Glenn Maynard
efa198b4aa
comment
2006-11-21 18:32:49 +00:00
Glenn Maynard
33f8e799fc
fix GameSoundManager::PlayOnceFromAnnouncer
2006-11-21 18:32:33 +00:00
Glenn Maynard
f4bdf5671e
cleanup
2006-11-21 18:27:12 +00:00
Glenn Maynard
89785099b7
static -> const
2006-11-21 18:24:21 +00:00
Glenn Maynard
f198f5c933
set params, not generated message names
2006-11-21 18:23:12 +00:00
Glenn Maynard
4516e1378a
simplify
2006-11-21 18:22:20 +00:00
Glenn Maynard
c35c72e64a
don't iterate over note rows
2006-11-21 18:21:58 +00:00
Glenn Maynard
056055ce7c
simplify
2006-11-21 18:10:20 +00:00
Glenn Maynard
eaf69775bb
cleanup
2006-11-21 18:09:59 +00:00
Glenn Maynard
6eb5d623b9
cleanup
2006-11-21 18:05:24 +00:00
Glenn Maynard
9fa7a83535
update comments
2006-11-21 17:58:04 +00:00
Glenn Maynard
6276a1f93d
play sounds normally
2006-11-21 17:57:06 +00:00
Glenn Maynard
a4e69a7ec7
not needed
2006-11-21 07:23:15 +00:00
Glenn Maynard
91ee16754f
move GetMenuButtonSecondaryFunction into InputScheme
2006-11-21 07:16:19 +00:00
Glenn Maynard
52a878504b
Remove redundant m_SecondaryMenuButtons that are the same as
...
m_DedicatedMenuButton.
Simplify overcomplicated logic.
2006-11-21 07:08:06 +00:00
Glenn Maynard
5bfcb8b1c1
if button is GameButton_Invalid, don't set controller either
2006-11-21 06:57:07 +00:00
Glenn Maynard
05d17f5362
missing header
2006-11-21 06:32:49 +00:00
Glenn Maynard
ea36f45dc1
update comment
2006-11-21 06:15:04 +00:00
Glenn Maynard
02b52b8c71
clean up format string
2006-11-21 05:44:52 +00:00
Glenn Maynard
67433f7f83
add FOREACH_GameButtonInScheme
2006-11-21 05:39:56 +00:00
Glenn Maynard
f4583be663
header cleanup
2006-11-21 05:22:05 +00:00
Glenn Maynard
5cc5462722
header cleanup
2006-11-21 05:17:01 +00:00
Glenn Maynard
f0dab15f30
move AutoPlay
2006-11-21 05:02:55 +00:00
Glenn Maynard
186f47df98
update
2006-11-21 04:55:43 +00:00
Glenn Maynard
e386583dc8
High-level preferences that pull in other dependencies should be
...
moved out of PrefsManager; add GamePreferences for when we don't
have a convenient place to put it.
2006-11-21 04:54:50 +00:00
Glenn Maynard
6fd5f47bfb
unneeded
2006-11-21 04:36:35 +00:00
Glenn Maynard
0db4a096e5
ScreenWithMenuElements::BeginScreen calls SortByDrawOrder
2006-11-21 04:32:59 +00:00
Glenn Maynard
820e56a44f
remove unused sound
2006-11-21 04:19:19 +00:00
Glenn Maynard
683cd39042
remove unused
2006-11-21 04:17:22 +00:00
Glenn Maynard
639db987fd
no longer used
2006-11-21 04:15:55 +00:00
Glenn Maynard
1eb96b62a3
remove SoundResampleQuality
2006-11-21 04:14:01 +00:00
Glenn Maynard
c7755ece19
remove SoundResampleQuality
...
add m_sPrefName, so more prefs can access prefs generically
2006-11-21 04:13:09 +00:00
Glenn Maynard
5966bdf3e1
no longer true
2006-11-21 04:00:56 +00:00
Glenn Maynard
ffc66719f7
cleanup
2006-11-21 03:48:12 +00:00
Glenn Maynard
8ab6be7bde
move Premium into GameState
2006-11-21 03:35:43 +00:00
Glenn Maynard
1869848121
move def to where it belongs
2006-11-21 03:29:39 +00:00
Glenn Maynard
8676a40c8c
move PercentScoreWeight, GradeWeight
2006-11-21 03:27:27 +00:00
Glenn Maynard
b9e2725852
move TimeMeterSecondsChange
2006-11-21 03:17:05 +00:00
Glenn Maynard
f9f485debf
On life change, send a message. Remove the duplicate code
...
from ScoreDisplayLifeTime; actors can catch the message
if they want to do things like this.
2006-11-21 03:11:58 +00:00
Glenn Maynard
2c67ed8391
unused
2006-11-21 02:50:37 +00:00
Glenn Maynard
cc0914e9b2
dep fixes: move Player's timing prefs into Player; add and
...
use accessor; fix using SE_ instead of TW_; move code
back into GCAT (was in PrefsMan due to dependency for
SMPackage)
2006-11-21 02:49:59 +00:00
Glenn Maynard
6207f655e5
fix dep: ScreenManager shouldn't use GameState
2006-11-21 02:01:40 +00:00
Glenn Maynard
70d2d0dbc7
PlayerNumber is a simple, regular data structure, and is depended on
...
by lower level things (eg. InputMapper). However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that. Move the
GameState-depending stuff into GameState. Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
Glenn Maynard
54de64a524
warning C4232: nonstandard extension used : 'pcre_malloc' : address of
...
dllimport 'malloc' is not static, identity not guaranteed
2006-11-19 19:52:27 +00:00
Glenn Maynard
4d760bd02d
update comment
2006-11-19 18:54:25 +00:00
Glenn Maynard
722dca02be
cleanup
2006-11-19 18:39:24 +00:00
Jason Felds
2aaf5837ff
Add missing files.
2006-11-19 02:41:51 +00:00
Glenn Maynard
b6fd51b4fa
fix crashes
2006-11-19 02:28:33 +00:00
Steve Checkoway
d4c9aa8e00
add missing files.
2006-11-19 02:01:22 +00:00
Steve Checkoway
7f7b0ecb5d
Don't create a new class just to register a function with lua.
2006-11-19 00:53:43 +00:00