move name refresh from BeginGame to EndGame
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@@ -223,8 +223,6 @@ void GameState::BeginGame()
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// play attract on the ending screen, then in one more whole attract
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// sequence after the game is over (even if attract sounds are set to off)
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m_iNumTimesThroughAttract = -2;
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MEMCARDMAN->RefreshNames();
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}
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void CheckStageStats( const StageStats &ss, int p )
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@@ -370,6 +368,8 @@ void GameState::EndGame()
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PROFILEMAN->UnloadProfile( pn );
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}
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MEMCARDMAN->RefreshNames();
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// Reset the USB storage device numbers -after- saving
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CHECKPOINT;
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MEMCARDMAN->FlushAllDisks();
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