calling RegenRandomTrailEntries between rounds is not needed

This commit is contained in:
Glenn Maynard
2004-06-11 21:13:44 +00:00
parent b0590a0da1
commit f0cc560c9f
-3
View File
@@ -627,9 +627,6 @@ void GameState::FinishStage()
// The round has ended; change the seed.
GAMESTATE->m_iRoundSeed = rand();
// We have a new seed; courses change.
SONGMAN->RegenRandomTrailEntries();
//
// Add step totals. Use fRadarActual, since the player might have failed partway
// through the song, in which case we don't want to give credit for the rest of the