Glenn Maynard 70d2d0dbc7 PlayerNumber is a simple, regular data structure, and is depended on
by lower level things (eg. InputMapper).  However, concepts like
"joined players" and "human players" is a high-level, GAMESTATE
concept, and engine stuff shouldn't depend on that.  Move the
GameState-depending stuff into GameState.  Move
IsAnyPlayerUsingMemoryCard as well (and rename to HumanPlayer),
to fix MemoryCardManager dep.
2006-11-21 01:32:05 +00:00
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