Commit Graph
23684 Commits
Author SHA1 Message Date
Glenn Maynard efa198b4aa comment 2006-11-21 18:32:49 +00:00
Glenn Maynard 33f8e799fc fix GameSoundManager::PlayOnceFromAnnouncer 2006-11-21 18:32:33 +00:00
Glenn Maynard f4bdf5671e cleanup 2006-11-21 18:27:12 +00:00
Glenn Maynard 89785099b7 static -> const 2006-11-21 18:24:21 +00:00
Glenn Maynard f198f5c933 set params, not generated message names 2006-11-21 18:23:12 +00:00
Glenn Maynard 4516e1378a simplify 2006-11-21 18:22:20 +00:00
Glenn Maynard c35c72e64a don't iterate over note rows 2006-11-21 18:21:58 +00:00
Glenn Maynard 056055ce7c simplify 2006-11-21 18:10:20 +00:00
Glenn Maynard eaf69775bb cleanup 2006-11-21 18:09:59 +00:00
Glenn Maynard 6eb5d623b9 cleanup 2006-11-21 18:05:24 +00:00
Glenn Maynard 9fa7a83535 update comments 2006-11-21 17:58:04 +00:00
Glenn Maynard 6276a1f93d play sounds normally 2006-11-21 17:57:06 +00:00
Glenn Maynard a4e69a7ec7 not needed 2006-11-21 07:23:15 +00:00
Glenn Maynard 91ee16754f move GetMenuButtonSecondaryFunction into InputScheme 2006-11-21 07:16:19 +00:00
Glenn Maynard 52a878504b Remove redundant m_SecondaryMenuButtons that are the same as
m_DedicatedMenuButton.

Simplify overcomplicated logic.
2006-11-21 07:08:06 +00:00
Glenn Maynard 5bfcb8b1c1 if button is GameButton_Invalid, don't set controller either 2006-11-21 06:57:07 +00:00
Glenn Maynard 05d17f5362 missing header 2006-11-21 06:32:49 +00:00
Glenn Maynard ea36f45dc1 update comment 2006-11-21 06:15:04 +00:00
Glenn Maynard 02b52b8c71 clean up format string 2006-11-21 05:44:52 +00:00
Glenn Maynard 67433f7f83 add FOREACH_GameButtonInScheme 2006-11-21 05:39:56 +00:00
Glenn Maynard f4583be663 header cleanup 2006-11-21 05:22:05 +00:00
Glenn Maynard 5cc5462722 header cleanup 2006-11-21 05:17:01 +00:00
Glenn Maynard f0dab15f30 move AutoPlay 2006-11-21 05:02:55 +00:00
Glenn Maynard 186f47df98 update 2006-11-21 04:55:43 +00:00
Glenn Maynard e386583dc8 High-level preferences that pull in other dependencies should be
moved out of PrefsManager; add GamePreferences for when we don't
have a convenient place to put it.
2006-11-21 04:54:50 +00:00
Glenn Maynard 6fd5f47bfb unneeded 2006-11-21 04:36:35 +00:00
Glenn Maynard 0db4a096e5 ScreenWithMenuElements::BeginScreen calls SortByDrawOrder 2006-11-21 04:32:59 +00:00
Glenn Maynard 820e56a44f remove unused sound 2006-11-21 04:19:19 +00:00
Glenn Maynard 683cd39042 remove unused 2006-11-21 04:17:22 +00:00
Glenn Maynard 639db987fd no longer used 2006-11-21 04:15:55 +00:00
Glenn Maynard 1eb96b62a3 remove SoundResampleQuality 2006-11-21 04:14:01 +00:00
Glenn Maynard c7755ece19 remove SoundResampleQuality
add m_sPrefName, so more prefs can access prefs generically
2006-11-21 04:13:09 +00:00
Glenn Maynard 5966bdf3e1 no longer true 2006-11-21 04:00:56 +00:00
Glenn Maynard ffc66719f7 cleanup 2006-11-21 03:48:12 +00:00
Glenn Maynard 8ab6be7bde move Premium into GameState 2006-11-21 03:35:43 +00:00
Glenn Maynard 1869848121 move def to where it belongs 2006-11-21 03:29:39 +00:00
Glenn Maynard 8676a40c8c move PercentScoreWeight, GradeWeight 2006-11-21 03:27:27 +00:00
Glenn Maynard b9e2725852 move TimeMeterSecondsChange 2006-11-21 03:17:05 +00:00
Glenn Maynard f9f485debf On life change, send a message. Remove the duplicate code
from ScoreDisplayLifeTime; actors can catch the message
if they want to do things like this.
2006-11-21 03:11:58 +00:00
Glenn Maynard 2c67ed8391 unused 2006-11-21 02:50:37 +00:00
Glenn Maynard cc0914e9b2 dep fixes: move Player's timing prefs into Player; add and
use accessor; fix using SE_ instead of TW_; move code
back into GCAT (was in PrefsMan due to dependency for
SMPackage)
2006-11-21 02:49:59 +00:00
Glenn Maynard 6207f655e5 fix dep: ScreenManager shouldn't use GameState 2006-11-21 02:01:40 +00:00
Glenn Maynard 70d2d0dbc7 PlayerNumber is a simple, regular data structure, and is depended on
by lower level things (eg. InputMapper).  However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that.  Move the
GameState-depending stuff into GameState.  Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Glenn Maynard 54de64a524 warning C4232: nonstandard extension used : 'pcre_malloc' : address of
dllimport 'malloc' is not static, identity not guaranteed
2006-11-19 19:52:27 +00:00
Glenn Maynard 4d760bd02d update comment 2006-11-19 18:54:25 +00:00
Glenn Maynard 722dca02be cleanup 2006-11-19 18:39:24 +00:00
Jason Felds 2aaf5837ff Add missing files. 2006-11-19 02:41:51 +00:00
Glenn Maynard b6fd51b4fa fix crashes 2006-11-19 02:28:33 +00:00
Steve Checkoway d4c9aa8e00 add missing files. 2006-11-19 02:01:22 +00:00
Steve Checkoway 7f7b0ecb5d Don't create a new class just to register a function with lua. 2006-11-19 00:53:43 +00:00