Glenn Maynard
f4cc57514e
always stop music and reset m_bPastHereWeGo when changing modes
2005-07-21 06:25:29 +00:00
Glenn Maynard
5a59d42b6d
fix editor assert: we Update Player in the editor before calling Load, since
...
Load loads up and transforms a NoteData, which is pointless to do before
we're ready to play something (cleanups needed ...)
2005-07-21 06:17:04 +00:00
Glenn Maynard
9547906a6c
cleanup
2005-07-21 05:58:34 +00:00
Glenn Maynard
a2ad4d61b9
GameSoundManager handles the timer by default
2005-07-21 05:53:05 +00:00
Glenn Maynard
c617484b13
fix log
2005-07-21 05:44:51 +00:00
Glenn Maynard
83bae991b9
undo; not needed and causes crashes elsewhere
2005-07-21 05:33:08 +00:00
Glenn Maynard
fa7d6d4960
fix area menu
2005-07-21 05:17:36 +00:00
Glenn Maynard
d038d2446e
TransitionEditState does this
2005-07-21 03:09:33 +00:00
Glenn Maynard
fe240ddcd9
it's typically not useful to leave the cursor where it was when exiting play/record, so restore the cursor position. (do leave the cursor where it is when exiting play mode explicitly)
2005-07-21 02:44:53 +00:00
Glenn Maynard
d4afd9c47c
fix range check (do it after quantizing)
2005-07-21 02:22:07 +00:00
Glenn Maynard
a858eca8b0
edit state has its own PlayerState; reset options here
2005-07-21 01:59:13 +00:00
Glenn Maynard
792ae76f4c
edit state has its own PlayerState; reset attacks here
2005-07-21 01:56:49 +00:00
Glenn Maynard
b36673fc9a
fix g_CourseMode
2005-07-21 01:52:01 +00:00
Glenn Maynard
f183e5efda
highlight the section being recorded; this makes it clear why you can't insert notes during the lead-in and shows when the region will end
2005-07-21 01:22:10 +00:00
Glenn Maynard
8696548ac6
copy data from the range given (which may not be the same as the selection)
2005-07-21 01:19:48 +00:00
Glenn Maynard
ec43e2efb9
Don't extend hold notes outside of the range. Extend record slightly if a button is being held, to allow placing hold notes near the end of the region.
2005-07-21 01:17:51 +00:00
Glenn Maynard
c316b4ec7e
move m_PlayerStateEdit init nearer to where it's used
2005-07-21 01:06:53 +00:00
Glenn Maynard
f0e4bff570
avoid accessing m_PlayerStateEdit directly
2005-07-21 01:04:54 +00:00
Glenn Maynard
7570946554
add GetPlayerState
2005-07-21 01:02:21 +00:00
Glenn Maynard
2438865137
snap to where we started playing if we exit play/record by finishing the region (not jumping to the possibly irrelevant selection)
2005-07-21 00:44:18 +00:00
Glenn Maynard
b54bbafa1f
cleanup
2005-07-20 22:22:43 +00:00
Glenn Maynard
768409d479
simplify
2005-07-20 22:19:14 +00:00
Glenn Maynard
1f75787d48
static
2005-07-20 19:19:14 +00:00
Glenn Maynard
a43388d2ba
remove unused random banner code
2005-07-20 10:12:47 +00:00
Glenn Maynard
7d6d8eb98a
cleanup
2005-07-20 10:07:43 +00:00
Glenn Maynard
09e64b25b6
cleanup
2005-07-20 09:57:42 +00:00
Glenn Maynard
ea3e2ba6f9
remove Screen.h dep on ScreenManager.h. (this looked more useful before pulling in the higher-level includes, but still seems like the right thing to do)
2005-07-20 09:49:46 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Glenn Maynard
e78efb0b9d
cleanup
2005-07-20 09:38:10 +00:00
Glenn Maynard
226ba99406
remove obsolete comment
2005-07-20 09:29:41 +00:00
Glenn Maynard
b81fdd8e4e
allow redo
...
allow undo through revert
2005-07-20 06:47:30 +00:00
Glenn Maynard
9cf604c036
support laying mines and rolls in record mode (will need to overlap records
...
several times to lay both mines and taps in the same spot)
2005-07-20 05:45:16 +00:00
Glenn Maynard
34383cc05b
g_ -> m_
2005-07-20 05:38:12 +00:00
Glenn Maynard
7e59b56deb
when recording in a range, don't change the steps outside of the range
2005-07-20 05:35:10 +00:00
Glenn Maynard
cc1d203afe
Give time-based lead-in for record, like play, not a whole measure (and merge
...
code).
Only pad the end position by a measure when playing the whole song, not
when playing a selection.
Don't pad when recording. It'll jump to the end position, anyway.
Don't mess up the user's selection range when using play from
start/play from cursor.
2005-07-20 05:26:27 +00:00
Glenn Maynard
c617d0c50b
move common state change code into TransitionEditState and merge
...
duplicate code to start the sound
2005-07-20 05:07:07 +00:00
Glenn Maynard
db22dcf5e0
common code
2005-07-20 05:02:56 +00:00
Glenn Maynard
611ae2449d
g_iShiftAnchor -> m_iShiftAnchor
2005-07-20 04:50:06 +00:00
Glenn Maynard
4d2e2cd3c1
simplify: we only need to set m_NoteDataRecord; calling NoteField::Load
...
again is not necessary
2005-07-20 04:48:26 +00:00
Glenn Maynard
1a15361464
simplify
2005-07-20 03:10:15 +00:00
Glenn Maynard
21fe0c4fb2
unneeded
2005-07-20 03:08:19 +00:00
Glenn Maynard
f0e2ff35fc
fix chopped-off record; remove redundant m_NoteFieldRecord.Load call
2005-07-20 03:01:58 +00:00
Glenn Maynard
e32ed655c9
cleanups
2005-07-20 02:40:20 +00:00
Glenn Maynard
3f05193193
remove edit_bg_change menu options. Use b/shift-b. (removes crash
...
due to uninitialized g_CurrentBGChangeLayer)
2005-07-20 01:57:53 +00:00
Glenn Maynard
6734b1df8c
fix updating g_BackgroundChange
2005-07-20 01:31:07 +00:00
Glenn Maynard
219461a3f1
ScreenPlayerOptionsEdit -> ScreenEditOptions
2005-07-20 00:40:01 +00:00
Glenn Maynard
913b9c52a2
player options -> options
2005-07-20 00:30:19 +00:00
Glenn Maynard
ff4188032d
remove "preferences"; do this all in one menu (too many menus)
2005-07-20 00:26:16 +00:00
Glenn Maynard
40fc9621da
show EditorShowBGChangesPlay in the same options menu
2005-07-20 00:23:05 +00:00
Glenn Maynard
d9fdbe6a6b
bind EditorShowBGChangesPlay
2005-07-20 00:17:14 +00:00