fix editor assert: we Update Player in the editor before calling Load, since
Load loads up and transforms a NoteData, which is pointless to do before we're ready to play something (cleanups needed ...)
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@@ -213,6 +213,7 @@ void Player::Init(
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m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
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m_pNoteField->Init( m_pPlayerState, m_fNoteFieldHeight );
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m_pNoteField->RefreshBeatToNoteSkin();
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}
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void Player::Load( const NoteData& noteData )
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