simplify
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@@ -317,6 +317,9 @@ void GameState::EndGame()
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{
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LOG->Trace( "GameState::EndGame" );
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/* Finish the final stage. */
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FinishStage();
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// Update profile stats
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int iPlaySeconds = max( 0, (int) m_timeGameStarted.PeekDeltaTime() );
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@@ -23,7 +23,6 @@
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#include "BitmapText.h"
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#include "ActorUtil.h"
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#include "SongUtil.h"
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#include "GameState.h"
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#define BACKGROUNDS_SPACING_X THEME->GetMetricF("ScreenCredits","BackgroundsSpacingX")
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@@ -170,9 +169,6 @@ static const CreditLine CREDIT_LINES[] =
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ScreenCredits::ScreenCredits( CString sName ) : ScreenAttract( sName )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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@@ -66,9 +66,6 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
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ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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@@ -19,7 +19,6 @@
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#include "AnnouncerManager.h"
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#include "song.h"
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#include "SongUtil.h"
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#include "GameState.h"
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#define SCROLL_DELAY THEME->GetMetricF("ScreenMusicScroll","ScrollDelay")
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@@ -36,9 +35,6 @@ const unsigned NUM_CREDIT_LINES = sizeof(CREDIT_LINES) / sizeof(CString);
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ScreenMusicScroll::ScreenMusicScroll( CString sClassName ) : ScreenAttract( sClassName )
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{
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/* Make sure the last stage was finished. */
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GAMESTATE->FinishStage();
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vector<Song*> arraySongs;
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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