TransitionEditState does this

This commit is contained in:
Glenn Maynard
2005-07-21 03:09:33 +00:00
parent fe240ddcd9
commit d038d2446e
-3
View File
@@ -847,10 +847,7 @@ void ScreenEdit::Update( float fDeltaTime )
}
if( GAMESTATE->m_fSongBeat > fLastBeat )
{
TransitionEditState( STATE_EDITING );
GAMESTATE->m_fSongBeat = NoteRowToBeat( m_iStartPlayingAt );
}
}