calling RegenRandomTrailEntries between rounds is not needed
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@@ -627,9 +627,6 @@ void GameState::FinishStage()
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// The round has ended; change the seed.
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GAMESTATE->m_iRoundSeed = rand();
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// We have a new seed; courses change.
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SONGMAN->RegenRandomTrailEntries();
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//
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// Add step totals. Use fRadarActual, since the player might have failed partway
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// through the song, in which case we don't want to give credit for the rest of the
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