const fix
comment
This commit is contained in:
@@ -523,7 +523,7 @@ void PlayerMinus::DrawHoldJudgments()
|
||||
}
|
||||
|
||||
/* It's OK for this function to search a little more than was requested. */
|
||||
int PlayerMinus::GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsDistance, int iDirection )
|
||||
int PlayerMinus::GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsDistance, int iDirection ) const
|
||||
{
|
||||
// look for the closest matching step
|
||||
const int iIndexStartLookingAt = BeatToNoteRow( fBeat );
|
||||
@@ -547,7 +547,7 @@ int PlayerMinus::GetClosestNoteDirectional( int col, float fBeat, float fMaxBeat
|
||||
return -1;
|
||||
}
|
||||
|
||||
int PlayerMinus::GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind )
|
||||
int PlayerMinus::GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind ) const
|
||||
{
|
||||
int Fwd = GetClosestNoteDirectional(col, fBeat, fMaxBeatsAhead, 1);
|
||||
int Back = GetClosestNoteDirectional(col, fBeat, fMaxBeatsBehind, -1);
|
||||
@@ -1231,6 +1231,7 @@ void PlayerMinus::FadeToFail()
|
||||
m_pNoteField->FadeToFail();
|
||||
}
|
||||
|
||||
/* XXX: Why's m_NoteField in a separate class, again? Is that still needed? */
|
||||
void Player::Load( PlayerNumber player_no, const NoteData* pNoteData, LifeMeter* pLM, CombinedLifeMeter* pCombinedLM, ScoreDisplay* pScoreDisplay, ScoreDisplay* pSecondaryScoreDisplay, Inventory* pInventory, ScoreKeeper* pPrimaryScoreKeeper, ScoreKeeper* pSecondaryScoreKeeper )
|
||||
{
|
||||
PlayerMinus::Load( player_no, pNoteData, pLM, pCombinedLM, pScoreDisplay, pSecondaryScoreDisplay, pInventory, pPrimaryScoreKeeper, pSecondaryScoreKeeper, &m_NoteField );
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
void Step( int col, RageTimer tm );
|
||||
void RandomiseNotes( int iNoteRow );
|
||||
void FadeToFail();
|
||||
int GetDancingCharacterState() { return m_iDCState; };
|
||||
int GetDancingCharacterState() const { return m_iDCState; };
|
||||
void SetCharacterState(int iDCState) { m_iDCState = iDCState; };
|
||||
void ApplyWaitingTransforms();
|
||||
|
||||
@@ -66,8 +66,8 @@ protected:
|
||||
void DrawTapJudgments();
|
||||
void DrawHoldJudgments();
|
||||
|
||||
int GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsAhead, int iDirection );
|
||||
int GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind );
|
||||
int GetClosestNoteDirectional( int col, float fBeat, float fMaxBeatsAhead, int iDirection ) const;
|
||||
int GetClosestNote( int col, float fBeat, float fMaxBeatsAhead, float fMaxBeatsBehind ) const;
|
||||
|
||||
static float GetMaxStepDistanceSeconds();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user