04:21 +00:00
Chris Danford 7429c86ebe Add "tipsy" effect (is there a better name for this?) 2003-08-16 23:34:47 +00:00