snap to where we started playing if we exit play/record by finishing the region (not jumping to the possibly irrelevant selection)
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@@ -826,7 +826,7 @@ void ScreenEdit::Update( float fDeltaTime )
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if( GAMESTATE->m_fSongBeat > NoteRowToBeat(m_iStopPlayingAt) )
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{
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TransitionEditState( STATE_EDITING );
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GAMESTATE->m_fSongBeat = NoteRowToBeat( m_NoteFieldEdit.m_iEndMarker );
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GAMESTATE->m_fSongBeat = NoteRowToBeat( m_iStartPlayingAt );
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}
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}
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