deps cleanup
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@@ -2,6 +2,7 @@
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#include "Player.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameManager.h"
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@@ -18,6 +19,7 @@
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#include "LifeMeter.h"
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#include "CombinedLifeMeter.h"
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#include "PlayerAI.h"
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#include "NoteField.h"
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#include "NoteFieldPositioning.h"
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#include "NoteDataUtil.h"
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#include "ScreenGameplay.h" /* for SM_ComboStopped */
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@@ -658,7 +660,7 @@ int Player::GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fM
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}
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void Player::Step( int col, RageTimer tm )
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void Player::Step( int col, const RageTimer &tm )
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{
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bool bOniDead =
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GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
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@@ -1392,6 +1394,11 @@ float Player::GetMaxStepDistanceSeconds()
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return GAMESTATE->m_SongOptions.m_fMusicRate * ADJUSTED_WINDOW(Boo);
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}
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void Player::CacheAllUsedNoteSkins( bool bDeleteUnused )
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{
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m_pNoteField->CacheAllUsedNoteSkins( bDeleteUnused );
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}
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void Player::FadeToFail()
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{
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if( m_pNoteField )
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@@ -8,16 +8,17 @@
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#include "HoldJudgment.h"
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#include "Combo.h"
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#include "NoteDataWithScoring.h"
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#include "RageTimer.h"
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#include "RageSound.h"
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#include "AttackDisplay.h"
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#include "NoteField.h"
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#include "NoteData.h"
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class ScoreDisplay;
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class LifeMeter;
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class CombinedLifeMeter;
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class ScoreKeeper;
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class Inventory;
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class RageTimer;
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class NoteField;
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struct PlayerStageStats;
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#define SAMPLE_COUNT 16
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@@ -44,7 +45,7 @@ public:
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void Load( const NoteData& noteData );
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void CrossedRow( int iNoteRow );
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void CrossedMineRow( int iNoteRow );
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void Step( int col, RageTimer tm );
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void Step( int col, const RageTimer &tm );
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void RandomizeNotes( int iNoteRow );
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void FadeToFail();
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int GetDancingCharacterState() const { return m_iDCState; };
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@@ -53,7 +54,7 @@ public:
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static float GetMaxStepDistanceSeconds();
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void CacheAllUsedNoteSkins( bool bDeleteUnused ) { m_pNoteField->CacheAllUsedNoteSkins(bDeleteUnused); }
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void CacheAllUsedNoteSkins( bool bDeleteUnused );
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NoteData m_NoteData;
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@@ -13,7 +13,7 @@
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#include "Background.h"
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#include "Foreground.h"
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#include "Course.h"
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#include "NoteField.h"
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const int NUM_ACTION_MENU_ITEMS = 23;
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const int NUM_NAMING_MENU_ITEMS = 6;
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@@ -6,6 +6,7 @@
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#include "LifeMeterBar.h"
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#include "Character.h"
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#include "BGAnimation.h"
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#include "Model.h"
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class ScreenHowToPlay : public ScreenAttract
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