Commit Graph

357 Commits

Author SHA1 Message Date
Geoff Benson 9609f5303a Added support for Dance Magic/Battle on Techno Motion 8-panel. Kind of hacky, but perhaps it will inspire others. 2004-06-23 22:18:22 +00:00
Chris Danford 58d8d23a93 move awards to ScreenEvaluation 2004-06-22 08:41:25 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Chris Danford 673c8c0144 add environment variables that themes can use to save state 2004-06-13 09:48:36 +00:00
Glenn Maynard a17b1ead51 separate SongManager::Cleanup and SongManager::FlushCaches
Cleanup() is called every screen, to remove large decompressed step
data, but that shouldn't clear trail caches as well;
SongManager::FlushCaches also clears the StepsID cache
2004-06-11 21:31:34 +00:00
Glenn Maynard f0cc560c9f calling RegenRandomTrailEntries between rounds is not needed 2004-06-11 21:13:44 +00:00
Chris Danford 51366df8cc name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR 2004-06-11 06:05:35 +00:00
Chris Danford a266e00c93 force particular Premium and CoinMode values if bEventMode 2004-06-09 08:14:21 +00:00
Chris Danford 62acd3526f name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Glenn Maynard ae99f03a4b error check 2004-06-06 21:04:48 +00:00
Chris Danford fa114e148a use PlayerNumber macros 2004-06-06 20:57:13 +00:00
Glenn Maynard af9a619044 seed and course change in GameState::FinishStage 2004-06-04 06:34:52 +00:00
Glenn Maynard 8767d7276f fix random courses not showing up on ranking screen the first time
through due to negative cached trails from before the random list
was available
2004-06-04 06:18:30 +00:00
Glenn Maynard b93d1bfd5e first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them
in command names
2004-06-04 02:05:56 +00:00
Glenn Maynard 8cbea03d58 remove Course::HasCourseDifficulty 2004-06-03 21:51:33 +00:00
Glenn Maynard ea112e024d default to COURSE_DIFFICULTY_REGULAR 2004-06-03 21:44:07 +00:00
Glenn Maynard 088cc44d93 simplify
ChangePreferredCourseDifficulty: only choose among difficulties available in the course
2004-06-03 21:33:37 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Chris Danford 3a5a46ab9f add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
2004-05-31 06:04:30 +00:00
Chris Danford 9deee95f5f remove unused variable 2004-05-29 08:15:39 +00:00
Chris Danford ff5ec77fec fix "unlocking a song doesn't automatically select it" 2004-05-26 05:50:22 +00:00
Glenn Maynard 71df5d0d3c fix difficulty icon placement in reverse course songs
fix global modifiers tweening in
2004-05-26 04:33:07 +00:00
Chris Danford 0151baf6dc save stats on exit only if there's new data that hasn't yet been saved 2004-05-25 06:01:52 +00:00
Glenn Maynard d904805150 differentiate easy and difficult course scores 2004-05-25 02:15:19 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Chris Danford d65404e750 TapSteps -> TapNotes 2004-05-24 04:26:54 +00:00
Chris Danford 99a02deffe name cleanup: "StepsType nt" -> "StepsType st" 2004-05-24 03:32:56 +00:00
Glenn Maynard d2bb74c409 Add step totals in GameState::FinishStage, instead of eval. This means
that step counts and "calories" still count if you fail (or give up).
2004-05-24 01:32:17 +00:00
Glenn Maynard df56b72b33 simplify 2004-05-24 01:28:28 +00:00
Glenn Maynard 1b5e2aafef Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory
cards.
2004-05-24 01:00:06 +00:00
Glenn Maynard af687ecb9d don't rescale RADAR_NUM_* down in GetFinalEvalStatsAndSongs 2004-05-24 00:43:39 +00:00
Chris Danford 4ff8b8ec2b clean up Course score saving (use Trail) 2004-05-23 09:17:10 +00:00
Glenn Maynard e2cf64fe55 cache GetCourseDifficultiesToShow results 2004-05-21 05:21:03 +00:00
Glenn Maynard bcf6792d47 handle CourseDifficultiesToShow, add IsCourseDifficultyShown 2004-05-20 22:23:44 +00:00
Chris Danford a20cc8b1f4 fix DefaultCpuModifiers not applied if you start in dance and switch to rave 2004-05-16 20:58:59 +00:00
Chris Danford ee4427a54b clean up CPU player naming
add default CPU player modifiers
2004-05-16 02:51:55 +00:00
Glenn Maynard 2619a24791 GameState::GetEasiestNotesDifficulty and lua binding 2004-05-11 06:11:08 +00:00
Glenn Maynard ee93622539 more generic fix for stage lengths extending past final stage 2004-05-11 02:16:23 +00:00
Chris Danford fec42c1a21 lock Difficulty/Steps for all players in Rave 2004-05-07 04:37:47 +00:00
Chris Danford d18dd8f200 allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
2004-05-07 02:53:07 +00:00
Chris Danford 19d4282705 add IsWinner command 2004-05-06 09:48:55 +00:00
Chris Danford 6efa5e317a add logging 2004-05-04 05:51:18 +00:00
Glenn Maynard d6d10331eb fix comment 2004-05-03 20:14:52 +00:00
Chris Danford bfd7b1930c simplify name update logic 2004-05-03 00:34:54 +00:00
Chris Danford 66e65849da move name refresh from BeginGame to EndGame 2004-05-01 21:34:16 +00:00
Glenn Maynard 07fa62c417 move "join player" logic into GameState
add --player, --mode
2004-04-30 07:48:02 +00:00