Glenn Maynard
60aee74847
implement edge fade
2003-11-08 19:38:38 +00:00
Glenn Maynard
c77ddb2107
Reduce dependencies, const fix.
2003-11-07 20:55:30 +00:00
Glenn Maynard
a9c98610ba
add StretchTexCoords, StretchTexCoords command
2003-10-30 22:56:45 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
c56c8ab5a3
Remove unused SetCroppedSize.
...
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Sean Burke
ff6af2f72d
Add missing Sprite::SetCroppedSize to make it compile again.
2003-07-03 17:31:00 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Chris Danford
c04b5b993b
add Model to NoteDisplay
2003-05-09 04:42:04 +00:00
Glenn Maynard
5f791e1510
Add simpler accessors.
...
Default wrapping to on when custom coords are enabled.
2003-04-21 02:45:00 +00:00
Glenn Maynard
9822eff40b
pull songs out of the header that don't really need to be there
2003-03-23 18:52:18 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
8a9feafd62
add GetCurrentTextureCoordRect
2003-02-08 23:45:06 +00:00
Glenn Maynard
8a02601b98
allow blank sprite loads
2003-01-19 03:46:20 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
eb59caa86e
use builtins for booleans
2002-12-17 10:39:33 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
2713332a43
no message
2002-01-29 21:56:14 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
439b74daa5
rewrite of all Draw() functions
2001-11-28 20:26:45 +00:00
Chris Danford
6dee14eb22
more small changes...
2001-11-26 05:41:43 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00